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dvdmacateer

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Everything posted by dvdmacateer

  1. You shouldn't have to do anything unless you have a sheet open from before yesterday. Something always gets missed in this case the version number.
  2. It's been there from the start. p.g. 207 Weapon Categories Each of the weapons tables (page 208โ€“209) list melee weapons by categories (such as 1H Sword). An adventurer can use any other melee weapon in the same weapon category (such as 1H Axe, Fist, 1H Sword, etc.) at 1/2 the skill rating of the best skill the adventurer has in that category Explanation of Headings STR/DEX: The minimum necessary STR and DEX required to handle the weapon. An excess of STR makes up for a lack of DEX, on a 2 for 1 basis. Thus, an adventurer with a 10 STR and a 12 DEX can use a rapier (which requires a 7 STR and a 13 DEX). If both STR and DEX are below the requirements, all attacks and parries with the weapon are performed at half skill
  3. The update is live on Roll20 now. Changes to sheet so that layout does not break when legacy sheet toggle is switched offHTML added datalists to provide a dropdown for weapons. Note that datalist do not behave as comboboxes the list limited based on the content of the input.Fixed. Hit Locations table 1-4 should be the right leg but is the left, 5-8 should be the left leg but is the rightFixed Improvement rolls which roll exactly the threshold to increase. Removed yellow box around roll results for improvement rollsThe skill value for a weapon skill name that does not exist or is spelt incorrectly will be set to 0Added ability to translate rune affinity labelsFixed wrapping of attribute text labels on FirefoxFixed issues with buff spellsFixed fumble breakpoints for Honor, Passions and Spirit CombatAdded Ritual to spell duration for Spirit Magic.Fixed 2nd Button under Spirit Magic to behave correctly.Added Cast label to clarify buttons under Spirit Magic.Fixed criticals < 10%Added input for bonuses to spirit combat damage
  4. OK thanks to everyone who has been testing. Things have moved beyond the layout changes and I need and to do some more work and as well as test what I have currently and check everything is functioning as it should be in sheet sandbox which only sheet creators have access too.
  5. I am making changes to Roll20 community sheet which are needed due to changes made by Roll20 which could beak the sheet layout in the future.
  6. Roll20 has recently released a Character Sheet Enhancement update. This update has made changes that effect the layout of a large number of community sheets. Changes will have to be made to all of these sheets to stop layouts breaking. Currently there is a setting that has been added so that custom sheets are not effected but as we have seen Roll20 can do things that effect users and creators with little or no warning. I am currently working on changing the sheet so that layout does not break in the future. I need volunteers who will test the changes I have made to stop the layout breaking. If you are interested in doing this please send me a PM/DM and will send you an invite.
  7. The non SR and and Game turn entries are standard tokens updated from the sheet. If you need 2+ tokens only one of them will be updated from the sheet the other(s) will have to be setup manually. You can change the size of the turn order. I expanded it so all the SRs were could be seen.
  8. Something I have been thinking about is to add SR as a custom Item and move the character tokens around based on actions
  9. Put the tracker on the map and put dynamic lighting around. Drag a token (I use a black circle) into the DL area and give it sight. Assign control of the token to all players then reduce the size of token so it won't be noticed unless you are looking for it . Everyone should then see the tracker.
  10. If a ยฃ10 manor is passed on isn't the recipient out of pocket since the ยฃ10 is reduced by the Widow's portion and endowments etc? Can land be bought? I looked through the various supplements and haven't found anyway of doings so.
  11. : Kin events - our house rules (split from Rule Questions) https://greathall.chaosium.com/Pendragon Forum Archive/index.php/t-305.html
  12. Thanks. I was wondering if I had an old edition or something.
  13. Sorry to resurrect this but what page is this in K&L?
  14. I made changes based on a request from Chaosium. Just a heads Roll20 is about to make major changes to the character sheets which are on their development/testing server at the moment and they intend on releasing them to the live server in two weeks . It hopefully shouldn't create any problems with the current sheets in the short time but at some point they intend to turn of legacy support. Hard to tell at the moment what effects this will have.
  15. The 5th edition sheet has a lot more automation such as automatically applying applying religious bonuses, but it is an utter mess. The more recent 5.2 is much better but the limited automation makes handling religious bonuses difficult.
  16. Is the source for the Family History generator by Dr. J.M. "Thijs" Krijger & Niklas Schรถnberg that was at http://pendragon.uplink.fi/ available or is hosted somewhere else?
  17. The title of the thread is "Announcing the Basic Roleplaying System Reference Document and Open Game License" so home brewing and or not publishing under the BRP logo is irrelevant.
  18. You can't the mechanic would have to be "substantively different". You can't have a mechanic which measures a person's mood/thinking/behavior by rolling against a a stat or ability and depending on result you lose a variable number of points in a pool?
  19. https://en.wikipedia.org/wiki/Lovecraftian_horror https://en.wikipedia.org/wiki/Category:Cthulhu_Mythos_writers
  20. They never have only attacked females. From your tone it is obvious you are just projecting modern progressive view points. From the first major description way back in Borderlands it has stated that Broos implant their larvae in any living thing that has a cavity.
  21. Where does the idea that Broo males have stingers and that they only target female animals come from?
  22. Ok hopefully this has not been discussed previously but I have had a look the forums but I could not find anything. I am preparing Borderlands and planning encounters and I have noticed Prax seems to have doubled. The distance from Pavis to Horn Gate use to be about 80 -90 kms. So as stated in Borderlands it takes 4 days to cross the Long Dry . In Later products e.g. Argan Argar Atlas and the Pavis:Gateway to adventure the distance is more like 160km. So should I be adjusting Borderlands travel times or am I losing my mind?
  23. I am currently running Day of the Beast. While preparing the London Burning chapter I noticed there is no mention of Special Branch who was, at the time, responsible for investigation and prevention of political violence. So I started doing a bit of research about Special Branch in 1927 -1929 First I thought it would be a nice hook if the groups BoI agent had a contact in Special Branch and with a bit of digging I found Millicent Bagot a temporary clerk with Special Branch correlating information gathered by Special Branch detectives. As for someone who could be heading up the investigation I came across Hubert "Gin" Ginhoven . This opened a whole a new wonderful can of tentacles as Ginhoven was actually a Soviet agent and was passing on information regarding surveillance of left wing groups and providing warnings about raids and arrests. It seems that Ginhoven was recruited by William Ewer a member of the Communist Part of Great Britain and journalist for the Daily Herald. Ewer ran a spy ring with sources in the India Office, home Office and Scotland. The ring was managed through a news agency the Federated Press of America. When the FPA closed Ewer and Rosa Edwardes (the group's secretary) moved operations to the Featherstone Typewriting Bureau. Aiding Ewer and Edwardes were employees of the Vigilance Detective Agency Walter Dale and Albert (Arthur) Allen ex- police detectives, with left leanings, who had been fired from the Metropolitan Police for taking part in the 1919 Police strike. Their duties were counter surveillance and acting as cut-outs between Ewer and recruited agents such as Ginhoven. Dale was Ewer's cut-out to Ginhoven and does not seem to have been particularly good at his job as he always met Ginhoven at a Lyon's teashop near Bank station. In the scenario I had Ewer's group funding and advising the Tooting Revolutionary Party. When the TRP morphed into the Tooting Sons of Terror Ewers group lost contact with them. To Ewer's group this did not seem important until a bunch of Yanks turn up and start questioning Ginhoven. Thankfully my players took the bait when Ginhoven was evasive about the investigation into Datlers death and they followed him later when he left Scotland Yard. They trailed him to the Bank station and saw him meeting Walter Dale. Dale led them to the Featherstone Typewriting Bureau where they observed Dale meeting with Rosa Edwardes and Albert Allen. They later trailed Albert Allen to a meeting with Kevin Smith the ex-leader of the TRP. I found this a much more interesting way to get them Tooting other them getting the information from a captured Son of Terror at the Dawes house. As an added twist I changed Oliver Tant to Olivia Tant. I based the character on Rotha Lintorn-Orman
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