cjbowser Posted February 18, 2010 Share Posted February 18, 2010 OK, since there seems to be some interest in historical supplements, I want to keep the momentum (and my interest ) going. What types of information do you consider essential for a historical supplement (let's just say sourcebook to keep things simple), regardless of era? What types of information do you consider essential for an Alternate Earthy historical supplement (myths/folklore/magic/etc. could be real, but in limited doses)? Thanks in advance. Quote Various RPGs I've worked on Link to comment Share on other sites More sharing options...
rust Posted February 18, 2010 Share Posted February 18, 2010 Just some first thoughts ... General Historical Background - timeline Current Situation - government and laws - economy and coinage - society and culture - powers and factions (political and religious) - ongoing conflicts Cultures - typical characters and skills - typical architecture and equipment ("technology") - everyday life (how do people live) - languages and typical names Creatures Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Atgxtg Posted February 18, 2010 Share Posted February 18, 2010 Adding to rust's wishlist: -typical adventures. (not necessarily full adventures for play, but some guidelines on the sort of things a GM should have the players doing). Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
Guest Vile Traveller Posted February 19, 2010 Share Posted February 19, 2010 Very important: Some information on how people lived! Social stuff like: 1. Typical houses for different levels of wealth, inns, fortifications. 2. Plans of a far, a village, a town, a city. 3. What do people eat, what do they wear, what do they do (work and entertainment). This kind of information is vital, especially if you're not talking about a medieval European setting (which most gamers may have some knowledge of). It helps players and GMs get their imagination off on the right track. Quote Link to comment Share on other sites More sharing options...
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