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French Desperate WindChild

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  • RPG Biography
    I played more than 20 years ago with the french runequest edition (RQ3 ? probably)
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    RQG
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    Paris area, France
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    My english is... not good... so

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  1. in all cases, it is a good question. A very different world may have the same effect than ours, but that "needs" a gloranthan reason (well... for those who have the question in mind of course)
  2. there is a secret known only by the wiser tusk riders shamans. When Ernalda the mother wanted to protect her wild pigs, she asked volunteers among the human to take care of them. Unfortunatly few years later, a disease killed everyone except three babies : Gouger, Aram and the last one was unamed because his parents died too early. Ernalda wanted to protect these babies, after all their parents left their good life for her. She sent a gnome to find a baby sitter, of course who could be better than a baby sitter to protect three babies ? But the gnome didn't understand exactly what its queen wanted. It did not understood what meant baby sitter and believed the earth goddess pronounced her daughter's name. Of course who could be better than Babeester to protect the earth people ? But Babeester the baby sitter had no milk and she really wanted the three babies to have a good health, so she went to Healing Valley, she did not get milk but fortunately, after some axe bargain, gave them a better red drink. She was tired and she fell asleep. At this moment the trickster appeared and make some jokes... and the human babies from the wild pigs clan were not exactly human any more... But they survived and the tusk riders were educated and fed, generation after generation, following the education and the diet from the first bab' s'ter
  3. A member of his/her stead it may be a yelmalio, humakt, orlanth, yinkin, kolat, eurmal (hahaha good joke), heler, ernalda, babs or any one and probably not one guy but several, from one or more cult. that's not because a god guarded a stead in one myth, that people who guard the stead must be its worshippers
  4. there are two things : - what is the "canon" background - what do a GM+players need to change to have a MGF background. And this part is very important. (exaggeration) Playing a voria dwarf cultist with a 2h sword, with INT 56 and able to use berserker three times a day may be fun for some people, no issue, but I will not have fun with that, personaly, in glorantha at least. My own taste is to play a character with its own limitations (cult, passion, runes, ...) and if there are some difficulties for me (the player), try to imagine how to "transform" the character by the story to have a more confortable character to play, not by ignoring some background point. And if a cult / passion / rune / ... implies difficulties I don't want to play, well I don't play a character with this cult / passion / rune / ... there are plenty of possibilities in the settings, a large part makes my game fun, without any change.
  5. that's a point I didn't notice ! That means that the difference between Humakti and YT is bigger than I believed. Humakti can be not tied to a regiment, right ?
  6. I would consider that the first step is the mundane tattoo (the community accepts the person as a member) and maybe... depending how the magic rituals perform, there is too a "magical" tattoo (the other world entity accepts the person as... someone) And that's work in the other way: magical tattoo but not mundane one for example I like the idea of a person, without mundane tattoo from the cult (aka no priest managed the tattoo ritual) But, for some reason, the god itself choose the person. That means a mundane scan will see nothing, so the person would be rejected or something like that by the community, until a priest (or a shaman) will "secondly" sight there was a mistake and this untattooed one is in fact a holy person. After that, what would do the shaman / priest is another story
  7. What could be the motivation for a gloranthan character (not a player) to be rune lord of the seven mother and not of YT ? Is there any restriction like "you are a provincial guy --> seven mother, be adopted as a true lunar citizen and you may join the YT cult" ? Or something like the role of the Seven Mothers rune lord is to protect the provincial cult in all aspects (protect temple and missionary, protect province, protect caravan, ...) when a YT rune lord is dedicated to war against any empire ennemy (I don't care a caravan, I don't care how you convert barbarians to our way, my job is to defend the empire and to conquer new lands) ? or something else ?
  8. seems to me it is easier to be adopted in an Orlanthi culture than in other (as the storm tribe welcomed some gods from others tribes) So probably a ritual, where the outsider comes with a sponsor 1) The sponsor introduces the outsider, explaining what are the feats the outsider did for the clan / tribe / god / ... (even if everyone already knows that) 2) the ring asks for the outsider's motivation, the story, etc.. 3) the ring asks if someone (the clan / tribe / ...) has something to add 4) if needed, some divination (gods, ancestors, ... to validate any issue raised by the people) 4) the ring asks who will adopt (clan / bloodline / family) the outsider 5) the leader of (clan / bloodline / family) explains what position/status the outsider will take in the (clan / bloodline / family) 6) if needed, an inititation to a god 7) in all cases, an initiation to the wyter(s) 8.) some gifts to the clan, from the clan I may have some mistakes, but I would play it like that, the initiation to the wyter may be a scenario too (some tasks to do, kill some ennemies, hunt to feed the people, etc...)
  9. I imagine things in three ways 1) it is an opposition between 2 or more people (bargain, political debate, participate to the great hunt, etc..) 2) it is a target (aka I want to create a fabulous object, build an house, go to the top of the mountain, organize a great fest, propose a nice show, ...) 3) it is a competition (run olympic games, ...) where “stations” are not defined by the competitors (garhound, for example). the 1) could follow the spirit fight rules as previously said. The only issue I see (but that my taste and I understand that others feel differently) is we roll, and we roll and we roll. For me, as for combat rules, it’s boring. What saves the combat is the output: you can lose your character. But in other cases… So maybe... follow another rule. What I see is the success or fail is defined by a score. This score is the addition of different … stations … Each station is solved by a roll (with augment or not) or (something more complex if you wish more details). A success gives 1, special 2 crit 5 fail 0, fumble -5 ? Now what are the stations. If we are in case 3 ( a competition defined by “gloranthan rules”) that’s easy, the GM (or the scenario) defines the rules If we are in case 1 or 2 I would let each actors / competitors define what are the stations -and sometimes define the output), but the GM defines the number of stations. This system allows two results : who is the first ? the best score. Who succeed to finish ? the one who get a score greater than the number of stations. Of course a fumble may bring a bad result (maybe deadly) Some examples: A smith wants to create a great weapon and to give it to the local king. The GM decides that 3 stations are available. The player wants to improve armor, damage and value. the smith asks the scholar of the group to study if she can find some secret from legendary weapons. Station 1: roll smithing augmented by the scholar study: succees adds 1 AP, special maybe reduce enc, crit adds 2AP… fumble, the weapon is broken. Station 2: The smith works hard to improve damage, just roll smith, maybe with some rune / passion augment. Station 3: The smith (or the party) investigates the king’s court to know what the king’s passions are. Could be a part of scenario, or just one roll, etc.. Once a result determined, use it as an augment on the third smith roll. PC 1 wants to convince the ring to do something. Of course PC2 (or npc) wants something else. GM determines there will be 3 stations too then ask what will be the arguments proposed by each party. PC 1 talks about customs and how the ancestors managed the situation. The GM says the ring is traditionalist so says the roll will be with customs, but Orate could augment it. PC 2 talks about glory and how the enemies of the clan will not try anything against the clan. GM says that the clan has no enemy so decides the roll will be with Orate, augmented by a passion / rune if the player wants, but with a -20% penalty PC 1 explains that her choice will allow the clan to purchase dogs at lower price. But the ring is very respectful of Yinkin. The GM decides a penalty too Etc… The point here is that’s not only about roll, but to get information, allowing pc to prepare the challenge, investigation, social networking, etc.. Then that’s not only the smith or the “politician” who are important in these challenge, but all the party, every one could contribute to the success (or the failure) Of course that's not something to use when pc just want to sell their plunder, but when something important has to be managed
  10. a couple of ideas for "little scenarios" the hunter party: they need to eat, will they hunt by themselves (jump, climb, track, listen, ...) will they steal some farms ? ... the prey party: other may need to eat (dragonewt, sabretooth, ..) and there is nothing except your pcs. the key point is not to kill but to survive and escape the other prey party: some young or les young warriors want to prove how powerful they are... wonderful, there are weak outlaws near the tula the nature needs help: they meet a nymph who ask them to find something the civilization needs help: on the road some travelers have an issue (slaves running away from their master, merchant who need guards, poor people who are unable to survive, artists ..) and maybe they are not what they seems to be (ogre, bandit, Donandar, ...) the treasure : they found something, a ring, a tomb, etc.. maybe there is a spirit (friendly or not) maybe the owner will be happy to get it back, maybe the owner would like to kill them to be sure nobody knows about this thing suicide squad: outlaws are good mercenaries for someone who want cheap cannon fodder and of course the campaign: how could they "regain" their honor, etc... but then you need to know why / from where they are what they are
  11. we agree... yes yes we do 😛 you re speaking about runes signification, which are common to all races. In all case a troll will see darkness so would consider the human in front of him is probably not an ennemy. He will consider the death/disorder more dangerous than the harmony guy but like any troll showing disorder, death or harmony. That doest mean the troll knows how to greet the human or enter without any trouble in the house /temple / etc ... yes we agree ! I prove it : In our example, how many humans know there are Openhandists and other are very conservative ? they may even not know there are other than the openhandists. And they consider that openhandists are very "closed" when other mostalis would say they are too "open" SO I see the elder race lore as the first step to understand others, but to know the subtilities yes the "other" must learn/study the culture, and for that, must have the opportunity to do it.
  12. probably but that means the troll was able to meet different culture with enough time to distinguish the disgussing differences Note that, from my perspective, you don't need a custom roll to know if the guys in front of you with the darkness rune is probably more friendly than the guy with YO in his brow and his spear. i think a lot of differences between cultures from one race are seen as very subtile or insignificant by others. But are we (we irl human gamers) able to play significant difference between trolls cultures ? not sure. With dice yes, with roleplay... so the big gap is probably here, it's easier to understand what are human gloranthan difference (just because we call these guys "humans") than any others.
  13. I would say a race sees others races in one "custom" ( = lore) for example a human sees all trolls as one group (and trolls see humans as one group too for sure) but I would consider that trolls see other trolls customs like humans sees other humans customs. so yes there would be a Yolp Mountain troll custom, and a different Halikiv custom. Is a human able to distinguish the difference ? maybe after learning a lot (too much) about troll (= troll lore > 50%/ 70% / ... ?) for the theyalan languages (a century ago), my french genertela says "One speaking a ralian (or other) language gains 1/3 in other ralian languages and 1/10 in all other theyalan languages. but ... that's the same for Kethaela (aka sartarite -> 1/3 of Esrolian if you follow this rule,). That does'nt fit will the rqg rules. Maybe apply the new rate : one region = 1/2; other 1/10 Not sure it helps a lot ^^
  14. I would replace used by teach, but that's the same at the end both spells make the same result, but from different source
  15. from my perspective yes and I would create an ambiance like "maybe you do this thing to save people or bring wealth, but in fact you are bringing death to the nature" so yes you suceed to bind the dryad, but you will feel day after day her suffer, and one day she will die, and this day you will be cursed not only by the elves (they have been looking for you since the first day) but by all the earth pantheon, as you are their kin munderer
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