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Newt

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Posts posted by Newt

  1. All this is getting me interested in converting bits of Project Darklight over to River of Heaven (there is a Cyberpunk era in the setting) :)  It could either go in the upcoming River of Heaven Companion or if I get carried away become its own supplement :)

     

    • Like 2
  2. On 20/09/2016 at 3:50 PM, Ganaud said:

    I think I agree with you here. That's why I like the RoH system. It's really well-implemented. It just lacks hacking rules (which I copped from Infinity) and sufficient Cyberware gear for a CP game (which I copped from the excellent Atomik Cybertek) players love books filled with Cyberware to buy. Can I post a link to my rules? They contain IP from River of Heaven and Infinity the Game.  

    Being pedantic RoH does have a section on Computer Hacking on pages 161-162, but its a very dry opposed roll (players Computer skill vs system's Security Skill/Rating) affair and probably not the exciting buring neon in VR that you are looking for in a Cyberpunk game :)

  3. It may interest some of you in this thread that I'm working on a varient of OpenQuest where Stats play a greater role in determining skill levels and where there's a social conflict mechanism (which had Confiedence points dervived from CHA last pass - which may get dropped though). Its not quite there for public consumption but when it is I'll post the bits that are relevant to this thread :)

    • Like 4
  4. D101 Games now has a web store where you can buy my books and magazines directly from me.

    If you've not come across me before I publish the d100 games  OpenQuest, River of Heaven, The Company and the Gloranthan Fanzines Hearts in Glorantha and Gloranthan Adventures.

    As an opening offer until the end of September I'm giving 25% discount off all books using the coupon code "brpfan".  All books come with a free pdf version and ship worldwide.

    Also if you are in the UK postage is free :)

    • Like 1
  5. If you are going to Furnace, I'm running the following game on Saturday Evening.

    "Star Shine Chapter 1: Darius’ Seven
    Slot 3 Saturday Evening
    System: River of Heaven
    GM: Newt
    Number of Players: 4

    You are on the run. If they catch you they will kill you.

    So you hid on the last planet that anyone in the whole Universe would want to find you – Earth.
    Burnt out Earth, Abandoned Earth, Lawless Earth. Where you hide in Kill City, beneath the Skyscrapers where the elites look down on the huddled masses of poor. Where the pollution is so bad, if you didn’t have a working mask you’d be drowning in it.

    Then a woman called Carla in a bar tells you that legendary Lord Darius, captain of the renegade Step Ship “Star Shine”, is looking for a crew. That he’s looking for people like you to offer a ticket off this hell planet to a life of freedom amongst the stars. All you need to do reach the orbital elevator on the other side of the city, while playing a deadly game of hide and seek with the Hunter-Killers of his rival Lord Algernon.


    River of Heaven is a D100 Science Fiction game set in the 28th Century. This adventure is the beginning of an epic series of con-adventures which will span the game’s setting. As well as the fiction of writers such as Alastair Reynolds, this adventure pulls heavily from TV series such as Firefly and Blakes 7."

    I'm very much running this as a 'Pilot' that if its successful will be an ongoing Convention Campaign, supported by myself and other D101 writers. Further details on that when it happens :)

    • Like 4
  6. We have a cover courtesy of Duckmeister Stewart Stansfield.

    Hig6-web-preview.jpg

    I've got 60+ pages of content lined up:

    Lightbringers Quest a different take on a familiar tale by Matt Ryan, which allows players and narrators new to HeroQuest and Glorantha dive right in and see what is special about the rules and setting.
    God Forgot, by Barry Blatt gives his take on this Zzaburi State within the Holy Country..
    Light and Death is a Lunar Adventure set in Dara Happa by Neil Smith.
    The Awakening  is an adventure by Scott Crowder set within exactly 500 Years after the Dragon Kill in Dragon Pass, where the heroes face being trapped in the Dream of a Dragon.
    Zirta an Umathelan City State setting in Pamaltera (Gloranthan’s southern Continent) by Simon Bray
    Why the Story is the Best, Mythological fiction by Dr Moose
    The Land of Flowers a mini-Kralora setting by myself, filled with Kick ass Kung Fu heroes and weird sinister adversaries.

    Currently the 'zine is in Editorial/Proofing/Art commission, and I'm looking to have it out by Oct/Nov.

    More details and updates via the Hearts in Glorantha Blog

    • Like 10
  7.  

    20 hours ago, Whisker89 said:

    Hi everybody! :D

    To make a long story short, I've seen that Charisma tends to be understimated by players / used as the "dump stat". The reason is, compared to the other 6 stats a high CHA doesn't give any substantial advantage. STR boosts damage output w/SIZ and with DEX grants access to bigger weapons, DEX and INT determine combat order, CON grants more health points and POW does the same with magic points (and raising the limit for the magnitude maximum for Battle Magic).

    ...and Charisma? Yes, I know it's always good to be good-looking, but it seems like it's almost unused. charisma based skiils are just a few, and using two mere Improvement Points you can easilly fill the gap in a skill between characters who have 9 and 19 CHA.

    Does anyone ever thought about other practical uses for CHA? I know in RQ6 a high CHA gives more Improvement Checks. Maybe there could be something like the D&D Leadership value, a reputation system... Or it could be used to put a limit on how many Magic Points Stores a character could be "attuned" at a time...

    Just my two cents, I'm waiting for yours ;)

    For the record Charisma is not just a measure of looks.Quoting from the rule book: "Charisma (CHA): This quantifies a character’s attractiveness and leadership qualities." 

    While CHA lacks a big Secondary Attribute (like Hit Points, Magic Points or Damage Modifier) that it directly feeds into it plays a big part in determining the starting base for all the game's Social Skills i.e. Influence, Performance and Relationshps (if you are using that optional rule). As other posters have pointed out that if you are makeing players roll for social situations this is a big deal. Especially in games, like mine, where combats are few and far between because the players realise how deadly they can be.

    Even if you are not making rolls for social interactions, there's still the guidance in the rules about using Charactersistics as a guide for roleplaying. If a character has CHA 10, I would be well within my rights to tell the player he can't charm and smooth talk his character out of every situation, no mater how well he acts it out, because his character is a bit dull socially :)

    Some of the other suggestions you are making are over thinking the situation as far as OpenQuest goes. Its meant to be a system which is direct and to the point, and the rules surrounding Charisma in play get this across, and makes it not a dump stat.

     

    • Like 1
  8. 8 hours ago, Mankcam said:

    As an aside, River of Heaven (OQ) has a good range of cybetnetic/biological enhancements, although I'm not sure how easy it is to obtain a copy of the rulebook.

    It may be interesting to see how Revolution D100 handles things like this.

     

    Printed copies are easily available to get via Drivethrurpg.com as Print on Demand, and I'm working to make them available directly from me via a webstore.

    http://www.drivethrurpg.com/browse/pub/3240/D101-Games

    • Like 1
  9. On 06/06/2016 at 8:13 PM, Joerg said:

    There usually are no items giving permanent magical attack or damage bonuses as in other rpgs, including D&D. The player has to spend a combat action to activate this magic, too, and has a chance to fail his roll. After the spell, his spell resistance is reduced by the amount of magic points invested (unless he used an external source or battery).

    If the opposition is using some battle magic as well (say protection 4), the damage bonus can be cancelled out. If the opposition uses magic actively targeting the player character, the weakening will come into play, too.

    You can adjust your tougher opposition by spicing them up with a little battle magic, too. Especially when their magic is cast by some flunkies, leaving their own magic point score full.

    Joerg pretty much sums it up.

    OQ Battle Magic is modeled after my memories of playing RQ 3 pretty much consistantly during the 90s, with Spirit Magic (Battle magic under a different name) as the magic of choice because EVERYONE got some at character gen. Magic is powerful, but only in the absense of the opposistion using magic. Which means if you use the Monsters as People principle, the aquistion of magic by NPCs and the advancement of maginitude by the PCs in response can rapidly become its own Arms Race :)

    And this is before we even get to characters using Sorcery and Divine Magic...which I deliberately left out of OpenQuest Basics and Life and Death to keep things simple :)

    • Like 1
  10. In a weeks' time me and my friend Guy Milner  will be heading off to UK Games Expo.  As well as the newly released Project Darklight in print, we'll be carrying many of D101's games at a discount - including the entire OpenQuest range, River of Heaven and the Company  - so yo can get them direct from me without having to wait, pay postage and at a discounted price.

    Well be on stand E20 in the NEC 1, right behind our friends from Chaosium.

    This is the catalogue of books we will be carrying and the price they will be sold at.

    D101 Games Catalogue for UK Games Expo

    Look forward to seeing you! :)

    • Like 1
  11. Just over one week to go on the OpenQuest Bundle of Holding. To repeat everything I've released for OpenQuest in pdf at crazy low prices that I'll never be repeating.

    Just noticed that Paul Mitchener 's  new 11 page mini-supplement for OpenQuest The Clockwork Palace has been added to the Starter OpenQuest bundle (which goes for $8.95 which is pretty much everything for OQ except The Crucible of Dragons which is in the Bonus Collection).

    Also the updated OpenQuest Basic book, which now features full colour art, is in the Starter bundle (if you downloaded it previously through DriveThruRpg.com your file has been updated :) ).

  12. Big news! OpenQuest, River of Heaven, The Company and all the adventures are part of a Bundle of Holding, until Tuesday April 5th

    http://bundleofholding.com/presents/OpenQuest

    Quote
    Through Tuesday, April 5, we present the OpenQuest Bundle, featuring the comprehensive OpenQuest OGL-licensed tabletop roleplaying rules system from D101 Games inspired by RuneQuest. Easy to learn and fast-playing, OpenQuest extends the original percentile-based fantasy system (made popular in Call of Cthulhu and many other RPGs) to support modern-day and science fiction settings. Pay just US$8.95 get all four titles in our Starter Collection (retail value $34) as DRM-free .PDF ebooks:

    - OpenQuest 2 Deluxe (retail price $15): The complete 262-page Second Edition rulebook with fast-playing, easy-to-learn systems based on RuneQuest. As a convenience to our customers, we also include the free 170-page OpenQuest Basic rules in a newly updated color version that debuts in this offer.
    - OpenQuest Adventures (retail $7): Four complete scenarios that adapt the OQ system to other genres and settings -- including the original D100 world, Glorantha!
    - The Savage North (retail $12): Sword-and-sorcery adventures in the frozen waste. A complete self-contained setting, including four adventures.

    And if you pay more than the threshold (average) price, which is set at $18.95 to start, you'll level up and also get our entire Bonus Collection with six more titles (retail value $57) that expand the OpenQuest system from fantasy to the modern day and beyond the Solar System:

    - Crucible of the Dragons (retail $12): Explorations of the Isle of Pharae, a 144-page Old School fantasy sandbox setting in the tradition of Clark Ashton Smith and Ray Harryhausen.
    - The Company (retail $15): Modern warfare and paramilitary security operations in hotspots across the globe.
    - River of Heaven (retail $15): Transhumanist hard-sf space opera in the 28th Century. We also include the River of Heaven adventures The Last Witness (retail $5), Reunion (retail $5), and A Message From Furthermost (retail $5), a new deep space search-and-rescue mission that debuts in this offer.

    Open disclosure: Don't wait too long to open up your wallet (or payment account), because this OpenQuest Bundle offer ends Tuesday, April 5.

       http://bundleofholding.com/presents/OpenQuest

     

    • Like 2
  13. Being released tomorrow:

    OpenQuest Basics - Revised with Full Colour art!

    A Message from Furthermost - A River of Heaven Scenario by John Ossoway.

    The Clockwork Palace - Any OpenQuest Adventure Location, with new cult, magic, creatures, personalities and scenario seeds, by Paul Mitchener.

    Watch this space for more details.

    mf-front-cover-web.jpg

    • Like 6
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