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PhilHibbs

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Everything posted by PhilHibbs

  1. v1.11.1 Beta 4: https://docs.google.com/spreadsheets/d/1jE-LXVEtQaBlnd5qgZafyQUPwBtFCyERakvHmT8WKhI Fixed some skills not being filled in (Ski, Swim, Voice Mimicry, Treat Poison, Play Instrument, Sleight, Speak Silently) Français: https://docs.google.com/spreadsheets/d/10miNJ58ubrxAIYV7QN1MOQdkUky1C03_CetSU_ugqsg Español: https://docs.google.com/spreadsheets/d/1tKOJfrtPRZFfz0kIinCwnzEV7JzHSrIiqAvsDVDhXbI Deutsch: https://docs.google.com/spreadsheets/d/11nENBSC4-b8ghyXjwXrW3adzdARUCnoZn8CPohrAkuI Magyar: https://docs.google.com/spreadsheets/d/1JJEJItvN2-ksHOMSxKCr643xbbaUTn81RFTBo8cZWi8 日本語: https://docs.google.com/spreadsheets/d/1kmQequ7kmMaeKRYHktcjtvJqHULfveZ4yEwzIyiJ6Kk
  2. Known issues: Some skills are not getting filled in: Ski, Swim, Voice Mimicry, Treat Poison, Play Instrument, Sleight, Speak Silently This is because I added some new JC skills and didn't extend the size of some named ranges that are used to locate and fill them in. Looks like it's been this way since 1.10.2. So if you have taken a copy of this sheet since September 2022 then you have this issue! Fix coming real soon.
  3. A literal reading of the rules is that if you can get it over 100 including modifier before personal bonuses are added, then you get to keep the value over 100%. It can be done. It's egregious munchkinnery, though, and my opinions on that are well documented. Yes it does. P.80:
  4. What we have is realistic art evocative of the practices of ancient cultures. I disagree that any of it is gratuitous, that's what makes modern RuneQuest art stand out from the tropey fantasies for me. There's no Boris Vallejo here.
  5. I was going to say "if your arm is cut of, you can't just..." oh wait yeah you can. Regrow Limb. What we do know is, there's no easy well-trodden path that has been formalised into a rune spell. You need to find some new (or old, lost) way to do it.
  6. Or, another way to look at it is, "there's too much news".
  7. What is it that would be wandering the spirit world to find a new body? Zero POW means zero soul/spirit. Annihilation of the soul, very serious, and yes, very extreme.
  8. No, if the loot does not itself carry a chaotic taint, then there's no problem. I suppose chaos can taint mundane physical objects, but I think it's unusual. You have to be careful with diseases and Broo loot. I think you can go too far applying modern western liberal sensibilities to other societies. And in any case, most adventuring parties aren't just looking for rich people to kill and rob, there's usually some pretext for "hunting the monsters" or "taking down the bad guys".
  9. Why would anyone want to play in this game? I mean, if that's what your group wants, then fine. But it seems a pretty confrontational way to go about it. And it's very different to the main example that we have out there to the public - The White Bull Campaign - in which there is a full shaman with no societal responsibilities at all and no explanation as to why. Unless I missed it.
  10. Hmmm, not keen on that, sure it might be realistic but in game terms taking a character's stuff is generally a big no-no. Great way to lose friends.
  11. Your whole post is written with the assumption that they haven't done this, or that this is really hard to do. I would de-emphasise the need to justify their actions, unless they really are a bunch of murder-hobos with no sense of responsibility. Hopefully the GM Book or Sartar Campaign (if they aren't the same thing) will cover this, but it's a long time coming. With the power boost to starting characters, a lot of games will have run up against this problem already.
  12. To me, the bigger problem is how do you run an adventuring campaign with a shaman-priest of Waha in the party, like Vishi Dunn becomes in the Vasana story. In the story, it is glossed over. He continues to be a wandering adventurer. That's what most people are going to want to do. But there is no guidance on how to do this, all the rules in the book basically say you can't do it - they don't explicitly say this, but the most obvious interpretation is that it basically is end of adventuring career in the traditional sense. It's clearly a mistaken interpretation, but is a common initial assumption. I have no problem, I can deal with this. I've dealt with it before in previous editions of the game, we can come up with our own mental gymnastics in our group to work around these problems because we're experienced RuneQuest players. A lot of players are not, and are going to see these obligations as an impasse. This question is an example of this rules-versus-intent problem, the questioner asks how to cope with a 90% income tithe, and the official answer is "he gives 90% of his income to himself".
  13. Introducing my new avatar, what do you think? I've been using one of Simon Bray's woodcut-style drawings for a long time now, and felt guilty that I never asked permission. Someone else is now using the same one, I could have tried to rectify the permission but then that looks like I'm getting into a fight and I just didn't want any of that. So I made my own. I used "AI" generation and style transfer to get the bits I wanted then composited them together manually with some heavy editing to make it all fit together. So yes, there's a bunch of copyright abuse still going on behind the scenes (and lets be honest, most avatars on the forum are straight lifts), but the work as a whole is a mashup of many things, and is of course non-commercial.
  14. Interesting, yes the main rulebook is a bit of a mammoth tome to digest all at once. I guess that's what the Quickstart and Starter Set are for, but I haven't really read through them with that context in mind.
  15. Apologies for my earlier post, I may be muddling Find and Detect. This is my reading of the two. Find (Substance) gives a fake augmented reality glow for the caster, like you sometimes get an outline of an enemy behind a wall in a video game. Detect (Substance) gives a real visual glow to everyone, plus a distance-and-direction for the caster.
  16. I reckon the timing is all about stock levels of the second printing, which I heard was quite large. They won't want to undercut demand for the current edition whilst it's still selling. If supplies drop, then we'll see a new run which I suspect will be more than just a few errata that got missed before the second printing. So if you want a new edition, buy a spare copy of the current one!
  17. I don't know if there are mechanics for that, I think there might have been in previous editions, but one way is just to whack it while it's lying on the ground. But then I guess the HP-as-AP numbers might be wrong, as weapon stats are specifically written with parrying in mind. Deflecting a blade is different to taking the force full-on. So yeah, maybe not a sensible question.
  18. No, this feedback is all based on the print version.
  19. Of course we are, and we're loving it!
  20. So you would double it before subtracting natural hide armour? I'm not going to quibble about skeletons or dryads or elementals, your intention is clear in that respect.
  21. The "Why can Death do this" reasoning is a bit of a rabbit hole, leading to "Why should Truesword damage shields" etcetera. But just because something can be forced into an absurd-looking corner, doesn't mean it is inherently absurd. Part of me is comfortable with the how-it-works being a little funky and open to interpretation, essentially the whim-of-the-GM, but that also opens the door to munchkin bickering and drama.
  22. What about damage to an attacking weapon on a really good parry? Failed Attack vs Special Parry Defender rolls parrying weapon’s special damage. Attacking weapon’s HP reduced by any damage over its current HP. Should a blessed parrying weapon do extra damage? What if you specifically attack their weapon to destroy it? Is that a "Non-Humakti" thing to do, and does it make a difference if the wielder is illuminated? As you might read from my tone, my instincts are to allow it but I do recognize the complication.
  23. I'm glad I'm not programming a VTT to figure in all this!
  24. Special Attack vs Normal Parry Defender’s parrying weapon takes damage over its HP, with same amount of damage going to adjacent hit location. Right, this is where the complexity really kicks in. Here we have weapon damage being done to the shield, then going on to the arm. But the arm might have AP, so you can't double the weapon damage for the purposes of damaging the shield, because it still hasn't hit the AP. Since the damage is applied to both the shield and the arm separately, I suppose you could treat the two sets of damage independently: Weapon damage: 20 Shield HP: 12 Arm AP: 7 Shield HP reduces the 20 down to 8 Shield takes 8x2=16 and breaks Arm takes 8-7=1x2=2
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