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Sumath last won the day on January 8

Sumath had the most liked content!

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About Sumath

  • Rank
    Senior Member


  • RPG Biography
    GM of RQ2 & RQ3, Golden Heroes, and player of CoC, MERPS, WFRP 25 years ago. Just started playing, GMing again. Starting a RQ campaign in 2019.
  • Current games
    D&D, Blades in the Dark, RQG
  • Location
    Battersea, London, UK
  • Blurb
    48 year-old grognard who's returned to RPGs after a 25 year break. Gods, I'm old.

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  1. It's more the casting percentage I was thinking of, as he has no POW x 5 to utilize. That's not a bad shout. Thanks.
  2. *Spoilers for Smoking Ruin* Vamargic has a POW of 0. How does he cast Protection 6? Also the dragonewt eye on his necklace has no POW listed - at what percentage does it cast Disruption, and what should be used to overcome target's POW? I'm running the second session of this scenario tomorrow night, so suggestions welcome.
  3. Something I've noticed whilst prepping the Smoking Ruins scenario - Treya has the Switch Places rune spell, but it only seems to be usable in combination with the Illusory Sight spell, which she doesn't have.
  4. The whole thing needs a serious edit from Treya's point of view. It's obvious that the author has a clear idea about what Treya thinks and feels about her grandmother and why she is motivated to go to the Smoking Ruin, but unfortunately this didn't explicitly make it into the text of the scenario.
  5. Humans never had the ability to fly to begin with. Ducks did, so they have lost something.
  6. I'm re-reading The Smoking Ruin and making notes as I go, with the intent to run it in the near future, but I'm struggling with gaps and inconsistencies in the scenario: SPOILERS: On multiple occasions, the scenario instructs the GM to have Treya repeat the story of her grandmother's death at the hands of Tusk Riders, but I cannot find this story anywhere in the text. Indeed, Thinala's description says she died defending Terasarin. Okay, so her death is different to what Treya believes - but what story does Treya believe? Treya sacrifices herself to bring back Thinala from the d
  7. A Humakti and an Orlanthi thane are traversing the Starfire Ridges when they espy an unnatural, rectangular yellow blob below them. The Orlanthi says, “Hey, climb down there and find out what that’s for”. The Humakti descends to a wide ledge, prods the blob with his scabbard and notes that it appears to be an altar made of some rubbery matter. With a screech, a harpy drops on to the altar and tries to claw the Humakti’s face off. In one movement, he knocks the creature over with his scabbard, draws his sword and severs its wing bone on the altar. The Orlanthi eventually climbs down and, s
  8. p 418 RQG 'each attempt takes two full seasons'.
  9. One way you could rationalize the cost is that trainers (like most people) belong to a temple (and are probably Rune level) and much of the money is a donation to the temple rather than an individual trainer, since the temple must release the trainer from other duties for two seasons.
  10. @MOBLooks awesome. But I can see an error on the Woods of the Dead map - Valley of the Chack Man instead of Chalk Man.
  11. If a character fails to cast their Rune spell on SR1, can they try again later in the round or can they do nothing else (other than move, or react) that round? On p314 it says 'Casting a Rune magic spell prevents an adventurer from casting any other Rune magic, spirit magic, or sorcery spells that round'. But if an adventurer didn't manage to cast the spell, the implication would be they can still try again to do so. I'd be interested to hear how people are handling this in their games.
  12. I'd say that sailors would also use Shiphandling - it reflects the knowledge needed to sail and navigate a ship, which is the same whether you're giving the orders or tying off sails. A ship's captain needs to know everything that a sailor knows and more besides, so they'd have the skill at a higher percentage than a sailor, having worked their way up to that level of competence as part of a crew.
  13. Are you expecting the heroquesting rules in the forthcoming GM sourcebook to significantly change the way that the game is played (i.e. mechanically) when adventurers are on heroquests? Also, given their fairly rigid structure (e.g. stations) and basis upon a pre-existing story, are heroquests more like likely to railroad players than a regular scenario?
  14. I don't have the Sartar Companion, but I'll check that out, thanks.
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