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Raleel last won the day on October 19 2017
Raleel had the most liked content!
Retained
- it isn't D100 if you can't lose a limb
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RPG Biography
Everything. Been playing since 1978
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Current games
Mythras, fate of the Norns, cortex plus
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Blurb
I'm considering using Skalla as a nickname.
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passive parrying, by raw, doesn't normally act as you describe. It is a parry, and thus weapon size or force applies to determining damage to the character. The shield's AP never comes into play. The place where this is not true is with firearms and weapons that don't have size or force. Then you just subtract the shield AP from the damage to determine the amount that got through and don't erode the shield at all. If you wish to erode the shield, then I would suggest a point of damage per hit is plenty, and allows Damage Weapon to continue to shine.
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I'm not seeing this. Can you post a screenshot? Edit: if you aren't on the discord, https://discord.gg/g9aW3Kwu should get you there. You can use @ to hit up an admin, like lunar ronin or myself
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Been on it multiple times today, and I am sure Soltakss is still quite welcome. Maybe a brief issue with the hosting provider or something.
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IANAL, but you'd have to create your own text (i.e. you cannot copy and paste) for rules that are not under the ORC license. Other sources are protected by copyright laws.
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Opposed roll. The poison has to roll.
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I would deadly love to see SGB get another passover for Mythras with fully fleshed out Cults that are a little less Wrack focused.
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Fixed action points are listed as an option in core and have been for a long time
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largely, the AP2 number is mostly just to be a fixed number that's not based on a couple of characteristics. you could use about any number you like in there, just as long as it's fairly consistent. I generally find the ratio between the baseline for the campaign and the character deviation from that baseline is a better indicator of how it will affect the game. for example, having a boss with 3 when the characters have 2 is 3/2. having characters with 3 and a boss with 4 is 4/3, which is a smaller number, and thus a smaller impact. It also means any other alteration to that will feel more or less superhuman.
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I would suggest subscribing to the newsletter - once a month, will have the "news from the source" content. If there are contests and discounts, they will for sure be in this. following them on facebook and/or twitter. twice a month posts (off weeks from the newsletter) with news and new art. Things like "a table of contents" will almost certainly make it here. hopping on the discord (https://discord.gg/rDH4u7Wkwm), which normally gets the info and has a lot of good discussion. if you miss it, someone will know about it and be able to give you info.
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As not-a-former soldier, how does it work? I've spent some time looking around for good information but have found remarkably little.
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And thus you see how I got to my next point 🙂 For those I made belts essentially multiples. Just easier to deal with. Yea it’s a downside is that you could semi auto a couple shots and screw it up. My experience has been people tend to choose one mode and stick to it. So mostly anyone who does these fine changes will want to manage those fine changes. Could do a die stepping up thing too, similar to bladesharp. That would eliminate the need for multiple location rolls too. That sounds very similar and I like the sheets being made. I’ll have to do that up. 3xROF in a box.
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I made some modifications based on similar ideas. Essentially, most modern firearms fire full auto at incredibly high rates of speed (ak47s in full auto fire 10/second) and it might be hard to actually control the number of rounds fired without training. So I (inaccurately, and for convenience) defined many magazine sized as equaling their rate of fire, so one action at full auto dumped the magazine. Then I made burst fire 3 rounds, and all magazines capacities were divisible by 3. This means you could hold to burst or full auto and not have to track ammo closely. it's not gun porn accurate, but is smooth in play.
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I do it such that the number of bullets that hit is equal to 1+the tens digit. Because I play Mythras, I allow for a crit to access a special effect that allows all bullets to hit, regardless of number rolled. Thus, higher rolls allow more bullets to hit, and thus your skill matters. I do more for hit locations. Declare "up or down". Roll your location. For each bullet that hits, you add one (up) or subtract one (down) from the location roll. So it tends to track through locations. If you roll a 17 and hit 4 you might lose one since it goes off the body.