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French Desperate WindChild

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Posts posted by French Desperate WindChild

  1. 13 hours ago, g33k said:

    This, I think.

    It also gives me an idea, variant of the above...  I envision this "jester" type joking/mocking entertainer.  Decidedly prankster-ish.  Strong passion in "Loves to Mock Authority."  Very strong (80%+) Illusion rune, maybe 65%-70% Disorder.  Everybody's pretty sure he's a Eurmali, but nobody can PROVE it.  He often hangs around any known Eurmali.  Celebrates Donandar's holy days very ostentatiously, but -- somehow -- nobody can find him on Eurmal's.

    He's pure Donandar...  he just likes people to be nervous around him... especially authority figures.  He also has strong passion in Loyalty (Home Village / Stead / whatever) and/or Love(Family) and/or similar.  He can't really get along with them (rather to his sorrow (damn that strong Disorder rune!)); but he adores the s--t out of every one of them, and tries to make their lives better... however he can...

     

    exactly, we can have character "touched" by a god  or just initiate because their parents were, a social choice, like arranged marriage but with a god.

    And that's the core question : what is the impact, can/should the god interfere in the initiate life. So in your example, will Donandar give more harmony in the jester life.

    Something like the opposite of illumination ?

     

  2. I forgot the disorder rune impact

    that's a good point, thanks.

    But what happens with an eurmali with a 50% or 25% disorder rune ?

    I mean we can have an humorist who gives fun during fest, etc... My question is more centered on Eurmal cult impact (link with the god, not others cultists) than what the runes could drive.

    From a drama perspective , not dice rolls

    3 hours ago, dumuzid said:

    No, that's an entirely valid interpretation.  Remember that there's nothing like a unified Eurmal priesthood, every shrine is its own Trickster shrine with its own set of stories (and related spread of magic) and its own particular idea about what being a 'trickster' means in the world.  As long as you're tricking people somehow, a 'wrong way to be a Eurmali' is sort of a fake idea!

    I fully agree with the no unified priesthood

    Will Eurmal (the god) punish his follower if he the only trick he does is nice joke  ?

     your eurmaly may vary. But are there limits ?

    i mean, if I vary my glorantha by putting space marines in prax, I believe a lot of you will say I m no more in glorantha, to far (and it will be fair from my opinion)

    In any story, games, ... a vampire characteristic is the desire of blood (depending the story your vampire would fight again her desire or not but that is a characteristic)

    Is there such characteristic for eurmali, because they just embrace Eurmal cult (whatever the runes) ?

     

  3. my view :

    you can try the headshot, so apply the modifier

    if you roll is not a fumble (with your modified skill) you hit the body :

    if your roll is under your skill (modified) you hit the head, if not, you roll for the location

     

    • Like 5
  4. Hello all

    I am exploring how to play an eurmali and I would like to know the range of possibility of interactions with the orlanthi protector

    Yes the eurmali is a trickster but in the stories I read a lot of "stronger" things happen and I don't know if it is  a one off event, a standard event or a fate impossible to avoid (except as usual illumination, heroquest, blablabla) for all eurmal follower

    So some points, for each I know (believe ?! ) that of course they can, they are eurmal, but must they ?

    • must they betray their "master"  ? (a big betrayal, like lightbringer quest)
    • must they betray their community ? (like death bringing, desacralizing a temple, ...)
    • must they hurt physically a friend ? (or someone from the community)
    • must they use joke to hurt socially, or moraly a friend / someone from the community
    • must they disobey their master ?
    • must they be selfish ?

    or other "bad" thing.

    For example can a jester be a good person, never hurting anyone with his word (except by accident - or fate ?) , always accomplice with his friend-master, helping people in need, working hard, etc... and be a good eurmali. I believe "not"

     

     

    • Thanks 1
  5. Pourquoi les américains ont choisi l'anglais plutôt que le français comme langue des US, le monde serait meilleur autrement...

    I m not sure that nobody did it before.

    After all what about pent tribes ?

    but in another hand you have the kolati tradition in sartar for shaman. Not sure it would be appreciated to see shaman organizing something with Orlanth.

    In all case I cannot see a shaman in sartar improving his social status by any way except gaining bigger power than his neighboors.

    • Like 1
  6. 2 hours ago, Darius West said:

    Obviously the ultimate munchkin trick is becoming an illuminate.  Then you get to mix and match cults and magical traditions, creating truly filthy synergies, and even get to use chaos cults without penalty.

    the ultimate munchkin is to be at the same time the GM and the player

    or maybe to play ouroboros...

  7. 18 minutes ago, Akhôrahil said:

    Partly. There used to be this giant gap between Initiates and Acolytes, and that's just not there any longer. But getting an Allied Spirit (now with its own re-usable Rune Magic) from Priest or Rune-Lord, that really is a game-changer.

    good point

    let's say my sentence make sense for god-talker then !

    but the price must be high to obtain an allied spirit too

  8. I would use the same view than rune spell (with the x2 rate)

    1) that's for me the only issue, i may be wrong but :

    2pt -> you can summon spirit like 1 POW divine magic (aka 3D6 magic points)

    4pt -> you can summon spirit like 2POW divine magic (aka 3D6+6 magic points)

    6pt -> you can summon spirit like 3POW divine magic (aka 4D6+6 magic points)

     

    then the magic points are used to overcome the spirits points (3d6, 3d6+6, 4d6+6, ...)

     

     

    2) once here the spirit does what it wants (except any control spell) it can stay , attack, go back, etc

    3) I disagree to see one player with ton of magic but if there is. The magic points needs depends on your strategy (the point 1) of course you can burn 100 MP to be sure to summon a little sylph if you want.

    4-5) There is nothing to dispel but to disturb. When you are summoning, you can be block by any means (sword, spell, ...) why not dispell but I don't know the effect it can give (in this case dispell must follow the point 1 to identify how many points you need) . You cannot dispell the spirit when it is here.

    6) I consider you can summon for "yourself": it is active because until the spirit is here you need to concentrate on this action. When it is here, it is here. You don't have to be concentrate then, so you can start another action.

     

  9. 5 hours ago, Shiningbrow said:

    Since you (apparently???) need 18 POW to become a God Talker (I'd lower that... 15?), it changes the POW gain from 15% to 35%...

    he is not alone 😛

    Quote

    Necessary requirements for God-talkers are usually identical to those for Rune Priests.

    p278

    now (RQG), initiates are so powerfull (pool + reuse rune spell) than I see god talker , rune lord and priest more as an occupation. This occupation give you more social power but need hard requirements : 18 POW, 90% skill, time dedicated to the community  IN the community (not in adventure with few exception). I don't see any reason for gameplay to give these positions easier to reach

     

  10. I see sacred time like an "half" season from a mechanic perspective :

         roll experience check "in adventure" (including worship one time)

        do not roll eexperience check "between adventure"

    I see sacred time not as a season from a glorantha life perspective

    Sacred time is different : you are working to save the world, you are making extraordinary things (understand extraordinary as not your daily occupation) you are experiencing greater things, greater magic, etc so yes you can learn (experience) more, but no, you cannot improve your occupational skills because you are not working as usual

     

  11. There is a very important word in your sentence, and this key word is exactly what I mean :

     

    Quote

    an illumination process that allow you to analyse and take control of your emotions seems, from my point of view, an enhancement, because you still continue to love and take into account other peoples.

    you STILL continue. That is what I say : illumination make you STILL you but "bigger", in the way you were, but now, with less limits (cultural, religious, personal) you had before.

     

    It is like you see now the world with one less mask and, as your own limits disappear too, people can see you with one less mask

    So maybe you were good because your community / family / friends expect you to be good, but now you are illuminated, you understand you don't need to be good, that doesn't make sense for you

    Or maybe you were good just because you were good and now you are illuminated you are still good, maybe more good, maybe too good

    I maybe you were a broo and you were bad because your community expect you to be bad, but now you are illuminated, you understand you don't need to be bad.

    Or maybe you were a broo and you were bad just because you were bad, and now you are illuminated you are still bad

    of course I simplify with good / bad approach,  but the reality is more multipolar (french touch ;) )and a large spectrum of fealings can follow this approach

     

     

    • Like 1
  12. 3 hours ago, Pheres said:

    That's sound good, but how can you in the same time become "more you", by don't taking care of cultural limitations and forget what is good or evil?

    Or not.

    Should a woman have the same role than man ?

    Should human kill animal for food ?

    Should human kill animal for god sacrifice ?

    Should human test new drugs on animal to save human life ?

    Should human test cosmetics on animal to please other human ?

    Should human destroy a wood for money ?

    Shoud human build house near a sea coast, blocking other access to the beach ?

    Should human buy diamands when other humans need food ?

    Should human kill human for war ? for god sacrifice ?

    Should human have a bath every day, week, year, when other need water to live

    Don't answer , just imagine people who do the opposite thing that you consider good. Are they all sociopath ? Are they less human than you ? They may have experience, tradition, or value different than yours. But at the end of the day they are humans.

    Human you may illuminate, or human who may illuminate you, or not

    • Like 1
  13. My view is

     

    when illuminated, you don't accept as a truth what is said by the community, good or evil. You can see / understand something else, something new (as society is very very conservative).

    what you knew before still exist ( gods, ...) but you discover that if you don't follow their rules, they have less power on you.

    what you discover/understand can be different that what another illuminated discover/understand.

     

    But you know, of course, that if you are not in the limit of your community, you may be seen as a evil person.

    then, if you are strong and a good person, you may continue living in your community, accepting others are different but are people. They don't see and cannot learn what you understand but they are your familily, your friends, your community. You try to stay with them.

    then, if you are weak or a bad person, you may consider others not as people but as prey or threat, and becoming day after day more sociopath, trying to escape danger (real or not), trying to obtain power / pleasure (anything you consider your own right) by all means.


    I would say that illumination break limits, so you become "more you ".

    In a Freudian perspective, you lose a part of your  "superego", you may keep your "ego" (if you are strong enough) or not, and your "it" take the room lost by your "superego" an "ego"

     

    (don't challenge me about freud, I have not enough notions to say that's good/true or not)

     

  14. 1 minute ago, g33k said:

    I believe it creates an "illusion" that only you can see; but Gloranthan illusions are temporary reality.  So you can ride a hallucinatory High Llama, walk across a hallucinatory bridge, climb a hallucinatory ladder (or rope), open a hallucinatory doorway into a building, etc etc etc.

    Nobody else can avail themselves of this; and AFAIK you can "wield" a hallucinatory sword but not HURT (or in any way affect) anyone with it.

    But (in the cases above) people will see you moving swiftly across the landscape at Llama-back height, "walk on air" across a crevasse, casually scale a sheer wall, walk into a building where no doorway exists, etc etc etc.

    It's sort of the ultimate "personal utility magic" spell.

    I agree and it could easily explain why eurmali are not really welcome. If people are able to do so powerfull things based on "nothing" you cannot trust them

  15. 54 minutes ago, Qizilbashwoman said:

    Perhaps Illumination would fit better mechanically as a Passion?

    without rules I would manage it like that

    Illumination power is activated like a "spell" based on this passion

    Illumination capacity to break religion rules would succeed if an opposite roll between god devotion and illumination passion

    But I m waiting for gogagogogagagog before decide anything !

    • Haha 1
  16. I agree weekly holy replenishing (? is it a word ?)  is excessive but... in the other hand

    If we assume PC go adventuring each season, and need to replenish their pool between each season (I m not sure that is a good thing, but it seems to be the "average gameplay"), it is difficult to manage holy days for all gods in the same period and define that each scenario must start after the "hot hot replenish" period and finish before the next "hot hot replenish period" (not sure I m clear with my words sorry)

    Having a weekly window to replenish is good for that (you can start when you want your scenario)

    Adding a rule that you can participate all holy day you want but can replenish your pool ONLY one time per season / year / other would be great. If it is not canon, it is a GM responsability to manage as the party plays.

    I will not GM or play in a group having fun with pc able to one shot cacodemon or with more magic point than Leika (RQG) or Solanthos (RQ 2/3? ) with all the support off their community (colymar tribe / sundome in prax) and treasure just because that's not my pleasure. But I can understand others play differently.


    So My glorantha:

    - lot of people are initiates. Who is not initiate is following another way (shaman, sorcery, or I don't know)

    - lot of people are initiates with their occupation patron : a sartarite farmer ? Orlanth the plower (father ?) or Barntar, but not thunderous, not adventurous (so no war magic) Why ? because the social pressure ! (from who ? the GM :) ) A cottar who wants to join Orlanth the warrior is a danger for the community, at least for the elite. A cottar who wants to join Orlanth the thunder is a danger for the priest family (how my son can become priest if there are 20 people who can become priest ?!)

    - initiates can regain rune power but need :

    • to spend a full day
    • to obtain a priest (or about) to lead the ceremony (so if it is not a great date, pc give favors, gold, cow, or I don't know what). Priest (GM) has other thing to manage than just give "free" power to pc

    - pc can trade spell if :

    • a PC has the trade spell (Issaries) or a priest agrees to manage it (GM choice)
    • another PC wants to exchange the spell with the first one or a npc wants (GM choice)

    I am pretty sure that, in my glorantha, "loan my own god power to someone who doesn't share my faith, just because he/she ask" is a little bit considered as a god offense.

    Then what we have :

    pc are exception not because the rule, but because they have access to "elite" subcults/magics

    pc can replenish their magic power to be able to play scenario in good condition (if the scenario doesn't need full magic power, well the priest is away, if the scenario needs it, the priest has a dream and organize a full day ceremony)

    pc can trade spell because a scenario or as a reward for good RP or I don't know what, not just because the rules.

     

    that's my RQ:G, without any home rules, just a "home" glorantha.

     

     

     

     

     

     

     

     

     

    • Like 1
  17. my main issue on divine spell is not the rules, points, effects but just a "self service" god powers.

    I would try something like the God (the GM) accepts or not the use of the spell. It is not a spell own by the initiate (use sorcery or spirit magic for that), it is a spell loaned to the initiate.

    There should be more situations where transform into a bear is acceptable (any "raging" situation) than kill someone just by will (fix an "unfixable" situation).

  18. 30 minutes ago, Dragon said:

    "the handling of >100% skills is per-opposed rolls." contradicts p142 Roleplaying in Glorantha "Opposed rolls are not used to resolve melee combat."

    I think the "opposed" word was not about the "opposed rolls rules" but more :

    A (150%) and B (60%) attack C

     so C's parade is reduced only to block A's attack. The C's parade against B's attack is not reduced (except -20% depending who is paried first)

  19. there are two things :

    1) the runes

    here we dispel the death. So attack by another rune than death should be a variant of this spell

    2) the name of the spell

    then the name: here we ward the weapons, so death by another thing than weapon should be a variant of this spell

     

    I m ok to say there are some precision about spell creation but let's follow the intent of the mechanics more than the sentence

  20. 2 hours ago, GAZZA said:

    Almost verbatim, you say? So you won't be able to parry?

    as a bow trance, you have to use your bow for its main purpose (shoot arrow)

    as an axe / sword / club trance, you have to  use your weapon for its main purpose (so attack and parry ) but not use a shield, for example.

     

    It is only my view, what I feel about a weapon transe, you are focus on / one with your weapon, that s all

  21. I would say

    you cannot not flee, you have to finish the fight

    you cannot ignore what you see, you have to destroy it

    but if there is no fight or nothing to see... you can prepare expedition with others to destroy bigger chaos

     

    But you gain One point: I understand now why stormbullers are so often drunk, it is just to avoid any answer to your question !

    • Like 2
    • Haha 1
  22. 44 minutes ago, Akhôrahil said:

    You can sacrifice POW to your Fetch though, and that's the closest analogy I can think of to an Allied Spirit.

    your fetch is a part of your soul, not the allied spirit.

    If your fetch is destroyed you are dead.

    If your allied spirit is destroyed, you are still alive (my memory about a story from an Issaries Priest in sun dome, in the oriflam version)

     

    I see more analogy between allied spirit and adventure comrade (PC or NPC)

    The question could be, what happens if you sacrifice POW to someone/thing

    • Like 1
  23. that is not the question but sacrificing 1 POW to a spirit does'nt mean the spirit gains 1 POW automatically

    that's not the same mechanic than shaman rules.

    you can read in the wyter rules differents limitations : the max POW depends on the community size. In this way (and I m not sure wyter rules is adapted to other spirit category) an allied spirit cannot obtain more pow than the creation rules : 3d6

     

    but the main point is Crel and Scoot note, for sure.

     

    • Thanks 1
  24. 1 hour ago, Shiningbrow said:

    Because if the last part of the description... Half the ENC for only -1 AP (when "hammered thin")

    So, if it's thicker it ought to be tougher ie, more protective. (How much is really the question).

    So, it's not exactly "because the weapons do", it's because that's what normally happens. One piece of paper doesn't stop much. A phonebook is hard to penetrate.

    from my perspective the half enc (here) is more a weight notion (not size)

    If you "double" the enc that mean you double size and weight so the armor should not be practical

     

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