klecser Posted October 23, 2020 Share Posted October 23, 2020 (edited) Hey everyone, Check out my addition to the Miskatonic Repository! "Test Subjects" is a 25-page 1920s sandbox scenario that invites investigators to explore the Boston underground...and more. With original art from Kari Fears. The scenario is suitable as an introductory foray into the Mythos, but can also be used by experienced groups. What do you get? -Keeper advice and options, including how it might run differently as an introduction to a campaign or as a one-shot -Ready-to-print player-friendly handouts (including a handout designed to be customized to your group!) -Keeper aides to help run the scenario -Playtest notes -Weird Tech! Check it out! https://www.drivethrurpg.com/product/333222/Test-Subjects Edited July 16, 2021 by klecser 8 Quote Link to comment Share on other sites More sharing options...
klecser Posted October 25, 2020 Author Share Posted October 25, 2020 I have also posted a video on RPG Imaginings with a spoiler-free beginning and then a Keeper-targeted overview, if you are interested in learning more! 2 Quote Link to comment Share on other sites More sharing options...
TwiceBorn Posted October 27, 2020 Share Posted October 27, 2020 Congratulations! Looks great!!! I also appreciate the overview video. Well done! 1 Quote Link to comment Share on other sites More sharing options...
greger Posted October 27, 2020 Share Posted October 27, 2020 I am looking for a scenario to put my investigators through after finishing up "Edge of Darkness", and this looks very interesting. Two questions, though, Are the specified geographic locations important? Or can they be easily changed? And, is the time setting changable? Quote Link to comment Share on other sites More sharing options...
klecser Posted October 27, 2020 Author Share Posted October 27, 2020 (edited) 49 minutes ago, greger said: I am looking for a scenario to put my investigators through after finishing up "Edge of Darkness", and this looks very interesting. Two questions, though, Are the specified geographic locations important? Or can they be easily changed? And, is the time setting changable? Short answer: Yes and yes! Long answer: The geographical locations can be changed to really suit ANY location the Keeper is familiar with. The NPC descriptions are in-tune with the scenario setting, but these can be easily altered. I chose the locations that I did to just write about Locations I'd like to see in CoC. Other Keepers should certainly do that! Of course, photos in Handouts would not be relevant to new locations. The time setting is also changeable. It could be 1890s and not affect the history of the specific locations presented too much. Industry becomes pre-Prohibition industry, for example. It could also be Modern, as cell phone use wouldn't affect the nature of the scenario at all, other than speeding up the rapidity of getting some clues. And being underground in Modern would work very well, because without satellite signals underground, it just adds an added psychology of "modern frustration" to the experience. I'm all about flexibility for Keepers. Thanks for enquiring and I hope you enjoy it if you decide to purchase! Edited October 27, 2020 by klecser 1 Quote Link to comment Share on other sites More sharing options...
klecser Posted October 27, 2020 Author Share Posted October 27, 2020 (edited) @gregerI should note that certain buildings in certain locations weren't constructed until certain dates. So, if historical realism is important to you in 1890s, a Keeper would have to select a different Landmark for one location. If you're switching locations that wouldn't matter. In Modern, one Landmark featured in one location no longer exists. Edited October 27, 2020 by klecser Quote Link to comment Share on other sites More sharing options...
greger Posted October 27, 2020 Share Posted October 27, 2020 @klecser As I mentioned, I am playing through Edge of Darkness now, but I started it in spring of 1920, and I have moved and translated all of it to be set in Norway, where we live, so that all players and myself are in familiar territory. So I am considering different options to continue from there, when that is solved. And you said it can be good for beginners, and not very lethal, which are both qualities I like, at least for now. So this is definetively an interesting scenario now. 1 Quote Link to comment Share on other sites More sharing options...
klecser Posted November 7, 2020 Author Share Posted November 7, 2020 Shameless bump! 1 Quote Link to comment Share on other sites More sharing options...
greger Posted November 18, 2020 Share Posted November 18, 2020 (edited) So, ran this last night. We had fun. I had done some changes, and nothing happened as I anticipated. Don't want to spoil anything for anyone, but I can't seem to figure out if there is anyway to write hidden/spoiler-text, here. Edit: Wrote about it in its own thread (with some spoilers) https://basicroleplaying.org/topic/13171-i-ran-test-subjects-scenario-with-adaptions-spoilers/ Edited November 18, 2020 by greger Add link to separate thread. 1 Quote Link to comment Share on other sites More sharing options...
klecser Posted November 18, 2020 Author Share Posted November 18, 2020 Start a new thread with topic "Test Subjects Scenario - Spoilers!" ? I'd love to hear how different groups react. 1 Quote Link to comment Share on other sites More sharing options...
klecser Posted December 12, 2020 Author Share Posted December 12, 2020 This shameless bump is brought to you by me. 1 Quote Link to comment Share on other sites More sharing options...
klecser Posted March 4, 2021 Author Share Posted March 4, 2021 (edited) Test Subjects is currently on sale as part of DriveThruRPG's GM's Day Sale! For less than three bucks you can get a full-length scenario complete with Keeper aides to help you execute the consequences of Spoiler risky Gate travel! Wooooooooooooo! https://www.drivethrurpg.com/product/333222/Test-Subjects Edited March 4, 2021 by klecser Quote Link to comment Share on other sites More sharing options...
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