RQ scenarios in the past have pretty much all been sandbox in style. They have also, by and large, been the main ways in which detailed setting material has been presented. Without the scenarios, from an RQ perspective there wouldn't be much setting. Nice histories of the Lunar Empire or detailed cult descriptions don't really cut much ice if you don't have somewhere to play a scenario, like Pavis or Sun Dome Temple or Snakepipe Hollow. Most background setting material presented recently has been so high level and broadbrush as to be very hard to use, or not really focused on what you might need to build a scenario at all (Gloranthan Sourcebook, I'm looking at you). I get some people love all that stuff and, to a point, so do I. But I want to play RQ, not debate the finer points of Gloranthan mythology. Personally, I'd like more than having to reread old supplements from the 1980s, which we all played decades ago anyway, I'd like some new stuff. I'm also busy and don't have much time, so it would be nice if professional scenario writers could give me something to work with rather than having to do it myself, probably to a lower quality. I get a little concerned sometimes that the ordinary punter who plays RPGs every couple of weeks with his mates (when our wives don't find something else for us to do) gets a little bit forgotten in the enthusiasm of the Glorantha scholars at Chaosium. I'm not complaining, I'm loving that RQG has come out, RQ(2&3) was my favorite game in the 80s when RPGs were in their heyday.... But RQG scenarios are still thin on the ground, and in the end are the lifeblood of any system that either mean it gets played, or not.