Greville Posted September 12, 2023 Share Posted September 12, 2023 I haven't used it to run a game yet, but I've made up a bunch of characters, and I really like this module so far. Using the built in item system to create skills etc made character creation easy. I just stuck them all in coloured folders to help with grouping. The instructions are straight forward, the rolls look like they're handled well and the rest is up to the GM and the players. There was only one 'gotcha' for me, and this could be operator error, I had trouble fixing mistakes I made during character creation if I dragged the wrong skill of advantage onto their sheet. I also couldn't rename skills once they were on the sheet. I had made some generic art, language, and science skills thinking I could rename them once they were on the sheet. The way around this is to set up your generic skills, duplicate and rename them in the item list as needed and then copy the desired skills to the sheet. This is a fantastic piece of work and already has all that I'd need to run a game. Thank you for all your hard work. Are there any specific modules you'd recommend as a good fit? I found one that lets you have a whiteboard in your journals. Quote The sacred sentence of science: "I might be wrong: let's find out." - David Brin My Blog: http://grevsspace.wordpress.com/ Link to comment Share on other sites More sharing options...
Dangermouse Posted September 12, 2023 Author Share Posted September 12, 2023 Thanks for the feedback @Greville On the skills front - if you right click on a skill on the character sheet you should get a context menu with edit and delete options. Let me know if you're not seeing those. You've set your skills etc up exactly the same as I've done on my own version of ROL (great minds). The only module I'm currently using is Dice So Nice, but I will put GM Screen back on at some point now that it's been updated. I don't use a whiteboard but there's been an interesting thread over on the Foundry Discord Chaosium subchannel about this and options to do something like that. 1 Quote Link to comment Share on other sites More sharing options...
Greville Posted September 12, 2023 Share Posted September 12, 2023 Thanks, that worked perfectly this time. I had been opening the skills and the changes wouldn't stick, but now they are. Generically named skills here: Perfectly renamed on the sheet: It works fine. I even closed and reopened Foundry several times and the changes have remained. Again really loving this implementation of Rivers of London it has everything I need. The kind of modules I'm going to try out: Monks Action HUD (and others like it) to give the players an easily accessibly skill menu. Shopkeeper mods, I plan on creating a number of weird and wonderful recurring locations for the players to visit (I haven't had good luck with these outside of DND so not holding my breath). Maybe some better drawing tools for whipping up quick diagrams. Quote The sacred sentence of science: "I might be wrong: let's find out." - David Brin My Blog: http://grevsspace.wordpress.com/ Link to comment Share on other sites More sharing options...
Dangermouse Posted September 13, 2023 Author Share Posted September 13, 2023 (edited) 19 hours ago, Greville said: Thanks, that worked perfectly this time. I had been opening the skills and the changes wouldn't stick, but now they are. Generically named skills here: Perfectly renamed on the sheet: It works fine. I even closed and reopened Foundry several times and the changes have remained. Again really loving this implementation of Rivers of London it has everything I need. The kind of modules I'm going to try out: Monks Action HUD (and others like it) to give the players an easily accessibly skill menu. Shopkeeper mods, I plan on creating a number of weird and wonderful recurring locations for the players to visit (I haven't had good luck with these outside of DND so not holding my breath). Maybe some better drawing tools for whipping up quick diagrams. On the changes not sticking - if you'd been editing them in the "items" section (next to actors) then the changes are made to the game item. When you've dragged an item on to a character sheet then a local copy is stored in the actor. Makes changes to the local and master copies don't change the other version. I used Dungeon Alchemist for maps and locations (very easy import to Foundry) and Inkscape for diagrams. After that it's Photoshop for other stuff Edited September 13, 2023 by Dangermouse 1 Quote Link to comment Share on other sites More sharing options...
Sunspoticus Posted December 5, 2023 Share Posted December 5, 2023 Straightforward and functional.. Took us some tweaking to figure it out, but now I got all the game data built out and the first 3 characters freshly minted in this screenie: Good stuff! 1 Quote Link to comment Share on other sites More sharing options...
Dangermouse Posted December 15, 2023 Author Share Posted December 15, 2023 Thank you @Sunspoticus. It's good to know it's being used. This was the first system I created in Foundry so I've learned some extra bits since then. What took a bit to figure out/what did you need to tweak? If there are improvements I can make, or expand on instructions then please let me know. Quote Link to comment Share on other sites More sharing options...
Sunspoticus Posted December 15, 2023 Share Posted December 15, 2023 The different table modes threw us for a loop. Once we got past that, it was smooth sailing.. Took me some time to build out all the game data, but I have everything on the table from the rulebook now.... ONWARD! 2 Quote Link to comment Share on other sites More sharing options...
Dangermouse Posted December 16, 2023 Author Share Posted December 16, 2023 16 hours ago, Sunspoticus said: The different table modes threw us for a loop. Once we got past that, it was smooth sailing.. Took me some time to build out all the game data, but I have everything on the table from the rulebook now.... ONWARD! Differrent table modes - is that the GM Tools or something else? If there's something that needs more explanation or work then happy to update things. I'm conscious I havent done much to update the implementation in quite some time. I'm glad the rest was plain sailing 🙂 Quote Link to comment Share on other sites More sharing options...
Carlosjms Posted January 8 Share Posted January 8 Hey, how are u guys doing? I was taking a look at the system you created, @Dangermouse, and congrats, mate! Such incredible work and effort you've put in here. It's nice to see how much you've gone through to do this whole thing! Just a quick question. I dunno if it's a bug due to an update or anything, but I can't change the characteristics values. Do you have any ideas on what that problem might be? Quote Link to comment Share on other sites More sharing options...
Sunspoticus Posted January 8 Share Posted January 8 See? you should work on clearly indicating you have to switch "modes" so people can edit sheet values. Its unclear. Quote Link to comment Share on other sites More sharing options...
Dangermouse Posted January 8 Author Share Posted January 8 (edited) 18 hours ago, Carlosjms said: Hey, how are u guys doing? I was taking a look at the system you created, @Dangermouse, and congrats, mate! Such incredible work and effort you've put in here. It's nice to see how much you've gone through to do this whole thing! Just a quick question. I dunno if it's a bug due to an update or anything, but I can't change the characteristics values. Do you have any ideas on what that problem might be? Go the GM Tools (bottom of the scene tools on the left) and turn on character creation mode - that should let you edit stats (though I can see if you do go over the stats total the format goes a bit funny - will add that to my "to-do" list along with updating instructions. Edited January 8 by Dangermouse 1 Quote Link to comment Share on other sites More sharing options...
Dangermouse Posted January 9 Author Share Posted January 9 Folks, I’m going to do some updates to the Foundry implementation to for instructions and the format mentioned above. Now is the time to ask for new features (please don’t ask for packs of weapons, spells etc - if it’s not on the character sheet I can’t add that sort of content). cheers Quote Link to comment Share on other sites More sharing options...
Dangermouse Posted January 11 Author Share Posted January 11 V11 of Foundry implementation of Rivers has been released. Compatible with Foundry V11-release 315. A couple of minor presentational tweaks (tooltip over "Characteristic" to mention Character Creation mode, a note at the bottom of the Development Tab, some additional instructions calling these out, and a change to the format when Characterstics exceed the game total). 2 Quote Link to comment Share on other sites More sharing options...
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