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Old Man Henerson

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Posts posted by Old Man Henerson

  1. 4 hours ago, Atgxtg said:

    Well, if the PKS come from a more advan ced culture, then they should have a  big advantage  as  long as their tech holds out.

    Holding on to their superior weapons will be one of the focuses of the game, especially since their ship back to Mars has been destroyed and the shuttle they came down is incapable of returning. There will be a few semi advanced groups they could go to for help, though there technology will be rather inferior compared to that of Mars; and they can also steel equipment  and arms from the more advanced alien greys who serve the rulers.

    4 hours ago, Atgxtg said:

    Well, you could make the mecha alien tech that the players discover. It could  be a tech level or three  above normal human tech  and so a step or two ahead of the bad buys.

    Speaking of the greys, they could have mecha or tripods that could face off with the PCs, and I can even give the cultists "mecha" of their own in the form of eldritch symbiote creatures like Venom, along with ofcourse the usual large monsters.

    4 hours ago, Atgxtg said:

    Up to you. I've seen anime series that have gone in either direction.

    I think I will go with psychic modifications and enhancements to the mecha suits, it might make fighting a planet eating monster with nothing but psychic power more believable.

    On a note more relevant to the thread than, what is the weirdest scenario you have played in or run?

  2. 35 minutes ago, Atgxtg said:

    Yes, but if you do t hat, take a page out of anime a nd give the PKS  some mecha or pwoer armore a step  or two above the bad guys so they can withstand such an onslaught. In many anime series the  PCs and their special mech is the only thing that can stand up to the bad guys and thier superweapons.

    Yeah giving them better equipment would be the best option. It would also make more sense for the world because most of the enemies in this setting have medieval level technology at best, and would not know how to combat mecha suits without using psychic power or calling in the bigger mythos theamed monsters to fight.

    I will probably have to include several battles without mecha suits to make the game a little more even and save the mecha for more impressive battles.

    35 minutes ago, Atgxtg said:

    Depends on  how you want to write it. The mecha could act as a  focus for psychic abilities if you want, or be  completely unrelated.

    I was thinking the mecha would be more mundane, but perhaps over time the PCs could work on a way to use their mecha to enhance their powers and act as psychic conduits. 

    Perhaps by combining them with alien psychic technology?

  3. 24 minutes ago, Atgxtg said:

    One system I used a long time a go was to use locations but not track location hit points. Instead I used major wounds, with the locations determining where. It actually worked out fairly well, since  it's not like 1 point of damage is going to disable a limb or anything.

    Thank you. That is exactly what I am looking for. I liked the idea of the locations getting damaged and the PCs having to work around it, but the whole thing just seemed so complicated. This will help me emencely. Thank you.

    24 minutes ago, Atgxtg said:

    I wouldn't advise in making  NPC damage any  more complicated that PC damage, as  no one except the GM will usually care.

    What I was thinking here was in terms of week points or limbs that the PCs would want to disable, like the wings of a creature, a tail that has a venomous stinger, or the ever classic giant eye.

  4. 15 hours ago, g33k said:

    Expect people to ask -- if you have per-location HP's -- why they cannot (for example) just put on a heavier helm, to protect the head.

    If disabling any body-part will disable the whole character (instead of, for example, making them drop a weapon (arm), or fall (but still maybe spell-cast) (leg)), then better armor where it really matters will become something they care about.

    If per-location armor feels like too much overhead, maybe Major Wounds is your better choice...?

    That could definitely be a problem with collapseing all the time. I am leaning towards major wounds now, especially since keeping track of each limb's hit points sounds rather tedious. Although I wonder if location system could be used on enemies rather than PCs.

  5. 19 hours ago, seneschal said:

    The guns, not the creatures, are psychic.  If a PC acquires a weapon from a downed opponent he risks mind control/possession by whatever broadcast power is enabling them to operate.  Creatures and cultists are simply pawns of this centralized controlling force, be it a computer, alien or ancient entity.  If they can resist domination the adventurers have a chance to wrest control of a weapon from ... whatever it is.  However, since the power is broadcast, the high-tech gear only works within a certain range of whatever originally gave it its oomph.

    18 hours ago, Atgxtg said:

    There was a History Channel  mockumentary on War of the Worlds that sort of went down that  path. Basically it  was the alien tech  that  drove the Martian to invade, and  with us humans being such technophiles it seemed as if the tech basically  abandoned the Martians for more useful and versatile us.

     

    I had to think about this for a while, it sounds like a weird and interesting idea. I think it would be cool to give things like this to the more powerful monsters and minions of the rulers and use them as some tempting and dangerous artifacts for the PCs to use.

    They would be powerful and earth shaking weapons to be certain. Perhaps if they gain control over them, the could attach one or two of the artifacts to their mecha as super weapons. Do you think powers like Mind Shield would help resist the power of the artifacts?

  6. 1 minute ago, Atgxtg said:

    It should mostly come down to  how PCs can survive against high tech weaponry. Handguns and rifles, even laser version s are okay, but something like a low caliber autocannon can wipe out your group before they know what hit them. 

    One suggestion I have is that if you do allow for such high tech weapons, give those spandex suits some  extra ballistic protection.

    Yeah, I will definitely give them more protection. Thankfully though, only a small amount of enemies will have such weapons, since most of them will be creatures, and medieval level cultists. There will be a few enemies like the grey aliens and some abominations with more powerful weapons approaching lasers, but for the most part the PCs won't deal with them very much until the later half of the game. Psychics should be the more immediate problem in the beginning.

  7. On 12/7/2019 at 1:00 PM, soltakss said:

    Normally, yes. Alternatively, if the Character sheet has a section for Hit Points by Location, with a number, I just cross that out in pencil and write the current number of HPs and erase it when I change it.

    Some people like little humanoid charts with D20 Location/AP/HP and a box for the current HPs.

     

    On 12/7/2019 at 8:02 PM, Lloyd Dupont said:

    Bel;ow are a creature hit table summary I made when I was playing mythras, I quite like it in fact.... mm... maybe I should still use it ha!

     

                                                             
    Hit Points CON+SIZ                                              
    Locations   1-5 6-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 46-50 51-55 51-60 51-65 51-70 51-75 51-80 51-85 51-90 51-95 96-00 +5pts          
    Leg     1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 +1          
    Abdomen   2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 +1          
    Tail     1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 +1          
    Chest   3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 +1          
    Arm     1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 +1          
    Wing     1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 +1          
    Head     1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 +1          
                                                             
    Minor Wound                                                    
    [ 1, HP [ Bruise and scratch                                                
                                                             
    Serious Wound                                                    
    [ HP, 2HP [ No attack for D3r (pain), permanent scar                         Psilon              
        Limb: Endurance save fail => limb useless. (constructs/undead immune)               D20 Location            
        Chest, Abdmonen, Head: Endurance save fail => unconscious (dmg-HP)', first aid to awake           1-3 Right Leg            
                                            4-6 Left Leg            
    Major Wound                                   7-8 Abdomen            
    [ 2HP & up Character incapacitated                             8-9 Chest            
        Limb: shattered / rip off.                             11-12 Right Upper Arm          
        Limb: Endurance save fail => unconscious, dies in Healing Rate * 5r. (insect/droid/demons/constructs/undead immune)   13-14 Right Lower Arm          
        Chest, Abdomen, Head: unconscious                         15-16 Left Upper Arm          
        Chest, Abdomen, Head: Endurance save => die.                       17-18 Left Lower Arm          
        Chest, Abdomen, Head: Endurance success => Healing Rate * 2r for Healing or die.. (constructs/undead immune)     19-20 Head              
                                                             
    Humanoid       Quadruped, Winged   Insect       Arachnid       Centaurid              
    D20 Location     D20 Location     D20 Location     D20 Location     D20 Location            
    1-3 Right Leg     1-2 Right Hind Leg   1 Right Rear Leg   1-2 Right Rear Leg   1-3 Right Leg            
    4-6 Left Leg     3-4 Left Hind Leg   2 Left Rear Leg   3-4 Left Rear Leg   4-6 Left Leg            
    7-9 Abdomen     5-7 Hindquarter   3 Right Middle Leg   5-6 Mid Right Leg   7-8 Hindquarter          
    10-12 Chest     8-10 Forequarter   4 Left Middle Leg   7-8 Mid Left Leg   9-10 Forequarter          
    13-15 Right Arm     11-12 Right Wing     5-9 Abdomen     9-10 Fore Right Leg   11-12 Right Front Leg          
    16-18 Left Arm     13-14 Left Wing     10-13 Thorax     11-12 Fore Left Leg   13-14 Left Front Leg          
    19-20 Head       15-16 Right Front Leg   14 Right Front Leg   13-14 Abdomen     15-16 Chest            
              17-18 Left Front Leg   15 Left Front Leg   15-16 Front Right Leg   17 Right Arm            
    Biped, Tailed     19-20 Head       16-20 Head       17-18 Front Left Leg   18 Left Arm            
    D20 Location                         19-20 Cephalothorax   19-20 Head              
    1-3 Tail Tip     Quadruped, Tailed   Insect, Winged                                
    4-5 Right Leg     D20 Location     D20 Location     Arachnid, Tailed     Draconic              
    6-7 Left Leg     1-3 Tail       1 Right Rear Leg   D20 Location     D20 Location            
    8-10 Hindquarter   4-5 Right Hind Leg   2 Left Rear Leg   1-2 Tail       1-2 Tail              
    11-14 Forequarter   6-7 Left Hind Leg   3-4 Metathorax     3 Right Rear Leg   3-4 Right Hind Leg          
    15-16 Right Arm     8-10 Hindquarter   5 Mid Right Leg   4 Left Rear Leg   5-6 Left Hind Leg          
    17-18 Left Arm     11-14 Forequarter   6 Mid Left Leg   5 Mid Right Leg   7-8 Hindquarter          
    19-20 Head       15-16 Right Front Leg   7-10 Protothorax   6 Mid Left Leg   9-10 Right Wing            
              17-18 Left Front Leg   11-12 Right Wing     7 Fore Right Leg   11-12 Left Wing            
    Biped, Winged     19-20 Head       13-14 Left Wing     8 Fore Left Leg   13-14 Forequarter          
    D20 Location               15-16 Right Forelimb   9-12 Thorax     15-16 Right Front Leg          
    1-3 Right Leg               17-18 Left Forelimb   13-15 Right Pincer   17-18 Left Front Leg          
    4-6 Left Leg               19-20 Head       16-18 Left Pincer     19-20 Head              
    7-9 Abdomen     Serpentine                 19-20 Cephalothorax                    
    10 Chest     D20 Location     Pachyderm                                  
    11-12 Right Wing     1-3 Tail Tip     D20 Location               Dorsal Finned Aquatic          
    13-14 Left Wing     4-5 Mid End-Length   1-2 Right Hind Leg             D20 Location            
    15-16 Right Arm     6-7 Fore End-Length   3-4 Left Hind Leg             1-3 Tail              
    17-18 Left Arm     8-9 Rear Mid-Length   5-8 Hindquarter             4-6 Dorsal Fin            
    19-20 Head       10-12 Mid Mid-Length   9-12 Forequarters             7-10 Hindquarter          
              13-14 Fore Mid-Length   13-14 Right Front Leg             11-14 Forequarter          
              15-16 Rear Fore-Length   15-16 Left Fron Leg             15-16 Right Fin            
              17-18 Mid Fore-Length   17 Trunk               17-18 Left Fin            
              19-20 Head       18-20 Head                 19-20 Head              

    Thanks for the tips and materials. My character sheets don't have any stick figure boxes, but I think I can use these well enough. These should all help a lot.

    • Like 1
  8. On 12/7/2019 at 10:10 AM, Atgxtg said:

    What might help is to think about which method to use is how you want to handle armor. Do you want generic suits of armor,  or pieces that cover specific parts of the body?

    Most likely I will be going with full body armor, amusing the PCs hang on the the armor they get in the beginning. The rest of the peoples in my game are either semi primitive, medieval, level of armors at best with only a small percent having modern or advanced armors.

  9. 59 minutes ago, Atgxtg said:

    It might be interesting,  but keep in mind that this, like most RPGs is centered around the player characters. You want to be careful not to overshadow them with gear and vehicles.

    Yeah. I will have to remember that.

  10. 23 hours ago, seneschal said:

    Sounds very anime.  🙂  All the PCs must be teenagers in tight white spandex uniforms.

    Oh boy, now that you put it that way it does sound like an anime LOL. It reminds me of Valley of The Wind, wich I have really wanted to watch for a long time now. The mecha part of the story ma or may not make it into the final cut however, so I will have to think about it some more.

  11. On 12/7/2019 at 9:29 AM, Atgxtg said:

    Because it's easier  to roll something like 3d6 for a battleship's main gun than 30d6. It is also easier to do the math and just scale hit points and everything else. So Instead of a Battleship needing thousands of hit points it can  get by with only hundreds of mecha scale hit points. 

    Thanks a lot for the tip. That makes so much more sense for vehicular combat. That makes me think it would be fun to run a game that centers around combat like that. Might be interesting to try no?

  12. 18 hours ago, foolcat said:

    I really like how psionics are handled in M-SPACE (based on Mythras Imperative), and I‘m definitely going to use the whole shebang or parts thereof as I see fit for a sci-fi setting I‘m converting to M-SPACE.

    Powers, which unsurprisingly are handled as separate skills, are divided into the three domains of Sense, Mind, and Matter, with a total of 31 powers over all three Domains being described in the book. There’s a hint about forgotten domains/powers, e.g. Destruction (Pain), or Weaving (Teleportation). Characters may be restricted to using one domain, or are free to learn powers from all of them, depending on GM decision. Each domain may further be divided into three Power Arcs, with each arc representing a set of requirements that have to be met in order to learn or use powers from that arc, like having a POW of at least 16 to learn powers from the first arc, POW 18+ with one power at 90+% and the lowest at 60+% to learn powers from the second arc, etc.

    All in all I think this is an excellent and balanced foundation to start using psionics in a setting, with enough room for developing own ideas. Shoutout to @clarence for writing and releasing M-SPACE, I really enjoy it.

    I do not have M-SPACE so I am not sure how I could adapt it. I looked it up on the net, and I see it is related to BRP, so It would most likely work out. How do the various domains work?

  13. 56 minutes ago, Atgxtg said:

    The books are still better, if you are into reading.

    Yeah. I am into reading, and speaking of reading...

    57 minutes ago, Atgxtg said:

    Well the key trick of BRP MEcha was in creating a mecha scale that was 10x character scale and then reducing damage dice  by 1/10th. So 10d6 became  1d6 mecha scale and so on. 

    My rules were more  for man sized armor your could wear, but could scale to ther 10-15ft range. That would be about  twice the height, so 8x the mass,  of +24 SIZ.

    Something that occurred to me after speaking earlier was that since your rules were more for man sized armor, I could go with something more like the Starship Trooper armors from the book. Perhaps I should do both. Why are you supposed to reduce the damage dice though?

  14. Thanks again for all the help guys. This should be some very useful for my game. I am still sort of torn between major wounds and hit locations. On the one hand, I think hit locations would to some extent, be less damaging to my PCs and perhaps easier to work with in a narrative sense. On the other hand however, the normal HP system seems easier to comprehend mathematically, but it sounds like the major wounds would be more damaging, and it is not as evocative to the narrative as the other one

  15. 11 hours ago, Atgxtg said:

    Already have. Sites like Youtbue and Magellan seemed to have similar content to old Histroy Channel.

    Yeah, I watch videos like that myself. I get some pretty good ones through Overly Sarcastic Productions.

    11 hours ago, Atgxtg said:

    Wolfe is worth reading. The A&E TV series from a couple of decades back was good, too.  In a nutshell, think of him as more like Mycroft that Sherlock. He is an overweight gourmet who would rather follow his normal daily routine  raise orchids,  read books, and dine well, then do anything else. He only does detective work to get the income he needs to support his lifestyle. In fact he hires another Dective to do his legwork for him. Since the other detective, Archie Goodwin, is mor ein the mold of a 30s-50s Film Noir type, you get a contrast between the Great Detective type and the street smart type.

     

    Sounds interesting, I will maybe have to see it sometime.

    11 hours ago, Atgxtg said:

    Hold on a second. What I wrote was just something to scale down the BRP Mecha rules to character scale mecha, with a few personal system tweaks added.. BRP Mecha does a good job of handling giant robots and other stables of the anime genre. That would probably be what you wan, but I think it is out of print. If you have something in particular in mind I might be able to help you stat it us in BRP, especially with those tables I sent you and a little tech knowledge.

    Don't worry about it, I was looking for something much smaller anyway. More in the 10-15 ft range, so your rules should do fine. I was just curious how far the rules could go. Thanks again for sending them.

  16. 6 hours ago, Atgxtg said:

    Not for me.  To me it's the posterchild of the death of the Histroy Channel as a repectred source on History. Yeah shows like Pawn Stars, and American Pickers, were  steps in the wrong direction, but AA is really where the channel lost all credibility.

    Yeah, it is sad that it has gone so down hill, but someone else will take their place eventually. On the bright side, we have got a whole lot of good memes out of it, so there is that.

    6 hours ago, Atgxtg said:

    Depends on t he dective. Certinaly not Wolfe. One of the things about him is that  he has no love of detective work.  But with Holmes  or another dectetive with a passion for detection it different. Holmes  could point out some "obvious" clues that could take the PCs some time to decipher.

    I have not heard of Nero Wolfe, so I will have to take your word for it. I am mostly familiar with Sherlock Holmes and Agatha Christie when it comes to detectives.  Perhaps a game of Sherlock Holmes vs Cthulhu would be an interesting game to run?

    6 hours ago, Atgxtg said:

    Yeah, sort of. It was written more for anime. Basically to show than you could use the BRP Mecha rules and scale it back down  to character SIZ to get powered armor. I was working on statting up the mecha from Genesis Climber Mospeada at the time, especially the Ride Armor., although the Armor Fighters were on the "to do" list).

    Aside from power rangers, a bit of Voltron, and Pacific Rim, I have not seen much of the mecha genre. Though I am thinking of checking Genlock. Could this system support something like Pacific Rim robots?

  17. 3 hours ago, soltakss said:

    What I do is to have a box beside the Hit Location and keep track of the Current Hit Points. So, the box might have 6 HP and i keep track by writing 4, 2, -3, 1, 6, crossing out, or erasing, the previous value.

    Some people have a hit Point Tracker, so they have 10 09 08 07 06 05 04 03 02 01 and 00, then mark off where they are. this has several disadvantages for me:

    • It takes up far too much space
    • It doesn't cope with PC with more than 10 HPs
    • It doesn't handle negative values very well

    So do you draw these boxes on the side of the character sheet next to hit points? You are right about the hp tracker though, it sounds too complicated for my tastes.

    4 hours ago, soltakss said:

    Generally, you use either Location Hit Points or Major Wounds. I can't see much point using both together, unless you use a system such as Legend, Mythras or Revolution D100.

    Personally, I never really liked the idea of rolling where a wound happened only if it's a Major Wound, it just feels wrong to me.

    Sorry for the confusion, I was never intending to use both systems at once, I was just curious what the advantages of each system has and what kind of games each one would be best suited for.

  18. 3 hours ago, foolcat said:

    „It ain’t d100 if you can’t lose a limb.“

    Can‘t quite remember right now where that wisdom comes from, but it’s accurate. HP per location is not necessarily deadlier than an overall HP pool per se, but it can be much quicker to inconvenience and hamper characters, leading to potentially deadly situations faster. Case in point: a character that, through an unlucky crit, gets reduced to 0 HP in the groin hit location loses control over his legs (which might both be hale at the time) and falls prone, putting him at a severe disadvantage towards his opponent.

    So yeah, it’s a good idea to think about which system to use beforehand. 😉

    Mmm. Yeah, that might be a problem to look out for. Thanks for the tip

  19. 2 hours ago, Atgxtg said:

    And a late finisher can win the race!!!

     😂Good one, but those odds are too grim for me to bet on, but who knows, maybe the bet will pay off and you will reap quite the eternal reward from it.

    2 hours ago, Atgxtg said:

    I'm not opposed to the concept of Aliens, not opposed to all of the theories presented, just how AA has gone so overboard with it.  It's like an episode of In Search Of as written by the staff  of any of those "Newspapers' you see in the checkout of your local  supermarket" Nessie is Elvis's lovechild".

    That I can agree with. It is also the same with those ghost hunters and finding Bigfoot shows, if anything they filmed was real it would be on the national news instead of some backwater TV channel. Still, Ancient Aliens will hold a special place in my heart as one of the most ridiculous and interesting shows to see, especially for an author like me.

    2 hours ago, Atgxtg said:

    Yeah. the idea would be for them to expect that he will b e around to help them solve their murder, only lose him because  they solve his first. Maybe Nero Wolfe would be a good choice since then the PCs would do  all the legwork. At the start of the adventure he informs them that he's solved everyone's murdered but his own and wants to reveal everyone at once (in classic mystery fashion). But once he's solve his own murder he vanishes without telling the other [layers how they were murdered, so it's back to square one.

    That would be quite a hilarious set up, however, aside form having the PCs find several of the clues themselves, you should have whoever the Master Detective was leave some little clues himself for the PCs to find. So while at first they will think that he left them out in the cold, if they are smart enough, they will see that he actually left them every thing they need to succeed.

    2 hours ago, Atgxtg said:

    Oh, BTW, I emailed you a file on character scale power armor which might help for your astronaut suits. 

    Thanks for the email. For the game I was torn between having a psychic focused adventure or taking inspiration from Cthulhu Tech, perhaps I can still have my cake and eat it too with this.  By character scale mecha, does it mean something like the Iron man armors?

  20. 46 minutes ago, Numtini said:

    In terms of Sanity, my understanding has always been that the big sanity losses aren't because you see a scary monster, but because the scary monster disrupts your really deep understanding of what reality is.

    33 minutes ago, Atgxtg said:

    Yes. That's probably why  it's SAN loss, not a fear check or something. With CoC it's about reality essentially being more insane than we can handle. 

    Yeah, but wouldn't that be the same thing as someone finding out that the Earth was round instead of flat? Sure people did not like it back then when they first discovered it, but it did not dramatically change how they lived their day to day lives either. It should be the same as finding out about mythos monsters. Unless you need to actively avoid and adapt to the presence of these monsters, your day to day life would not change that much, and even if it did, this new way of life would eventual become your norm.

  21. 10 hours ago, Atgxtg said:

    Zombie Horse Races? 

    You betcha! 😉 That is not dead wich can race again.

    10 hours ago, Atgxtg said:

    Wow, finally a use for Ancient Aliens. I just hope you didn't believe what you were seeing. I remember back when stuff they showed on the Histiry Channel probably had happened and was actually history.  

    I am a bit of a conspiracy theorist myself, so I am more on the fence about it, although I have more faith in the actual historical accounts and legends than whatever Ancient Aliens Guy and his buddies are theorizing. I have never liked the Idea that the show put out that aliens were behind everything while humans just sit and watch. Still, the show is great for coming up with ideas for books and games.

    10 hours ago, Atgxtg said:

    I think it would be best if it were ran as a sort of comedy too. The first adventure could have a "famous detective" as a NPC guide who shows them how it's done by solving his own murder. He is successful, but, unfortunately, that means he gets to move on and isn't around to help the other PCs. 

    That would be pretty funny to see. Just have Sherlock Holmes or Hercule Poirot show up and give the PCs advice before jetting away. Also telling them to look out for the villain's propensity for following tropes. 

  22. 10 hours ago, Atgxtg said:

    Just keep in mind that the bad guys being on equal footing in bad. If half the NPCs kill half the PCs every week you don't have much of a campaign.

     

    Other things to watch out for is how long it takes to do something psychically, what can be done about it, and can people even notice it? It's not all than fun in a game for a PC to  just drop dead without any warning that something was wrong or anything they could do to stop it. It's basically the ambush situation only with something other than weapons, and that makes it easier to pull off. They players might not have any way of knowing that the romantic couple drinking wine at the street cafe are the ones frying their  brains.

    Yeah. I will fix that and keep an eye out for it. Thanks again  for the tip.

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