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Newt

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Posts posted by Newt

  1. Right I've put the missing text into the new and improved version that will becoming out in a couple of weeks time ;)

    If you've already obtained OQ Basics via Drivethrurpg.com all you'll need to do is re-download it.

    If you've got it from elsewhere (such as the OQ2 Indiego go campaign) you'll be able to download it for free from DriveThruRpg.com when its released.

    See the attached preview that kinda sums up the changes ;)

    OQ2-basics-ebook-March2016-preview.pdf

  2. I've always ran Cults and Organisations which gave access to Skills/Spells as things that gave our magical spells and training as favours for completing missions on their behalf. If you were a member of a Cult it merely gave you a fast-track access to the benefits of the cult and access to its members only benefits. Most of my players who weren't interested in becoming dedicated magicians, learnt magic on an adhoc basis for doing favours for the cult, or more likely from magicians they found in the wilderness. I took it as part and parcel of the setting - be it Glorantha or non-gloranthan dark ages implied by RQ3 - that as well as megre monetary rewards, the adventurers got magical rewards at the end of and adventure. The classic being -"our poor village can't afford much to reward you for clearing out the nest of monsters, but our village wise woman has a spell that lets you see past the horizon that she can teach you".

    • Like 2
  3. Yup they've been missed out - because I stripped out the entire section on writing adventures where they turn up ;)

    I'm about to do an update on OQ Basics, so I'll add the following Text, which is in OQ2 Deluxe.
     

    Quote

     

    Improvement Points
    These are a measure of how the character grows with experience. The more experiences that the character has
    during a Quest the more improvement points they will earn by the end of the session. Improvement points are
    spent by players to increase and add new skills and spells

    • For each session that the character played in 1point.
    • For being the person who pushes forward the plot at a crucial point in the story 1 point.
    • For being the Player who helped everyone have the most fun 2 points. This is determined by a vote amongst the players and Games Master.

    Hero Points
    In an average Quest, each character should also receive two Hero Points. This can be modified if the character
    performed particularly poorly or heroically, giving a range of between zero and four Hero Points awarded.

     

     

    • Like 1
  4. I've started working on my convention scenario for this year, which is debuting at 7 Hills in Sheffield UK in April, and should be available to play at UK Games Expo and Continuum later in the year.

    Quote

    So I’m preparing my pitch for the 7 Hills Convention in April, where I’m going to unleash my mega-adventure for HeroQuest Glorantha upon 4-6 players.  Even if the players are familiar with Glorantha I want it to be mega-fun rather than mega-complicated, because even with a four hour slot I’m not cramming in 16 hours + of my home campaign (with all its plot twists and stuff that my players have painstakingly built up), I’m creating a sandbox with story seeds and plot threads that the players can pick up and have fun with.

    Read the entire article on the Hearts in Glorantha blog

    http://heartsinglorantha.d101games.com/2016/01/13/simplifying-not-dumbing-down/

    • Like 4
  5. I always find these discussions about the differences between different flavours of D100 (see what I did there ;) ) and the need for a D&D like dominant brand very "half-glass full" and a bit glum.  

    From my experience as a D100 (see I did it again ;) ) publisher and the feed back people give me either directly or indirectly via forum posts is that the vast majority of d100 (gosh there it is again! ;) ) GMs and players are happily mixing and matching different flavours of D100, being aware of both the bigger and dominant Chaosium RQ/BRP/CoC and the various other D100 flavours.

    Its not rocket science :)

     

     

    • Like 6
  6. The Company is available once more!

    I've hit the "go public" at Lulu (hard and softcover) and DriveThruRpg.com (pdf for now, print to follow) on The Company, our OQ powered Modern Warfare RPG. 

    The links are in the product page on D101Games.com below.

    Note: There will be a print/pdf bundle over at DriveThruRPG in a couple of weeks, but in the meantime if you buy it at Lulu and want a free pdf, email me (newt@d101games.com) your receipt and I will send you a copy.

    Also note this is not a revised version of the game.

    • Like 2
  7. Just to let you know that after the last six months of wobbling about OQ I’ve made a firm and positive decision about its future.

    Recent interactions with the fans on G+ have shown me that there is still a great love and more importantly from a publisher point of view, demand for new OQ books. Thanks if you had any input on calling me on this one. All I can say I was in a very low place and you prevented me from throwing away 8 years of work, both personal and collaborative.

    Taking step back and looking at it that 8 years of work is very strong and something to be proud of. OQ in one form or another has been a consistent  steady seller, with a few peaks . So I think we have a market for it :)

    So my plan in 2016 is to quietly get on with OQ.  Monkey and Crypts & Things are my priority, but there’s room for the odd bit of OQ in the pipeline :)

    First off there will be no OQ3. I may be adding a bit of art to OpenQuest Basics – so its more appealing for direct sales at say UK Games Expo – but that’s as far as tinkering with the main books goes.

    I ran two polls over on the G+ D101 community and over at BRP Central and the two clear winners for what people wanted to see were an OQ Companion and new adventure/setting books.

    OpenQuest Companion – I’ve got a striped down “One Magic System” I wrote for my abortive OQ3 (I had some spare time at the day job before Christmas) and a few other house rules that came out of those writing sessions, which I’ll polish up as start for this book. This will be a slow burner of a book, which I’ll invite contributions to. Its focus will be alternative rules and extra bits of gamey stuff.

    I’ll be writing and commissioning new OpenQuest Adventures, both the adventure/setting books and shorter standalone adventures (anything from 10 to 40 pages long).
    On a personal note I’ve got lots of little fragments in notebooks of OQ adventures and setting ideas so I’ll be working on pulling those together as a break from Monkey/C&T (which are my MUST do things this coming year).

    I’ve also got tentative plans to do a simple OpenQuest Living Campaign for Conventions/Online play – but that’s still formative in my head at the moment.

    On the OpenQuest related games front, we’re currently working on a River of Heaven Companion and The Company is coming back into print :)

    So in summary:

    • No new edition in 2016
    • New Adventures/Settings
    • OpenQuest Companion

    So I’m reinvigorated on this one. D100 is in my blood :)

    If you have any ideas for books, get in touch (newt@d101games.com)

    OQ is GO!

    • Like 12
  8. On 20/12/2015 at 11:00 PM, fmitchell said:

    Especially since the Big Gold Book has been relegated to the digital archives, a Companion for multiple genres might take off.  (To the extent anything not D&D ever takes off.)  I'm even imagining optional rules for Sanity, Education, classic psychic abilities, mutations, cybernetics, vehicle combat/chases, and so forth ... if you've got them.

    Just to be clear I'm not offering to do a Multi-Genre version of OpenQuest. OQ has a well defined core of rules which have been used to do standalone games, so far River of Heaven (Hardish Sci-Fi) and The Company (currently out of print but coming back soon).  This has always been the line I've taken with OQ and after eight years I'm sticking with it!

    • Like 4
  9. Hello all Glorantha Fans!

    The time has come to open the doors to the Hero Plane and invite strong Fan Authors and Artists, and other esteemed Contributors (such as proof readers), to come to the Sacred Place that is Hearts in Glorantha.

    Oracles have been consulted and it is time to put the wheels in motion, summon up the spirits, call upon the essences and Heroform the Gods to create a new issue of Hearts in Glorantha.

    If our efforts are mighty enough will be the beginning of a new Volume of this fearsome fanzine.

    Interested?

    1. Go read the submissions guidelines

    2. Contact me at newt@d101games.com

    • Like 1
  10. Hi everybody!

    I've always been annoyed by the fact that characters fighting with two weapons got an extra attack/parry, since every character before reaching 100+% has got ONE action and ONE reaction. So I've tried to get a good compromise and I came up with two diferent house rules. I wish I could have some feedback from you. :)

    There are rules for Two Handed weapon fighting in the Special Combat Rules (OQ2 Deluxe p63, OQ2 Basic p73), basically you get a second attack at -25% and at Half DEX in the combat order. Is this what annoys you? Or have you overlooked it?

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