Dangermouse Posted February 24 Report Share Posted February 24 (edited) Well I am pleased to announce the initial release of my fan made implementation of Rivers of London for Foundry VTT - you can get the code over here : https://github.com/Genii-Locorum/Rivers-of-LondonThis is an unofficial release - so in no way supported or endorsed by Chaosium.The software does not have any skills, spells, equipment in it - you will need to build those yourself (so make sure you have your rule book handy) - but it does have the functionality to create them and play the game.If you have any questions, want advice etc, then please do shout and I'll try and answer them. Or I'm happy to arrange some demo's.And any feedback on the implementation (requests for future development) is welcome. Have a great weekend. PS I hope this explains why I've been asking lots of questions Edited February 26 by Dangermouse 3 1 2 Quote Link to comment Share on other sites More sharing options...
K.J. Posted February 24 Report Share Posted February 24 I looking forward to checking this out! Thanks for all your hard work 🏆 2 Quote Link to comment Share on other sites More sharing options...
Dangermouse Posted February 24 Author Report Share Posted February 24 It's been 3 months to the day since I started this with the character sheet image on a Chaosium blog. I've learned (some) Javascript, HTML and CSS along the way and many many ways of how not to do somethings. I hope it's helpful. 3 Quote Link to comment Share on other sites More sharing options...
jp1885 Posted February 24 Report Share Posted February 24 I can attest that Dangermouse has done a cracking job at this. Bravo sir! 2 Quote Link to comment Share on other sites More sharing options...
Dangermouse Posted February 25 Author Report Share Posted February 25 And the system is now available internally via Foundry - woohoo. 4 Quote Link to comment Share on other sites More sharing options...
Dangermouse Posted March 3 Author Report Share Posted March 3 Version 0.1.4 released - some more bug fixes and removing superfluous data from chat messages to reduce the messages.db file size. Things I am thinking of to work on next but in no particular order: 1) Opposed rolls 2) Removing a lot of the roll data from the template (html) files are deriving them from the skills, spells etc directly with a view to making macro hotbars work If there are any feature requests (or bugs) you want looking at please shout 2 Quote Link to comment Share on other sites More sharing options...
Numtini Posted March 8 Report Share Posted March 8 This looks fantastic. Question: is there a reason not to have the skills included? Quote Link to comment Share on other sites More sharing options...
Dangermouse Posted March 9 Author Report Share Posted March 9 (edited) Hi Numtini. This was a tricky one and this is the approach I've taken. This is Chaosium' s game and so taking some core stuff from the rules isn't something I want to do. I want RoL to succeed (I'm rubbish at writing scenarios so want the game to do well and then see more products). Therefore I don't want to release an implementation that would mean people don't need to buy the game - but I balanced that with wanting to make it easy to run a game and get people enthused. So I've avoided adding spells, advantages, skills equipment etc but appreciate that things like bonus dice, stats etc are built in. I did take a steer from the Call of Cthulhu Foundry implementation which didn't include skills etc on the basis that I hoped that if Chaosium were ok with that approach there they would be ok with me following the same tack. Now Chaosium haven't approved or endorsed this and VTTs are outside the Fan Material Policy. At the end of the day if Chaosium are unhappy with the implementation I will change or remove it as they want - as I say I want to support the game not undermine it. So I've taken a very conservative/risk adverse approach - but I get that it makes the users life a little trickier (I spent a Christmas break setting up the Call of Cthulhu stuff for my game but I may have gone a bit overboard). If the set up of skills, spells etc isn't intuitive in the Foundry implementation please let me know and I'll happily talk you through things (if that would help). Sorry - that was a bit of a ramble but just trying to set the scene. Cheers Simon Edited March 16 by Dangermouse 1 Quote Link to comment Share on other sites More sharing options...
Numtini Posted March 12 Report Share Posted March 12 On 3/9/2023 at 12:31 PM, Dangermouse said: This was a tricky one and this is the approach I've taken. This is Chaosium' s game and so taking some core stuff from the rules isn't something I want to do. I want RoL to succeed (I'm rubbish at writing scenarios so wont the game to do well and then see more products). Therefore I don't want to release an implementation that would mean people don't need to buy the game - but I balanced that with wanting to make it easy to run a game and get people enthused. Ok. I'm new to Foundry, but there's never been an issue with character sheets on roll20 at least to my knowledge. Quote Link to comment Share on other sites More sharing options...
Dangermouse Posted March 13 Author Report Share Posted March 13 I'm being cautious - overly cautious perhaps 🙂 Quote Link to comment Share on other sites More sharing options...
g33k Posted March 13 Report Share Posted March 13 3 hours ago, Dangermouse said: I'm being cautious - overly cautious perhaps 🙂 Following the lead set by the CoC sheet seems sensible! (one notion -- did you reach out to the developer of that sheet?) Quote Link to comment Share on other sites More sharing options...
Numtini Posted March 13 Report Share Posted March 13 There's people on this board who could end the suspense on the skills 🙂 Quote Link to comment Share on other sites More sharing options...
Dangermouse Posted March 16 Author Report Share Posted March 16 I've been having a think about what @g33k and @Numtini have said - and I will look at including the skills (just names and the internal configuration) for those skills that appear on the character sheet PDF file (i.e. common and weapon skills). Yes, it's not everything a GM may want, but it's also (hopefully) me not crossing a line over the rule book. I will also look at adding examples of advantages, spells etc - but not anything from the rule books that isnt on the character sheet. Hopefully a compromise position 1 1 Quote Link to comment Share on other sites More sharing options...
Dangermouse Posted March 20 Author Report Share Posted March 20 (edited) V0.1.5 of Foundry VTT implementation released including the named skills (no descriptions) that appear on the character sheet and a few generic examples of advantages, equipment etc. Also included some "how to" instructions that may help. Edited March 20 by Dangermouse 2 Quote Link to comment Share on other sites More sharing options...
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