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Dethstrok9

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Blog Entries posted by Dethstrok9

  1. Dethstrok9
    You ever wanted to try Call of Cthulhu? Now you can, as I'm going to be giving away a PDF of my Call of Cthulhu scenario!
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    Dethstrok9 has just hit 50 subscribers! As a result, I have decided to do a live stream giveaway, where the prize is a free PDF of my scenario, "The Raid of Area 51", and a shout out in my next video.
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    Here's the plan! First you are only eligible to win if you have subscribed to my channel. We are going to make a game out of it, where we play a sort pf bingo. The idea is that you will choose 5 numbers from 1 to 20, and then I will roll numbers with a D20. The first viewer to have all five of their numbers rolled will win it all, and it's possible to have more than one winner!
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    Thank you guys so much for all your support, Cthulhu is so happy, he wants to devour you! Also, be prepared for our upcoming live-stream of Call of Cthulhu seventh edition game-play.
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    Giveaway Details! Time: 6:30-7:30 Date: 2/12/2020 Place: Dethstrok9 YouTube channel. https://youtu.be/02h3t9_hhq8

  2. Dethstrok9
    Dethstrok9 presents... Call of Cthulhu: Cold Front.
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    Join us for an evening of humor, horror, and hydrophobia... Tonight at 5 PM EST, my friends (Carter, Ryan, Bella, and Jason) and I will be playing a homebrew scenario written by yours truly LIVE! Together, we shall see if they can escape the cold which encroaches. The players will head to Tahsis, a small town in northern Canada, but quickly discover something very big, and very wrong, is afoot. Something is lurking, just beneath the thin veneer of civility... One thing you should be aware of in the audience participation I have devised for this stream (more info on this in my video titled Cold Front AUDIENCE INFORMATION). Join us, and witness the beginning of the end.
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    Time: 5:00 PM EST till around 9
    Date 2/15/2020 (currently today)
    Place: My youtube channel
     
    Some audience info.
     
    The link below is the link to the stream.
     
    https://youtu.be/Vr_4Myuvm9M
  3. Dethstrok9
    Secret File/ Delta Green first impressions/ We are all doomed/
    Hello my friends! Awhile ago I asked you what the enigmatic game called Delta Green was, and if it could be all it's cracked up to be... Now I have obtained it. Woohoo!!
    Yesterday I received a secret package from Arc Dream Publishing in the mail, they were kind enough to send me a review copy of the slipcase set. So here is my unboxing video, and what follows is a brief summary of what I'm enjoying so far after a quick flip-through:
     
     One of the biggest problems I have always had with Call of Cthulhu is the way investigators are supposed to both investigate and work together just "because". The way investigators are often throw together to fight creatures or threats they would likely simply run away from in real life can get grating, and Delta Green provides the answer with its MIB or X-Files type approach to investigators. We have a secret sect of the government which functions as a secret society and will call on its members to fight Mythos threats. But instead of giving anybody any sense of security in their employers, the DG core books do quite the opposite, painting a picture of a bleak and horrifying group who is a mystery to even its own members. This group will stoop below morality for the common good, and if its hand picked agents have problems, those very agents often will become the mission!
     I also find the horrific aspect of the game to be important, and additional sanity resources are much appreciated. The way the game ties the sanity into the way real life and bonds are effected makes the terrifying mentality of the mental illness all the more poignant. The way bonds work also seem great, so much so that I may use the bonds rules set even outside of DG...
     In Call of Cthulhu (my favorite horror game, which is why I keep comparing the two), there is some artwork reminiscent of a cartoon and others which feel like a scientist's meticulous sketching of a creature from beyond. While I enjoy that style of artwork very much, I cannot help but notice how much more eye catching the artwork in DG is... I mean, those images are actually scary af! Half the time I have no clue what the heck I'm looking at, let alone how to process or comprehend it. As an aside along the same lines: the aesthetic of the game and the layout of the pages is evocative in itself. There are dozens of scenario hooks hidden in the pages which each could become a full blown campaign, and the general feel of the books is that you hold in your hands something confidential. Off limits. Redacted.
     I personally enjoy conspiracies and secret plots, the very concept of them. So the way DG takes those concepts and runs with them is truly incredible. Everything has layers of fear and goes far deeper than you though possible, everything is on a need to know basis, and if you learn more than you should, you will either learn to keep your mouth shut or likely end up dead.
    These are just some surface level impressions, I encourage you to heck out the video and let me know what you think, and also let me know what aspects of Delta Green you love the most or most excite you:)
    These are just a few examples of stuff I found exciting about the system and the core rulebooks, really didn't have any complaints at all (something rare to see, let me tell you). There was none of the copy paste stuff from the CoC core books, each book was its own entity and fully contained a part of the needed materials to both play and be a Handler (GM).
    The game has forced my hand, this is just the beginning. From this point onward, we shall be exploring Delta Green on my channel (in addition to RQ) and we shall start with a "How to get into: Delta Green" series. Thanks for reading, I hope you enjoyed! I'm looking forward to delving deeper into the mind wrenching lore and sanity shattering system of Delta Green.
  4. Dethstrok9
    Dethstrok9 reviews the awesome new system for nearly every setting, Sabre second edition from Dragonsbane Entertainment! Link to the PDFs on DriveThruRPG: https://www.drivethrurpg.com/browse/pub/10173/Dragonsbane-Entertainment From the author: "I'd like to announce the Sabre RPG System 2nd Edition has been rolling out for the past few weeks at DTRPG! It's a system built on foundations of realism, smooth play and flexibility, featuring a skill-based d100 core with passive talents, active manoeuvres, in-game "on-the-spot" character advancement and a simple but powerful magic system.
  5. Dethstrok9
    Ignis Probat Speculo: the enigmatic Professor Deth is back and more insane than ever. His metaphors and deep sarcasm take on new meaning through the seemingly innocent imagery which darkly permeates this horror short film. Which is also an announcement for our latest Call of Cthulhu LIVEPLAY.
  6. Dethstrok9
    My main points here are that one should understand that the answer will largely depend on how you are portraying war in game. The focus could be on tension and a sense of dread with moments of depraved violence and mass destruction, or there could be a surreal excitement gripping the masses as they root for one side or another like it's a sport. There could be shown a certain glory in the art of war, or the madness of willing battle. And that's just one side to it...
  7. Dethstrok9
    Well. This has been done, I wash my hands of this OGL, my main point in this video is why I think Chaosium had every right to do what they did. I personally just don't think it should have been called an Open Game License.
  8. Dethstrok9
    Hi all, here is my latest video, which both has advice on using Death well, and also has some updates on next steps (eg. Glorantha).
  9. Dethstrok9
    Have you been disappointed by combat in role-playing games? Well be that way no further, here is the perfect video for you! Taking inspiration from Sandy Peterson himself, Dethstrok9 goes over some of the best ways to make Call of Cthulhu 7E combat more engaging, exciting, and interesting!
  10. Dethstrok9
    The journey got off to a rocky start when the 3 fools met in MacDonald's for a planning phase. The session quickly spiraled downhill for the players as no one could find the light, and nothing they did mattered. They also killed everyone they came in contact with...
    The horror began with jokes and ended in ironic terror as minds were blown and games were metaed. Join us again next Saturday for the second (likely final) part to this tale. You will evilly laugh at their futile and feeble attempts to escape their destiny.
    https://www.youtube.com/watch?v=os8MTuVDTIg&t=9428s
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