Page 19: Advanced Magic (Optional)
I was hoping for some clarification on a couple of things.
"By default Divine Magic and Sorcery are not available as an option to advance at character generation, where both Religion and Sorcery casting skills start at their base values."
So you can take them at character creation but not advance them or you can't take them at all?
If you want your character to be a magic specialist with access to it at the start of play"
What is 'it', singular?
"...then check with your Games Master first and consult the sections below."
So if you want to cast divine magic or sorcery, ask the GM and if they give the all clear you can take one, both? But not advance them in character creation, or you if given the go ahead, you can take and advance them?