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Mythic Constantinopol City Quarter Generator for Mythras


hkokko

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Mythic Constantinopol City Quarter Generator for Mythras
A fellow Mythras fan asked me if it would be possible to create a city quarter generator based on Mythic Constantinople rules. 
Here is the first version - it can only do Constantinople and only poor city quarters. More will probably come later and I will most likely do a more sword and sorcery oriented version later on. 
The system is based on generating nodes. After generating a few nodes for a part of a city quarter you will draw the streets and alleys around them and then start sketching out the shape of the buildings. You can save the resulting files as .png files and then draw the needed roads, buildings around the nodes. 
 
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**Mythras City Quarter Map Generator  available now
**
I expanded the Mythras Constantinople generator to create city quarter maps in couple of additional ways.
The generator creates city quarter street map using Voronoi Tessellation. The maps could be suitable for many kinds of fantasy or even some medieval historical cities. It is using the rules from Mythic Constantinople city block generation and Mythras Core Rules temple creation rules. There is quite little that is rules specific so the maps could be usable by any rule system.
You have the options to create either Mythic Constantinople style maps or generic Fantasy Style maps.
For either you can get poor, middle class and upper class quarter maps down. Main differences will be the kind of structures, businesses, houses and their condition. The difference between Mythic Constantinople and Fantasy style cities are the religious institutions and affiliations of the quarters. You will also get sometimes special features, events and disasters for the quarter.
You will get a city street map with few houses and stores created. Other housing buildings and businesses probably would be similar.
You will also get a tabular picture giving more information for each created business, religious institution and housing building.
These are currently created using Plotly library and you can save them to your disk by using either screen capture or dragging the window big enough to show the entire map / table - you will get a menu on top of map or the table that gives you the opportunity to download it to disk. Currently there are technical limitations by the hosting provider that prevent me from offering direct map downloads.
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  • 3 months later...
Map of the Akakor Golden City of the High Folk in Monster Island
Here is a high level map of the Golden City of Akakor in Monster Island from my campaign in a Treemap format.  You can zoom the PDF. The route to Akakor can be hard to find. Here are two routes – the Ant Route and Tower Route. The Ant Route takes you thru a territory of Giant Ants and you might encounter an outpost of High Folk at the edges of the Ant territory. There is a secret passage thru the jungle to arrive to the main gate. Tower route means having access to flying beasts.  The Akakor and its buildings and inhabitants are explained more fully in the Monster Island book. The Central Valley is the entryway to the city blocks – it is the level 0. Each of the blocks is a vast area built into the mountain side with multiple levels most of them containing cloud forest and gardens. From each level there is a ramp up to the next one. Housing and slave quarter areas contain large number of buildings – many of them empty. Named buildings might be scattered among the other housing. Not all the named buildings are marked on the map.  📷Akakor top level map as PNG (.pdf) High Folk City Quarter Views can also be generated for smaller portions of each level by using the City Quarter Generator
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City Quarter Generator Visits Monster Island
 
City Quarter Generator at toolsfrompavis has now new option to generate High Folk City Quarters. It will create Lodges and Houses for the various Brotherhoods in the High Folk City and Chapters and Orders for the various Sorcery Orders. 
For the Brotherhoods and Orders it will generate the appropriate numbers and ranks of adepts, masters, apprentices etc. For the affiliations it also provides affiliations more appropriate for High Folk city. 
At the same time all non Mythic Constantinople events, features and disasters have been modified slightly to provide appropriate to them instead of only providing what MC had. 
There will be additional modifications later to still fine-tune the High Folk cities a bit.
 
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