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PhilHibbs

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Posts posted by PhilHibbs

  1. All my replies are based entirely on the current wording of the spell, except where otherwise indicated. Maybe that's right.

    Going back to the RQ3 spell for inspiration, it would be clear that if this iteration is simply an attempt to recreate that within the new mechanics, i.e. there is no Multispell, then you have to allow the caster to put the protective spells on afterwards.

    Was it intentional to open this up to anyone casting spells on it? Maybe not.

    It clearly was intentional to open it up to attack spells, using the Damage Resistance model from the original. Should that also open up ambiguous is-it-attack-or-isn't-it spells like Fanaticism?

    Should touch spells like healing be allowed? Particularly, could you send in your shock troops who get cut down by the defenders, then Heal Body on the defenders' Protective Circle to get all your guys back into the fight? I'm really not sure that that is what the spell is supposed to be for!

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  2. 12 hours ago, Zalain said:

    HOW I INTERPRETATE PROTECTIVE CIRCLE:

    you can launch protective spells to it, but just know if enemy comes inside, will be protected too.

    I don't think that people entering after the spells are cast will get protected.

    12 hours ago, Zalain said:

    You can launch attack spells to it, but just know if any ally comes inside, will be damaged too JUST ONCE... (if goes out and comes in again, will be damaged again).

    Yes.

    12 hours ago, Zalain said:

    You can launch heal spells and anyone inside will be healed.

    Ooh that's a good one. I'm not entirely convinced that instant spells are replicated, but there's nothing in the wording to say that they aren't.

    12 hours ago, Zalain said:

    You can launch demoralize, fanatism, berserk, and who go inside the circle will be affected too, but who leaves it wont be affected more.

    Not convinced, see first point. I think only "attack spells" are triggered on people entering, whatever that means!

    12 hours ago, Zalain said:

    You can launch animate dead, and all corpses inside will follow your orders, but would fall if leave the circle.

    Another great idea!

    12 hours ago, Zalain said:

    what i forbid to my players is create a protection circle over their helmet and the area moves where the helmets go. No. the circle must be as big as the area you want to cover. if you cast it to your helmet, only will affect your head.

    Absolutely.

  3. On 3/4/2023 at 11:34 PM, whitelaughter said:

    When this edition was launched, Runequest was 40 years old. The window for rules modifications closed a generation ago. "It's not a bug, it's a feature" is the only way to go now.

    I just re-read Protective Circle in RQ3 and what you're saying makes no sense at all.

    39 years ago, spells on a Protective Circle could only be cast simultaneously by the same sorcerer using Multispell, and only three specific defensive spells could be applied. Enemies and allies couldn't pile extra spells on top of it. So this spell - which people are arguing can be stacked on by anyone - is a change made only a few years ago. Claiming that this is "a bug, not a feature" due to history is clearly incorrect, because (if it is indeed possible, and the line "only the caster can stack additional spells on a circle" is simply missing) it's new in the latest edition.

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  4. 14 hours ago, g33k said:

    I agree mostly with Bill, here.  But I'd add that Heroquesting is inherently dangerous, always.

    Anyone foolish enough to invent "Orlanth goes to buy milk" (for their young children to HQ on), will experience a spike of strange and dangerous stuff happening on trips to market, or to the farmer selling milk, or etc...

    Dangerous things were going to happen anyway, it's a dangerous world. Uncles will teach the "Orlanth bargains with Uralda" myth in order to help them deal with those dangers when they happen whilst going to buy milk.

    And the myth wasn't "invented" to turn the kids into superheroes whilst fetching milk. The myth was passed down since before Time, or maybe it was discovered generations ago whilst doing some other quest during the foundation of the settlements that became Sartar.

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  5. 12 hours ago, whitelaughter said:

    When this edition was launched, Runequest was 40 years old. The window for rules modifications closed a generation ago. "It's not a bug, it's a feature" is the only way to go now.

    Sorcery as a rules mechanic didn't exist 40 years ago, and sorcery 30 years ago was substantially different to the current edition so I don't think that that argument holds water.

    Actually now I think about it it was only 39 years ago so I was technically correct but only by a sliver!

    • Haha 1
  6. 1 hour ago, Darius West said:

    I think that there is a danger of making what qualifies as Heroquesting too mundane.  I mean, if we follow the advice of the HQ rules we can invent "Orlanth goes to buy milk" myth, and send our children off on it every couple of days.

    There also needs to be a separation between HQing and what happens at Sacred Time in every village in Glorantha.  Those are passion plays.  A passion play with lethal consequences can be a HQ, but the most powerful and least ambivalent HQs are those that take place on the Hero Plane.

    I disagree, I think it's a continuum. Everything that happens in the middle world is an echo of what happened in the God Time. Building up Heroquesting to be this big crazy thing is what's scared people off it for decades.

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  7. 11 hours ago, Erol of Backford said:

    If you kill a creature with armoring enchantments on its body possibly made by another, long since past away, assume the enchantments were permanent, could you not skin the creature and wear its skin as armor, assuming the enchantments were not destroyed? We always played that enchantments were permanent and not linked to the person who made them?

    There is nothing that says that the enchantment goes away on death. The active binding holding the spirit goes, but the enchantment remains. Same for all other enchantments, they last until damage or decay breaks them.

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  8. 9 minutes ago, French Desperate WindChild said:

    you don't propose the same logic : both spells target anything, not anyone 🙂

    and as it is instant I, as a GM (before firing you from my table 😛 ) would say that if anything is accepted by rules (not imo) it is instant so it is not for the next opponents who will enter after you cast the sepll

    I said I'm not sure, I just didn't say it twice. I hate redundantly repeating things repetitively over and over and over! And it's every munchkin's right to be inconsistent, and deny any inconsistency.

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  9. Spell Trading just got a boost in the Q&A, the word "priest" has been replaced with "initiate", so that opens up a lot more opportunities.

    The wording is still there about the Earth and Nomad cults requiring a high priest to be present at the negotiations, so Vishi isn't going to trade much with Harmast, but he can now trade with Vasana and most of the other pregens.

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  10. Is Fanaticism an attack spell?

    If it is not an attack spell, then when you put up your Protective Circle, an enemy can cast it to make you, your allies, their mounts, familiars, and bound spirits all fanatical. That might not be ideal, especially if your healers are all in the circle.

    If it is an attack spell, then the enemy can throw it on your Protective Circle so that when they charge in to attack your magical unit, they all get Fanaticism on them. And I think it's widely accepted that you can choose not to resist a spell cast on you.

    Or is it conditional? Is it up to the recipient whether they treat it as an attack or not? If so then the people in the circle can treat it as an attack and therefore it doesn't even affect them (as they are not entering the circle from outside), and the casters have to charge in, resist it, and hope it overcomes them. I don't think you can both choose to treat it as an attack spell, and then choose not to resist it! Maybe if you are illuminated...

  11. Has the enemy cast a Protective Circle? Lunar invaders, maybe?

    Cast "Arouse Passion" on the circle, and choose "Loyalty (Sartar)". Or "Hate (their general)".

    And then argue with the GM that it's not an attack spell...

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  12. 9 hours ago, whitelaughter said:

    Protective Circle is self balancing because it can be used both to aid and hurt. Use it to aid your friends? Enemies can use it to hurt you. Use it to hurt your enemies? They can use it to boost themselves.

    Any boost they cast (if indeed anyone can cast spells on it - there's nothing in the spell description to stop it, but it does seem a little odd) will boost you as well as them. And they can't use it to hurt you unless you are outside it and come inside.

    Maybe there should be some way to put a user condition on the spell so only friendlies can cast onto it.

  13. Protective Circle will replicate spell affects on everyone already within a circle, and apply any "attack" spell to anyone entering the circle. This also applies to spirit and rune spells, but the duration is not extended by the circle. So any Rune spell would need lots of Extension, and spirit magic very limited. So how can we abuse it?

    Flight. Anyone in the circle can fly! Only within the circle though...

    Sword Trance. All our swordsmen are masters!

    Shamans. Cast a spirit spell using your Spell Extension power! A spirit spell, maintained on everyone inside, for as long as you want. Fanaticism. Glamour. Protection. Strength. Take your pick. Bladesharp? Not sure... it's cast on a sword, and the spell says "anyone", not "anything".

    Crack. All weapons and armour brought into the circle are shattered. But that's instant, I have an open question on the Q&A just now about that.

    Bless Pregnancy. Now we're talking! You have to stay in the circle for the entire year, but you could have a dozen pregnant mothers crammed in, all blessed up.

    Become (Other Shape). The possibilities are endless. (Ah, damit, that's "self" only, as is Remove (Body Part)...)

    Bless Champion. We're all champions in here!

    Invisibility.

    Maybe Bless Pregnancy and Champion are optimistic, as they are ritual spells. And the Champion one needs a specific kind of ritual... not everyone's into that with multiple participants...

  14. ...but I suppose since the circle covers everyone inside with defensive spells, is it supposed to cover everyone that enters with attack spells? Maybe. That's super powerful! A room that befuddles everyone that goes in, boosted with 30 MP... depends how duration works... ah, the Q&A makes it clear that the circle's duration does not affect the stacked spell's duration, so two minutes later you've got no Befuddle spell. Rune spells with lots of extension, then!

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  15. 33 minutes ago, whitelaughter said:

    You're certainly quoting the text correctly, but how is an instant spell is meant to wait? Besides, anyone or anything is a valid target for Disruption.

    I wouldn't have a problem with the spell keeping the disruption on hold for the first valid target, then it's gone.

  16. Moving from another thread...

    On 2/21/2023 at 4:17 AM, whitelaughter said:

    Remember not to cast Disruption in your own Protective Circle. Having all of your own hit locations being valid targets for an attack spell may offend.... 😛

    On 2/22/2023 at 11:15 PM, PhilHibbs said:

    Disruption isn't a protective spell. Neither is Resurrection.

    12 hours ago, whitelaughter said:

    They don't have to be, quite unlike Bless Champion.

    You're right... but I see attack spells cast on it as protecting the circle from invasion. It is a protective circle, after all, and the word has to have some meaning. Resurrection is a big stretch.

    Also I suspect that it's only intended to work with sorcery spells, although it doesn't say that. And the "...attacks as if it were cast by a person with 1 POW" seems to fit more with non-sorcery magic, as sorcery predominantly (perhaps always?) uses the spell strength in place of the caster's POW. I feel an errata question coming on!

    *Edit* Already covered. It does work with spirit and rune.

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