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French Desperate WindChild

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French Desperate WindChild last won the day on July 10 2022

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  • RPG Biography
    I played more than 20 years ago with the french runequest edition (RQ3 ? probably)
  • Current games
    RQG
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    Paris area, France
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    My english is... not good... so

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  1. I didn't know but as I indurstand the rules (p286) that's seems to me the author house rules. Not an issue, just to keep it in mind: however, if we see the wyter's worship as a spirit cult, there is no reason to not have one rune spell.
  2. lay members have no access to rune magic. And the wyter doesn't provide rune magic for them to Only the Wyter's priest can order the wyter to do things. So see it more as a "guardian spirit of the community" than a source of power for the pc. so if they are not yet initiate, no rune magic at all 🙂 I would say that's up to you to decide you if want young guys, not yet initiates . If you think (event during the session) that they are not powerful enough, you have to choice : 1) the wyter or any other ally comes to save them. 2) just reduce the % and magic of their opponents. That let your players discover the world and the rules with less options than confirmed pc (so no need to think if the best choice is this spell or this one. For me, at 14-16 (before initiation) pc may have occupational skills (what do they do during their first years ? a farmer's child works in the field, a warrior's child see and is train the "honorable way", etc... ) they may learn 1 or 2 (at 10%) cult skills (because they participate and see their parents worship their gods), but not the cult lore (that's secret you learn once you are initiate) Same with personal skills (1 or 2, 10%) it allows players with the same occupation / cult (often the same couple by the way) to be really different. Maybe one has a friendship with an elf, or a lunar. Maybe one like to run alone in the wild, etc... Keep in mind that in middle age (so I imagine that's the same or even "worst" before), at 6-8 a knight's boy started to learn the different skills of his father and of his cult (animal lore, read/write, customs, sing, dance then later, riding, weapons) and I m pretty sure that until school is mandatory and "full time" or about, any child did the same, the only difference being what kind of occupation, depending on their wealth and opportunities.
  3. personaly I would not believe (but who I am ?...) that lunars are the source of this massacre : if they were, I think they would claim it as a great victory of the greatest empire. Somewhere, if they did it, they did killed Orlanth avatar, some good omen for the next step: killing Orlanth god. As they kept silent, they probably (in this option) did not want to claim something that people may prove they lied. They did not need this kind of lie to be known as very powerful, and they did not need to be exposed as liars, that would "reduce" the fear of their ennemies. Another option is directly based on the broken vow. Maybe, Broyan summoned the devil to be strongest or to reduce dangers and, as he was already cursed, a) the devil did not come when it was expected, b) the devil was too powerful to be constrained So maybe the unwilling instigator of Broyan's fall is Broyan himself.
  4. Mostal ? but is it dead ? is it a spirit ?
  5. I would say it may be a good argument, at least to be "adopted" by his wife's "bloodline" (as any husband/wife who joins his/her partner's clan) However as GM-wise lankhoring I would tell the pc that to marry her is not enough, the pc must "leave" his family/clan to join his wife's family/clan. That 'would be accepted by his first clan of course (marry a goddess ?! whaou...) but with only one issue: There are not a lot of people still alive in his new family... a good mythical help for a potential heroquester to do however that's not because you are [skilled/powerful/ (put your word) ] enough that you will succeed the quest. There should be impossible if the heroquester is not "seen" in the mythical world as an heir. Obtaining the sword and helm is the proof you are a Vingkot's heir (at least you are now a Vingkot's heir). But if you were not before , hard to obtain it 😛 I'm just imagining things, not blocking the idea at all: from a gm perspective, that's not an issue, if GM wants the pc to get back the gear, the pc is one heir, even if the pc doesn't know it.) For example it is said that almost all French are "genetic heirs" of Charlemagne. Probably the same with German I imagine, and other europeans (of course among those who have a part of their ancestors in France/Europe for a long time)
  6. maybe more river / lake than sea I think ? Engizi seems apropriate, as he is in the Orlanth (and local) pantheon but not a "big" death god that's sure. Heler maybe too As I see Durluz (in Sartar) as sartarite like others (from a cult perspective I say) and as they are near undead, I would be surprised to meet a lot of others deities than Humakt if they want to serve a death god (of course one may be inspired by some horible abyssal god). For me there are Bab's sisters if Durluz worship Ernalda (I don't know by the way) If we are talking about Durluz in Esrolian coast / rivers, we will probably find more deities from Air and Sea pantheon, maybe even dark pantheon, thanks to Belintar
  7. In my opinion, god-talker is "free" yes, they have a specific relationship with their gods (or they have a more specific relationship than initiates).. but nothing says initiates can't get an allied spirit too, it is just even rarer. So the question is still why people want (and there are people who want) to play priest but without the duties of priests for their community. This why (aka this wish) may have a more consistent answer than "take a priest, and forget/adapt the rules about priest because MGF" there are players (at least me 🙂 ) who could pick a real priest option because they want to play a priest in charge of their local community. All depends on the campaign. Sure if the campaign is "visit the world, in a group of weird friends - noone sharing the same pantheon, etc... so without any reason to say "but I m a real priest ! just my duty is my friends, one telmori, one elf, one seshnegi and I the Orlanthi"-, fore sure I will not play a priest-priest but maybe a non-priest priest 😛 Same if they are all of the same pantheon and all priests (what are your duty if the 5 guys with you are all priests of the same god ? 😛 or are just lay member of your god ?) but if the campain is about a clan / a tribe. Centered on this kind of community. I would expect scenarios in the community (raid, festival, diplomacy, good event, bad event, facing some ambitious rival or even a bad archi priest - or I would play the ambitious who wants the place of the "good" archi priest, ... thing like that) Scenario based on local event like king of dragon pass &co propose. That could be adapted to pc as individuals, once they are in the top of the hierarchy (aka not just initiates among the crowd but real priests, runelord, etc...) There is in these games realy good ideas in my opinion. Of course I would expect one adventure outside every two or three in game years (bargain something, solving some curse with a pilgrimage, getting back a stolen regalia in Ralios, saving some kin seen in the slave market of Pavis two seasons ago, ...)
  8. and that's fine because it is to protect the clan . What I say is when players want to be "free" to move anywhere, even if it is not to save the clan, then they may not choose an occupation requiring to serve the community every day. Or they can choose it, but the community would probably decide to remove their position. Because they need someone who is required to serve the community every day. And if someone is required to be away all the time for the safety of the clan, that means, somewhere, that another one should be appointed to stay in the community (the 90%) And in that case, back to my previous point, I think a [non priest but with about the same "runic abilities" ] occupation may be defined for players who want to play the "actual priest" but free from any/a lot of the actual priest's duties.
  9. for me being the embodiment of your deity is what is called Initiate the 10% or 90% is not based on the time you embodies your god (will you say that a humakti or orlanthi initiate must be honorable only 10% of the time ? ) Imo, this 10% / 90% is based on the time you must/are expected to be in the temple or around, not only for rituals , but for any community/temple needs depending on your occupation.
  10. Before saying my new answer, there is something I would like to clarify : I like the priest and the rune lord as is in the rules. That's not the issue for me at all. It makes sense. the duties (including the 90%), the description, are exactly what I imagine for a priest. And it is a very nice "occupation", if you play a community based campaign, of course. I have more issue with the shaman rules because it combines two things the fetch and the community. I would prefer to have a rule for [undefined name] who has a fetch and [undefined name] who has a fetch and leads or at least look after a community. The point is more how GM and players play (and what published scenarios offer). What I say is there is an inconsistency between the rules and how it seems a lot of people play these guys . I m not a "judge", I don't say these GM and players play badly. I don't say it at all. I say there is a need of "something" which is not the priest as decribed, something so closed to the priest or shaman that they.. we ! .. use, "forgetting" a part of the rules -and background- . And that's for me the inconsistency. Because in fact, what people do is some eurmal trick there. yes and that's totally fine. However, if a majority of the scenarios you play are "outside" the scope of the duties of your pcs; GM is using eurmal magic. Fun yes, Useful (irl) yes. But not consistent with the duties of every pcs. Is it serious, important,... ? never mind, it fits with MGF, and MGF is RAW isn't it ? In the same way that irl, how many believers will accept that their parish priest, synagogue rabbi, mosque imam or any other cult priest will not be here to lead the cult every time it is required, will not be here to teach, advice, support daily their followers ? Sorry I was not here last week for your baby's birth, I have a good reason: my friend, the head of the police of London (rune level) was called in Los Angeles to question some suspects and one of them believes in our god, my help is required. Ah that's true, three weeks ago I was in Beijing because you know, my friend the great archelogist (rune level) Jones needed my knowledge to decode an ancient tablet. I m verry sorry to have not been here to bless your Dad's tomb. You want to plan your wedding next week ? Congratulations ! Oh unfortunatly I will not manage it, ask my god talker to arrange it. Yes I need to go with my friends to .... Maybe this guy should leave his position to someone else, more involved in the community day to day life; shouldn't he ? Of course some times they are called to something else, somewhere else, far from their communities... 10% of the time... or even less. So why gloranthan should be different (when the rules say the same) ? In the other hand, why should it be so important to see their characters becoming priest for players ? of course if the players and gm want to play priests and their congregation, it is so logical. But if not.. why ? for the (now) ridiculous additional power this occupation gives ? Since RQG, we don't need to be priest to use runespells. -the issue is about shaman, i agree - To get an allied spirit ? well an extraordinary intiate can get an allied spirit. That's a god decision. And the GM plays the god. You don't need to be a priest. you don't need to "trick" the priesthood So why ? to have a kind of progression ? Something between initiate and hero ? In that case, there is a need of something, for sure (in addition of hero rules hahah). My previous post tried to answer this need (with the holy status and champion status) and to keep consistent with what the rules says - and what I imagine is a priest - so for me no, the point is not that I m afraid to break the rules, rules that I consider consistent and fine for the priests. The point is that's there is something missing to stay consistent with both priesthood and some GM/players wishes if we don't want houserule.
  11. i m not sure there is a wyter for each priest. there is a wyter for a clan, sometimes for a band, if the band is strong enough to obtain it. and yes you need a priest for this wyter. But in a clan/tribe, you may find several temples of different gods. Is there a wyter for each temple ? maybe (i would say yes imo) But in a temple, you may have several priests, and a hierachy . Are there several wyter ? I don't think so. If there is a wyter in a temple, the priest of the wyter would probably be the leader of the temple(or one of his/her favorites). So for me you are not a priest because you "have" a wyter (you need to have a fetch to be a shaman). You are a priest because you have a role in the temple. I agree. in the other hand... why are there rules about priesthood for us irl, if the first thing we (irl) have to do is to not follow the rules for our pc once they reach the priest or shaman or rune lord status ? yes that's my answer with "subclass" but that s not the rules (and the debate, somewhere 🙂 ) you have temple priests, you may have wandering priests, you may have missionaries, inquisitors, etc... and/or you may have "hero"/"champion"/"choosen" like my house rule is not by subclass by the way, it is a matrix : in one dimension, you have your mundane role: - You are a priest in a temple (with or without building) you get the mundane benefits and the mundane duties (90% time, 90%tithes *), - same with a shaman of a community - or a rune lord (iron gear, lifestyle, temple support etc..), - and the last is you are not working for your community as member of your cult hierarchy (aka you have the 10% time and tithes of an initiate * ) in the seconde dimension you have a relationship with your god, you get the "magical" benefits and duties (restrictions, worship sessions, etc...) - you can be welcomed (access of runespells, etc.. like an initiate) - a holy guy (magical benefits of a priest even if you are not a mundane priest) - a champion (magical benefits of a rune lord) etc... - a shaman (you have a fetch so you are a shaman from the otherworld perspective) with that matrix : - A majority of priests are "holy" but you may find some priests (those who organise the temple activity) with only the welcomed status (no bonus to gain POW, etc...). - some zzaburi are priests (mundane) when other are "just" sorcerers - an initiate who travels the world to offer the words of her god to anyone, may gain the holy status from her god, even if she has no community, no temple. - And you may meet @radmonger 's heroes (or mine 😛 ), who may be both holy and champion (and more, or less) because they succeed some heroic deeds. but that's house answer for what I consider (probably a lot don't care) as a issue. But that's a little issue as I can manage it * 90%, 10% etc... depends on the cult of course
  12. I agree, but in that case (aka pcs forms their own community, and as priests (or shaman or runelord) they serve this community) it means they are not any more full member of any clan community, just relative. As I understand, if zogzog is priest and member of the Colymar, zogzog is priest of the Colymar (the 90% duty) But if zogzog says to the chief priest of the Colymar temple "look, we were friends when we were children, I hope we are still friends, you gave me the priest status few years ago, all of that I agree, but now, you know, I don't care your orders, I will not bless the Colymar lands and will not lead any ceremony for them because I m the priest of my "band" (with praxian shaman, lunar sorcerer, seshngi warrior, .... all of them not worship our priest god, by the way... so priest of no one except himself) I take care of my "band" and my "band" is free like the air and can go where it wants, with or without what the Colymar ring and priests says" of course with words inspired by Issaries and not by Vadrus 😛 I m pretty sure that the Colymars will say (again with Issaries, or even Uleria intervention), ok , thanks, good bye then. We are still friends, but now, as you say your duty is not toward us, your loyalty is more for your friends than for us so our loyalty will reflect your decision. You cannot act in our name anymore, you can't expect us to respect our duties toward our tribe/clan members. of course if our band is loyal to a very large imperialist community (like the white bull campaign), Argrath, the lunar Empire - not the XXX clan of Saird, Trash, Sartar or Prax- there is a room for more or less "free" adventure for priests. But as @Runeblogger notices, if the band doesn't share any god, if the band has no common loyalty except to their members, what does that mean to have priests ? ok the two rune lords, may have "right" to be loyal to the others, if the band continues to move and then they can prove how honorable and proud their gods are but.... A priest of Lodril without any initiate or lay member ? with only a ridiculous charriot as shrine ? A priest of Aldrya without any garden ? just one or two plant pots ? What will decide the player of the Agimori shaman once they succeed to free the clan ? Will the player retire the shaman ? or play her only once per year, because the rest of the time she must manage spirit for her clan ? Or decide to leave the clan in good condition then continue to visit the world with her friends ? Note that I m not considering this group (Vinga, Humakt, Lodril, Aldrya, Agimori) is a bad group. Just that the roles and duty of priests (shaman included) described by the rules don't fit for a game where there are such a group of "free / open" adventurers. In the same way, the priest is for me well designed in the rule for a real priest occupation (manage a community of worshippers) the issue I see is like the history process of the generation, the rules fit well for hero who will decide to follow Argrath or another big leader (so with a community who can support their "carreer" objectives in anyway). But if you want to play a little band of independant "brothers", with no interests for politics as a group - or no strong loyalty to one faction if you prefer - it is a little bit harder Not a big issue of course, it is easy to "forget" a part of the duty . Or like me sometimes, considering that becoming a priest or a rune lord is not really important as you don't lose your spell as an initiate... it is so easy to refuel your RP. But maybe, in rqg 2040, it could be nice to offer a "career", "class", "occupation" for rune level of the three magic paths (Zzaburi, Shaman, "choosen by a god" holy people) and for each of them, define different sub classes (the priest as is who manages the temple is one subclass, but one or two others who have no temple to manage, a shaman "as is" who serves her community, but a shaman without community who serves something else - a great entity for example-, or why not a totally free and lone shaman ). Same magical powers and benefits, but different duties, toward different "target/leader", and different mundane benefit.
  13. In fact I don't see any evidence at all in your quote who is talking ? the "we" seems to demonstrate he is a companion of Oddi. Probably someone who trusted Oddi. Now what does he say ? Oddi's silence lasted longer. ==>if* he did not lie intentionaly, that's a fact. then he concludes that his sense of chaos had betrayed him. ==> if* he told what he think, that's not a fact but an interpretation. And a normal one if he trusted Oddi, that's the better interpretation of a storm bull behaviour. However, there are different options - Oddi failed to detect the chaos (his conclusion) - Oddi detected the chaos, but smart enough he decided to no attack it directly and to not share the information with others (maybe they were dumb enough -or fanatic enough- to charge the bat). - Oddi detected the chaos but he did not care because he was illuminate and had other priorities (note that "other priorities" doesn't mean he was a chaos supporter) * doubt is everywhere. What people say are not always what they think
  14. the point for me is that, if we have to "obey" the rules, a group of shaman, priests and rune lords should "retire". The major issue is the 90% time duty for the community. Of course there are exceptions like - cult with a time's duty is low (Issaries ...), - priests and rune lords dedicated to discovery new things (I have no issue with a LM adventuring priest for example, ..well there is a limit : the LM must find something, write something, etc... if the adventures benefits are only guilders that's not good) - priests and rune lords of a very little and wandering community (storm khan, humakt leader of a mercenary troop, etc...) In that case the community is the pcs group and some followers. - and another but very specific option, is there are all from the same community AND the campaign is the community management. So maybe a scenario is to visit a "dungeon" or to visit Prax, then have to fight for/against the craddle by opportunity. But these scenarios should be exception, and the majority should be in and around the community. Another option should be to "extend" god talkers but that's house rule (however I'm pretty sure the large majority of GMs who faces the case of a pc reaching the shaman or priest level doesn't change anything in their scenario management, so about every one houserules this issue) PC are not priests, or not shaman of a community as described in the rules, they don't obtain any mundane benefit from their communities. but don't have to manage a temple (aka they don't "waste 90% of their time") but for any reason (luck, devotion, deeds, ...) they have the otherworld benefits. They may be shaman (aka fetch) but outside any community, they may gain all the magical benefits of a priest (easy pow, easy replenishing). Same with a rune lord, not dedicated to a temple/community but getting their "orders" directly from their gods.
  15. imo yes why not ? the point (still imo ) of illumination is not to say that red = blue, but that's not because red is red that red is bad, and not because blue is blue that blue is good so an illuminate is abe to says this is chaos, this is law in the same manner than a non illuminate. The difference is what are their feelings, fears, etc.. once they have conclude. now this specific "power" this power may be considered as a skill. You don't lose a skill just because you see the world differently. Again, the point is what do you do when your skill tells you "hey there is chaos". I already read some material where you can sacrifice a skill for another one (magical/runic sacrifice of course) so maybe some schools of illumination will "remove" your skill (giving disturbing information, with your new knowledge you are not able anymore to detect and understand the signal) or ask you to sacrifice to some entity (but in this case, you are already illuminate, will any bully sacrifice a holy power if not ?) this power may be considered as a gift of your god, like any runic spell. But your god is not able to detect you are illuminate. So in this way, the gift is still yours. so for me, by default, you don't lose it. But in some way, you may decide or accept to lose it because your philosophy, now, tells you that you don't need it (or you need to forget it)
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