Jump to content

Scout

Member
  • Posts

    211
  • Joined

  • Last visited

Everything posted by Scout

  1. Of course! Thank you David.
  2. Hey all, Hoping someone can help me with some RQ2 questions I have. Page 12: I don’t fully understand the training rules. Basic training costs in Glorantha are 400 L a week for eight hours a day. This can be subdivided into four two-hour sessions at 100 L a week each. Is the 100 L on top of the 400 L, for the privilege of having the 8 hour block broken up? Then: TRAINING This cost basis for characteristic improvement is the same as the cost basis of any skill (as opposed to spell) found in this book. In short, for every week (6 days) of training at 2 hours a day, the cost is 100 L. I thought it said 400 L a week for eight hours a day. Thanks all.
  3. This is true, but I would like to get it right in case the characters begin with too many skill points or even not enough. I'd like to make sure of that rule for game balance.
  4. That sounds good to me. Thank you.
  5. Are the Optional Bonus Skill Point Packages on page 27 part of the optional "build your own profession", or are they a part of the standard Profession lists? Also, it says (page 27) "What did your Agent do before his or her current profession?" This makes it sound like they are additional 'hobby' type skills you get on top all other skill ratings regardless of where they come from. It also says "If you like, grab a package to quickly choose the eight skills for your Agent's bonus skill points." If you like? Basically, I have no idea at all how to use the Optional Bonus Skill Point Packages on page 27. Any help appreciated. Thanks all.
  6. Scout

    Conanesque?

    Well that sounds ideal. Thank you Sir_Godspeed
  7. Scout

    Conanesque?

    Does Glorantha have a region similar to the following regions as found in Conan's Hyperborea? Shem, Stygia, Kush, jungles, that sort of thing. I want to go for a sword and sorcery feel.
  8. Scout

    Discord

    Anyone know if there's a Discord channel for Glorantha?
  9. Scout

    Pulp Offerings?

    Ok thanks for the advice Loz
  10. Scout

    Pulp Offerings?

    Thank you. Does it have a rule for breaking the Action Point restriction? Specifically attacking beyond the AP limit?
  11. Scout

    Pulp Offerings?

    Does anyone know what the Pulp hero rules are in the Mythras Companion? www.drivethrurpg.com/product/274910/TDM111-Mythras-Companion
  12. I'm having some trouble keeping straight in my head, all the different ways Runes interact with a character's personality. For example, on page 229 the 'Casual Use of Runes', it explains the roll, and this is practically the same as that written under 'Personality Disputes' on page 231. The only difference is you roll once for 'Casual' rolling but twice in the latter.
  13. Very interesting, thanks both I have participated in a wargame which took part via snail mail. It only lasted a few weeks but it was really cool. Different requirements though as a wargame seems to be more structured.
  14. Always been intrigued by pbp. How well does it work, what are the differences?
  15. I believe it is "play by post"
  16. Thanks for clarifying The rules (page 229) say you can only use inspiration via a Rune once per session. Do you think that's a bit restrictive? I was considering letting players use it once per game day.
  17. Page 224-225: Two weapon use "Training or experience in using a weapon left-handed does not help the right-handed attack or parry with the same weapon, except that the half effectiveness rule applies. For example, use of a dagger left-handed, allows the adventurer to use it right-handed at half the left-handed ability." Not sure I remember reading about a half effectiveness rule. Can someone give me an example of the above rule using some numbers? Also... "An adventurer using two weapons at 100% or more with each weapon skill may attack one foe twice at full skill rating (once with each weapon). An adventurer may attack two foes twice at 1/2 normal skill rating (each being attacked once with each weapon). Or they may attack one at 1/2 skill rating with one weapon and the other at 1/2 skill rating with that weapon and with the full skill rating using the other weapon." The red part is not clear to me. Which exactly is 'that' weapon and the 'other' weapon?
  18. Page 221: Attacking a Person on a Chariot "Damage taken by the chariot for more points than the chariot can absorb in one blow is taken on the hit location rolled in the attack. The armor on the location, if any, absorbs the excess points. The chariot then loses 1 hit point." I find parsing the above rule a bit difficult. Is it saying, on a successful attack, roll for location and roll damage, and if damage is left after applying armour, reduce armour by one? EDIT: Chariot fighting? How cool is that!
  19. Is there an 'in-game' rationale for underground complexes that need relieving of monsters and treasure in Glorantha? Earthdawn calls them kaers
  20. Not sure what's being said. Should the second part be ignored?
  21. Page 219: Second Column "If the adventurer using the lance has had no training in its use, they can use it at 1/2 their normal attack chance with a one-handed spear, unless their Ride skill is below that." Ok got that. Then... "It can also be used as a one-handed spear if the adventurer has the necessary STR and DEX to use a long spear one-handed." Not sure what the second part means. If the adventurer doesn't have the necessary STR and DEX they can use the lance at 1/2 normal skill as detailed above - anyway. What's the difference?
×
×
  • Create New...