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Scout

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Everything posted by Scout

  1. If you take a look at 'Henra' the jolly bartender in the adventure 'A Road Less Travelled', his stats are pretty impressive, or is it the case that starting stats for starting characters are not impressive? You could substitute any of our group's characters with Henra, and aside from one that has magic, and a hulking Str 17 Size 15 brute, they'd perform just as well with Henra, and in some cases he'd perform even better. What's your thinking on all this, are OQ2 characters too weak, do they need more oomph?
  2. Page 162 I've read the rules but I'm still unclear on how to use magic points to manipulate sorcery If I have 5 magic points and cast a spell, can I apply an extra 4 magic points to Duration AND 4 more magic points to Range, or is it split between them? I think it's the former but I'm not sure Also, beginning sorcerer characters only have a Sorcery skill rating of INT to cast spells with?
  3. Scout

    Fatigue

    Page 73 "Whenever a character is suffering from exposure, starvation or thirst, the Fatigue test penalty immediately doubles to –20%." I can't find any mention of a Fatigue test having a -10% penalty anywhere
  4. Scout

    Culture (Own)

    Language (Own) is INT +50 but Culture (Own) is only INT +10 Is this correct? I wouldn't have thought your own native culture would be so alien to you
  5. Just to clarify, a sorcerer (for this example) can start the game with either 6 or 9 (depending on if you use the specialised character creation rules on page 26) actual spells?
  6. Thank you Page 130: Magnitude When in a direct contest with other forms of magic, Divine Magic is considered to have double its normal Magnitude. How do spells’ magnitudes interact rules wise during the game? I know they represent cost in improvement points, but what do you roll to actually implement magnitude in a spell vs spell scenario?
  7. Future's looking good!
  8. Page 114: Spirit Combat “A Bound Spirit cannot initiate spirit combat, but may be attacked by another Spirit or Shaman in the normal manner” It’s not explicitly stated but, a Shaman has to release a spirit from its fetish binding for it to participate in Spirit Combat? And if that's the case, how exactly does a shaman get the spirit back into the fetish after it has won a spirit combat battle, what's the procedure?
  9. Thanks for that Manckam
  10. To make sure I'm reading this right; unlike d&d type spells, you don't cast magic in Magic World on your turn, but a round later? Example D&D: the mage's initiative is 12, when 12 comes up, the mage casts his spell and the effect is produced on 12 MW: the sorcerer's intelligence is 16, when 16 comes up, the sorcerer 'prepares' his spell and the effect is produced when 16 comes around the next turn?
  11. Anyone care to comment?
  12. Page 31 "Accepting apotheosis or not, the benefits of Allegiance continue so long as Allegiance exists." So once you get 100+ more Allegiance, you get the applicable benefits regardless?
  13. Yes, that does make sense Thanks
  14. That's what I was thinking soltakss The Fisher occupation only starts with 7 skills, not 8, so does Sorcerer, but on page 19 it tells you to dish out skill points to 8 occupation skills.
  15. Page 15 Str/2 aids you in dodging? That doesn't seem right Would it break anything if I just ruled that it was Dex/2? Page 31 "Accepting apotheosis or not, the benefits of Allegiance continue so long as Allegiance exists." So once you get 100+ more Allegiance, you get the applicable benefits regardless? EDIT: I'd forgotten I'd started another similar thread called 'Core Rule Questions' located here. Feel free to merge them if it's easier
  16. Why is only three a problem for you, and couldn't you just add another Cultural Skill?
  17. Imagine my delight when I found out The Guide to Glorantha kickstarter setting was system less! OQ2 and a rules free sexy book on Glorantha It doesn't get much better than this
  18. Will there be something similar to feats in 3.5? I use the term feats reluctantly because it immediately put most people off, but I don't mean anything like the sheer amount of feats in 3.5, or necessarily the amoiunt of detail they go into.
  19. Scout

    Charge!

    How are the charge rules, any issues, do they work ok? I ask because there was a lot of ambiguity with the charge rules in MRQII Was anything changed!
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