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Atgxtg

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Everything posted by Atgxtg

  1. Atgxtg

    Javelin - 1H Spear or Thrown?

    Except in RQ it ends up being superior to a strong bow, as javelins do more damage than bows to begin with, and an alt-alt even moreso. If an Alt-alt is more of an oversided arrow, maybe it should do lower base damage to begin with?
  2. Atgxtg

    Will it work with RQ III?

    I certainly should work with RQG. The question though is why do it? It already works fine with RQ3, what would be the advantages to converting it over to RQG? Most of the new bits in RQG are Glorantha specific, or backwards compatible to RQ3-saving the GM the effort of recalculating hit points, lowering armor values, combining skills all that for the NPCs in the prewritten scenarios. . Probably an overhaul. Most of the Furthark are not in in opposition to one another, and most have different meanings than their RQG counterparts. An overhaul could be done, but a GM would need to considered the pros and cons, and how much magic was going to be in the campaign. If a GM wanted to add personality traits and passions, they could port those over to RQ3 easy enough. I don't see much reason to adapt it to RQG. Now if/when the new RQV (RuneQuest Vikings) comes out, then it might be worth thew switch.
  3. Atgxtg

    The Limits of Magic

    Well the example from HW was someone in a jumping contrest. The flier won hands down, since they could fly higher and say in the air longer. Notg exactly the same. The jumper could only grab a leg when the Griffin was close, the flier could chase. So there are limits on one mechanically that don't apply to the other.
  4. Atgxtg

    The Limits of Magic

    Mostly because it would make magic redundant and pointless. If Magical Flight 2W2 and Jumping 2W2 both worked the same, then there is no advantage or reason to have Magical Flight. I think magic needs to work somewhat differently, just to justify it over another ability. The nice thing about Magical Flight is that it lets people do things they couldn't do just by jumping. Well, unless they are the Hulk.
  5. Atgxtg

    Best Rules for Comparing Successful Rolls

    No ones' told me. I've read the SRD, but what's so special about the skills & traits?
  6. Low/High fantasy doesn't matter so much as how much money and what type you have, and why it changes. If you are using a D&D type model with thousands and thousands of gold pieces, then where does it all go? You might be going from an economy where 1 gold coin won't get you a room at an inn to one where 1 gold coin can provide for you and your family for a year. If you are unsure as to what to use for money, you could invent some new metal that cam about during the catastrophe,or has been recently discovered.
  7. I agree. Harn is probably the best as far as economics goes. Nothing I've seen has been as detailed or as good. The basics aren't that complicated or that different from RQ3 or Pendragon either. The basic wage is 1d per day, but varies based on the job. Montly pay ends up being less than 1d/day due to Sundays and holidays. I can dig out my books, if it would help. One of the books, Harnplayer, has it down to 2 pages-really a page and a quarter. With one page for prices and the quarter for daily and monthly wages.
  8. If you are running a fantasy/medeival Erupoe you might not need many coins at all. Historically it was almost all barter.
  9. Well, what you need to figure out is how many lead coins does a take to feed and hose a person for a day. That should be about the 1d amount. Then you can multiply the other grades by some number (RQ3 used 4) to get the next grade.
  10. Actually it was silver pennies in RQ3. The d was my fault. I've just started up a Pendragon campaign and abbreviated with d by reflex. Although denarius does mean penny.
  11. Well the BGB doesn't use money per say. Character have a sort of wealth level that influences what they can afford to buy. RQ3 had an economic system that used coins though, and it seems close to what you got, although it has a few more tiers. Daily "Income" 1d: Menials, prisoners. slaves, beggars, drafted soldiers. 4d: Minor Crafter, Landed Peasants, NCOs, Peddlars, minor priests, ship captains. 16d Knights, Minor Nobility, merchants 64d Counts, Earls 250d/ Dukes, High Priests, Magic 100d Princes, Archpriests 4000d King 16,000d Emperor The values are multiplied by 7 for a week, 30 for a month, and 360 for a year. So you could work from this if you want.
  12. Atgxtg

    Will it work with RQ III?

    Yeah, and not skill bases either. Each skill get's it own formula. For example, Ride% = DEX+POW AceDashDog, are you going to run it under RQ3 and incorporate bits from Mythic Iceland, or run Mythic Iceland and incorporate bits from RQ3?
  13. Atgxtg

    Period

    So when she says the "Red Goddess is coming to visit"....
  14. Atgxtg

    Swords of Central Genertela

    Or the prophecies of Nostradamus. They all gibbity-gook until someone interprets their meaning, and there is nothing that proves that such an interpretation is the correct one. Or, to be fair to the believers, nothing that proves that it isn't. I think that depends on if such is considered a use of the Divination spell or not. In Glorantha if someone wants to ask their god about something, they just have to sacrifice for the Divination spell and cast it. The Gods might not know the future, but they can probably make some shrew guesses about the near future. Speaking which, if there is a way to foretell the future in Glorantha , just what sort of magic is that, and what power enforces it? Is there a way for people to question Time? Is there a Time Rune? A cult of Time?
  15. Atgxtg

    Will it work with RQ III?

    Yeah, it should work okay. You might have to adjust the magic a bit, and maybe go over the prewritten scenarios and look for any obstacles such as resistance scores, and covert them to Mythras game mechanics. But most of it you can convert on the fly.
  16. Does anyone know if there were prices listed anywhere for buying a ship in KAP? It seems quite likely that the PK in my game could shortly find themselves owning a Saxon longship, which as knights they will have little use for and probably want to sell it, and was wondering what it should be worth.
  17. Atgxtg

    Price for ships?

    Possibly. I'm not quite sure it they would want to give it to a foreign lord that they have never met before. Although, considering the mission they will be on (going to Brittany to convince their King to become King of Britain) a gift of a ship would have a certain flair to it. Thanks, I though there was a price table somewhere, I was looking in Land of the Giants.
  18. Atgxtg

    Sureshot? Headshot!

    No, but you probably get the correct answers to equations like x=10-(-5), y=3+2x2 or even=STR+DEX/2.
  19. Atgxtg

    Swords of Central Genertela

    Some probably did. Even in out modern high tech enlighten age there are people who pay good money to fortune tellers (and just take a look a chiropractors) .I think it's a case of wanting some sort of reassurance that there is some sort of higher power looking over them, combined with a sort of Placebo effect. That is people think they are going to win a battle, so they act more confident and do win the battle. Yes, although I wonder how many of those omens might have been retconned, after the failure. Monday someone finds a dead pigeon in the water tank, a bad omen. Tuesday the master of the house dies. Wednesday the soothsay reminds everyone about the pigeon and says, "I told you so."
  20. Atgxtg

    Sureshot? Headshot!

    But if it did allow you to shoot around corners it would certainly keep the spell useful to characters with high skill. Need to get a shot at someone who has cover behind an arrow loop. No problem.
  21. Atgxtg

    Sureshot? Headshot!

    What if the spell ignored penalties to the attack? So it would be 95%, bu it would always be 95%, ignoring things like crosswinds, partial cover, poor lighting, etc. That would make it similar to that magic spear that was in the old Griffin Mountain that would always hit (but break if it was forced to hit an impossible shot).
  22. Atgxtg

    Best Rules for Comparing Successful Rolls

    Yes, without the low roll for specials, etc. it works very well.
  23. Atgxtg

    Extended Contest: use or not to use?

    Ooh, I think I like that better than the RAW. So anything under one keyword can help to augment that keyword, assuming that it can logically apply the the situation. So a Warrior who has "archery" as a breakout skill could use it to augment his ability to shoot a bow, but he couldn't do the same with his "guard duty" breakout?
  24. Atgxtg

    Bladesharp

    I think paranoia is going a bit too far. They are restrictions and something that needs to be looked at tactically. It does it you don't want to have runaway escalation. Yes, but if every powerful item that the PCs run across is something that they cannot use, you lose verisimilitude. And frankly, you don't need such powerful items, and if you have them they should be fairly rare. Otherwise they become standard items, not powerful ones. If everybody has a +3 sword then +3 swords are the norm. If everybody else has a +3 sword then that's a problem with the GM. About the same number who toss that maul away, none. But I'm sure all those Wind Lord will find a way to get somethin gout of that maul, Perhaps give it to an ally or trade or sell it.
  25. Atgxtg

    Bladesharp

    LOL! I think I might have posted the first, or at least one of few posts about stacking in RQ. Generally it's a non-issue in RQ, and more a D&D thing. My concern though is that the Bladesharp can't be stacked by RAW, so I don't think it should stack with a "sword is enchanted with a Bladesharp N permanent effect." Now if the sword had some other thing on it that gave it its pluses it would be two different effect, and I'd be okay with. Although casting Bladesharp on, say, Exacalibur, seems a little greedy. Umm, no, I think that just makes things worse. First off the opposition would have to have another, similar sword. It could end up in the PCs possession, thereby giving them two such swords. The GM would then have to give the opposition two such sword to balance, and the PCs could end up with four, magic sword. That can easily lead to rampant escalation. I think there are better ways to deal with things, f indeed they need to be dealt with.
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