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dvdmacateer

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Everything posted by dvdmacateer

  1. As per SDLeary and the knockdown part is the more important part not the throwing people around the room part.
  2. I should be able to put a button in there. Accept an issue with making this a button is what happens with common spells and others that are marked with an R. Also what about a spell that has more than one rune attached like healing trance which has fertility and harmony?
  3. Something like this. But if you are wanting to click the rune and have drop down with graphics that's a different story.
  4. Actually, since the last time I looked at something like this for the Heroquest sheet there have been changes that are already on the live server that could make this a lot easier. But whatever the solution the there is only so much room and I will have to shorten the spell name.
  5. Graphics cannot be added to <select> dropdowns on chrome. The only other way to do it requires a lot of work. There is something on the Roll20 test server that might make it easier at some point in the future .
  6. Great advice Bill. Luckily, this is probably going to be a one shot so to simplify things I will play it from the RQ3 Troll assault point of view and have NPCs guarding the back and side doors and have wave that as you advise. Olag will be out front yelling advice.
  7. Has any of you ran Munchrooms from Trollpak?. I offered to run this but the prep for it has made me think I may have bit off a lot more than I can chew.
  8. No problem. I thought I had failed my Read English roll.
  9. In RQ 3 it does not have to be a special any damage that goes over the target's SIZ creates a knock back. For each 5 pts of damage or fraction thereof the target is knocked back 1m and make a Dex x5 to stay standing pg 49 of the boxed set players book. With smashing and slashing weapons on special the target is knocked back 1m per 5pts of damage, SIZ is not a factor pg 56 of the Box set players book .
  10. I had a dig through Griffin Island can't seem to find the reference.
  11. I added turn order buttons for spells on the magic tab. The sorcery and rune spell sections have one button. Aall rune spells go on SR 1 + boosting mps. Sorcery spells have minimum intensities but most of the MP cost / SR modifiers seem to come from the manipulation so rather than having a a button each spell I saved some space so that the spell name has more room. The spirit magic spells have a button for each spell. When pressed a prompt will show DSR+pts listed for the spell this can changed for variable spells or boosting.
  12. Then you have the utter nonsense of games like Alien were skateboarders are also ace fighter pilots. There are already plenty of games that do this. This an issue of using generic character sheets instead of specific sheets .
  13. I am editing the sheet. Macro code goes in the value of the button e.g.
  14. Added a resistance roll button. Not sure about the R. The buttons take into consideration all the already supported buff spells.
  15. Parry mods and multiple defenses No functionality has been added to this yet. The parry button will automatically apply modifiers based on the previous defenses value which will also be applied to dodge. The players will have to reset this to zero themselves as it would be nightmare to try and get it to reset based on the modified skill being less than 5% or something. There is a tooltip on the parry button. I have to reduce the size of the melee weapon and skill used inputs.
  16. That's another kettle of fish and would mean they need to reset every turn and mean even more time before they can get to back to the Cheetos or scrolling on their phones.
  17. I have been thinking about adding a separate parry modifier and parry button
  18. Examples? I was a database programmer but my programming skills have long decayed. The vast majority of sheet creators are amateurs usually learning JavaScript, html and CSS as they go and add to that learning how do this on Roll20 VTT framework and using Github to release sheets. Very few have any graphical skills and that is why paper sheets get get used as base anything else would mean considerably more time . Sheets with any serious automation take hundreds of hours. Expecting more is the realm of paid professionals, all of who will want to get paid a not too inconsiderable amount of money and there is likely to be zero portability between VTTs. If you are looking to turn it into near video game levels of "computer assist" this an order of magnitude greater. This will all be tied the VTT operator and if they go out of business or take a dislike to you say goodbye to your VTT game rulebooks/compendiums. Also most TTRPG publishers are physical book publishers. If full automation is available why buy a physical book. Another thing to add to this is the push to mobile which will mean more design input and more than likely simplification of sheets.
  19. Regarding weapon skills over 100% one thing that has come to mind is there a lot swapping in and out of modifiers when one character is using a single weapon skill for attack and parry against someone who has an a lower skill in their attacking weapon and a higher skill in their parrying weapon skill?
  20. Thanks Morien that gets my scattered thoughts into line. How do you normally handle the background marriages. I have one PK with 9 children.
  21. I have been digging around the various books Rulebook, Knights and Ladies, Book of Entourage, Book of Manor and Book of Estate trying to find information on marriages of PK children and found nothing. Did I miss something? Regarding marriage there seems to be a discrepancy between who actually does the looking for a wife. In the rulebook it assumes the PK is doing the searching and then asks the liege's permission and Book of Entourage states the liege selects the wife.
  22. Sharing macros with players GM side. https://youtu.be/QLMPm277sYE Sharing macros with players player side. https://youtu.be/J1iDRna8BEk
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