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Orlanthatemyhamster

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Posts posted by Orlanthatemyhamster

  1. Ignore the modern stuff, find the RQ3 stuff and start in Pavis, it's much more a S&S setting and has a wealth of scenarios and an easily understandable world and timeline.

    I agree, Glorantha now feels overwhelming, but these settings and scenarios, written for a less involved style will really help.

    Stuff Like
    River of Cradles

    Shadows on the Borderland

    Strangers in Prax

    Sun County

    Should set you up with loads to do til you feel at home in the world, these will take you further afield, and tell you more about the world in general.

    Snake Pipe Hollow. For high level adventures

    Lords of Terror The gods the bad guys worship and how Chaos (evil) fits into the world.

    God of Glorantha. Deities from around the world and the mythic history.

    Gloranthan Bestiary. Creatures and peoples from around the world.

    Glorantha: Genertela, Crucible of the Hero Wars   Different lands of the Northern Continent.

    Elder Secrets of Glorantha  What's what about the three main (and other minor) Non-Human Races.

    Griffin Mountain. Classic adventures in a primitive land.

     

    There is some great stuff from RQ 2 that has been reprinted and loads of other stuff out there to find if you want.

    Finally, avoid coming here if you want a short answer to anything, or indeed a simple one.


    And last but by no means least, the introductory scenario

    Apple Lane.

    Forgive the chaoticness of my links. Not organised enough.


     




     

  2. On 8/25/2016 at 3:07 AM, Pentallion said:

    yeah, I know, but I made up some pretty good ones for my campaign, such as Twist Fate and shapechange into spider.  And of course, a FateCatcher Net which select worshippers can build.  But it's all in house stuff.  I wish they'd actually make a cult write up.

    How can you expect Time to respond to worshippers?

    Worshipping time will get you nothing but old. ;)

    • Haha 2
  3. On 5/7/2019 at 4:22 PM, g33k said:

    Hey Jeff, and I guess @Trifletraxor ...  What about marking-up the list of publications here:

    https://basicroleplaying.org/topic/2274-glorantha-publications/

    with maybe something like:

    (A) Solid Canon

    (B) Largely Canonical, may be non-canonical in specific minor ways

    (C) Has some specific Canon contents, but is overall less-canonical 

    I was thinking that -- if Jeff keeps repeating this list to us screaming fans (and to a presumably-increasing list of authors, especially if the RQ-repository goes up on DTRPG) -- it might be worthwhile to sticky it atop the forum;  and lo! here is a ready-made list, already stickied!

    (D) Canon Cult?

    I'll get me coat.

  4. 21 hours ago, Shiningbrow said:

    Have you actually read the latest iteration of Runequest???

    Which bit?
    The bit where other people shout at you because you don't agree with stuff or get things wrong, or the bits where you have a civilised discussion?
    I skipped the first.
    I always think more than one '?' is a sign of rudeness, and as bad as all capitals.



    Yes, I saw that LM's can use Sorcery, But, yes, I also read the very first line in the sorcery Chapter, and I quote; "Sorcerers perceive an Impersonal Universe of Immutable laws". (my emphasis)
    How does that fit in with a God (again my emphasis) of knowledge?
    Oh I know it can, Illumination/Gbaji/Nysalor/Arkat et al, but please show me where the rational is for LM's ability to use sorcery in the open (in the book) and I'll bow to your superior knowledge. P389 mentions their ability to use it, but as far as rational goes, to put it mildly, it's walktapus dung. 

    The attack and parry bit?

    Yeah, a misreading on my part I admit, so, sorry I guess.

  5. 2 minutes ago, Blindhamster said:

    Thats kinda what i was getting at, if you have a broadsword and try to parry, you parry with broadsword skill. If you have a small axe and try to parry, you parry with small axe skill.

    Seems nice and simple, and means fewer skills to manage and improve than if you have a separate parry skill.

     

    But, kinda off topic!

    I like the idea of fewer skills, but for a system that has just introduced Philosophy (Yelm knows why) to its printed character sheet, and has a skill that enables you to build a boat and decorate a cabinet without blinking an eye, having an separate attack and parry skill doesn't seem that complex. Tons more (skills)rolls added (or some needlessly retained) in magic too.

    Most people in the past fought with a shield, how does one skill cope with that? What if I drop it? Do I still parry at the same amount? What if I keep the shield and decide to attack with a flail that I just picked up and want to carry on using instead of the Battleaxe I've been using for the past 15 years, same skill? Half of my combo is still there...

    Two extra skills aren't that much esp when most groups have fights on a reg basis,.
    I think in 2 decades of regular and intense RQ only 4 times did we ever formally talk about philosophy, we didn't need a skill, we just role played our character's views.

  6. 4 hours ago, Blindhamster said:

    Really? attack vs parry didn't seem complicated at all? use the skill for the item you're trying to attack or parry with?

    Not sure I get you, but, no, we never found it so.
    I roll for my attack and parry, you do the same. If my weapon/shield is unusable I either equip a new one while attacking/frantically parrying with what I have equipped or I don't.

     

    3 hours ago, Shiningbrow said:

    They certainly (can) do! Check the book...

    Anyone can do for a short while, till they get whatever punishment the tribe meets out to a Warlock/Witch. ;)  If they weigh the same as a duck...

    I thought in most Orlanthi socs, it would be regarded as one step below Chaos, if that. I know all cultures blur around the edges sometimes but I would have thought Sartar was a bit far from that.

    St Lhankor?

  7. 4 minutes ago, Blindhamster said:

    Attack and parry are not separate in RQG - you simply use the weapon skill for the weapon you're using

    Yeah, Fook that for a game of soldiers. Dumb as a bag of spanners, makes the system more complex in my honest, not less.

    As this thread gives some indication of.

  8. 15 hours ago, Richard S. said:

    My Humakti who's become a renowned master of swordplay can't even swing an axe reliably without seasons worth of work. In fact, I'd say that for a game about heroes the whole skill list is bloated.

    They are quite (but not enormously) different weapons, watch any of the vids on u-tube to see the differences. I can point you to some really good ones if you want.

    I feel the best times I've had with players are at low levels, they are more inventive, less willing to fight and fumble more often! ;) :D

    • Like 1
  9. 16 hours ago, aries04 said:

    I can see how this is confusing though. As a new player, and having played with some power gamers in the past, if I had sufficient strength, I’d just choose Battle Axe (the 1H option) so my base skill was 10, then I could 2H if I wanted with the higher skill or use any of the weapons of the two categories covering battle axe at half my skill. If I read that right, it seems battle axe is a good choice for a lot of options with one skill. 
     

    It appears dagger got it right, if you’re skilled with a parrying dagger, it makes sense that you may not be as good at striking or throwing with a dagger, so the half penalty for in category use. 

    I certainly wouldn't give someone half their skill to attack if their skill was parry and vice versa.

     

    56 minutes ago, Wookie said:

    Quote 11/13/2018: "Yes. It's not explicit, but when get a cultural or professional skill bonus to a starting weapon (such as a javelin) that can be thrown or used in hand-to-hand, you start with both at the same skill. If you add points to them while customising your character, you should assign those points to one or the other. "

    So that quote would seem to indicate that "Javelin" in Cultural Weapons refers to both 1H Spear (Javelin, melee) and Javelin (Javelin, thrown), with a possibility of also including 1H Spear (Javelin, melee offhand), Javelin (Javelin, thrown offhand), Javelin (Dart), Javelin (Dart offhand), Javelin (Short Spear, thrown) and/or Javelin (Short Spear, thrown offhand). What it and similar skills refer to in Occupations is also unclear - but apparently once you get to Step 7 in character creation, they all become separately identifiable skills that must be increased individually; it's just not clear beforehand.

    Yeah, that quote doesn't seem to help...;)

    I haven't played under these rules (but i do have huge amounts under the very similar RQ 2,3 and variants),  but I would take it that any reference to players getting a skill (any skill) means one skill (for all skills). Attack or parry, not both. references to Javelin, bow, sling, dart or any projectile refers to it being used as a projectile weapon not melee in any effect and vice versa.

    Forget about skill groups for the moment.

    Have the players pick one primary cultural melee weapon (attack), Shield parry (if primary is 1H) or weapon parry, one cultural missile weapon (ranged attack) and one secondary (side) weapon attack.

    That is all they need and should have.

    There is time to sort the other stuff later.

    Lhankor Mhy sorcerer? They don't use sorcery, do they?

  10. 1 hour ago, soltakss said:

    No, that's why I put Composite Bow/sling, to indicate one or the other. It is a short form, rather than having two similar lists.

    They should, but not according to the rules, both shields are cultural weapons.

    Sorry about that, you came across as a non-native to me for some reason in that post.

    Once again, my apologies.

     Isn't it just a little application of common sense? Yes it could be clearer, yes people could apply a bit o common.
     

  11. 22 minutes ago, Brootse said:

    If this is only one skill "Carpentry: Working wood to make buildings, boats, bridges, and furniture, including the ability to decorate wood." why shouldn't all one handed swords be one skill too?

    That is one terrible skill description! :S 😮

    Too broad, the are loads of ways round it though, many of which aren't that taxing.

  12. On 5/5/2020 at 7:27 PM, soltakss said:

     

    Also, look at the Cultural Weapons again, as a Sartarite I carry around a Dagger, Battle Axe, Short Spear, Broadsword, Composite Bow/sling and two shields, assuming that Short Spear can be used as a Javelin. Frankly, that is ridiculous.

     

     

    I have some skill with a cricket bat, but I don't carry one around with me all the time.

    Familiar doesn't mean you have to use it.

    I also think you are mistaking the word 'or' in English for the word 'and'. You don't get +10% in both bow and sling, do you? Your tribe uses one or the other as a weapon. This could be made clearer though.

    I also think this should be true with shields, your tribe would use one or the other. 

    • Like 1
  13. On 5/5/2020 at 11:39 AM, Brootse said:

    In my FrankenQuest all the weapons in the same class, eg. 1H swords, use the same skill. And the weapon classes use the same rules as related languages, ie. you get half of your skill to all other classes. Melee weapon skills raise melee skills, and missile weapon skills raise missile weapon skills. I find this more realistic, and also at the end of the day it makes surprisingly little difference, since most characters keep on using the same weapons they started with.

    Using a Gladius is like using a Bastard Sword?

  14. Thanks for the replies so far (keep em coming! :D ).

    Can either of you point me to the Eastern Isles stuff on dreams, please? Is it in the Guide? Mine is stored away and I never got to read it all, and it's not likely to come out for a while.
     

  15. I have been wondering for a long time why there is no god for dreams in general, or for each pantheon. Was this ever touched on in any communications with Greg or at any Convention or meet?

    I would have thought that it might be an area that the Moon (present or otherwise) would associated with.

    It always felt like a big hole. But maybe that's just MGV'ing.

    We know that there are creatures associated with bad dreams, are there ones associated with good?

    • Like 1
    • Thanks 1
  16. On 12/29/2019 at 6:36 PM, Rick Meints said:

    Comparing the output for any roleplaying game against the output for D&D is always going to come out the same way. D&D in all its editions has wildly outsold all its competitors. It's pretty much had an 80-90% market share for all or most of its lifetime. TSR became a very large company compared to any other RPG company. By larger, I mean larger by a factor of 10.

     

    I never did say it could challenge for the crown, In fact, I actually said it couldn't. What I did say was it could have given it a run for its money and been a power at court. D&D was never destined to be the "one ring to rule the all" (ahem.) It has ended up that way, yes, but even fairly recently Pathfinder looked as if it could carve out a large chunk of D&D's realm. Hindsight is a wonderful thing.

  17. Yeah, my mistake, sort of.

    While this thread was started four years ago, the publishing, or more accurately the republishing and overhaul of much of this material wasn't until much more recently.

    And I agree some of it is new, not really a huge amount, but significant enough to merit mention.

    So I'm sorry to have been misleading.

    But in my defence, this has happened before.
    The doom of Runequest/Glorantha was that stuff appeared at a snail's pace. The stuff was good, wonderful even. but there was so little of it. My group would have bought three times the amount published, more even, could RQ have challenged D&D for its crown? No. But it could (and was briefly) have been a power at court.
    It was definitely let down by a lack of product, and in my opinion an imbalance between scenarios and background, but I have nothing but my guess to prove  this and would be happy to be proved wrong and made to eat my words. 
    Here is a list of RQ publications and if  you weed out the fan stuff (and some, if not most of it was bloody good) and the reprints (reprints with D&D don't really matter so much as they publish sooo much. It's much more noticeable with RQ as their catalogue is that much smaller) it's pretty thin on the ground in its forty (yes forty!) year existence.

    I think Mongoose was when it was at its most prolific.

    https://index.rpg.net/display-search.phtml?key=system&value=RuneQuest


    Please feel free to correct me in every and all aspects of what I have written, it would be good to see that they have been really churning it out. :)

    PS.  I have been playing since '81 so I have probably lost quite a few stats, if you know what i mean... ;)

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