Sir Argo Posted February 21, 2011 Report Share Posted February 21, 2011 (edited) The super power Flight doesn't say anything about turn radius. It seems unrealistic to assume that my character can be flying at 85mph (as stated under the power description) and suddenly do a 90° (or even 180°) turn. This really isn't possible while running either, so maybe they just figure that's too detailed for game play. If not... how should it be handled? Other question regarding flight? Does flight have visible power effects? In the comic books, sometimes this is yes (Human Torch) and sometimes no (Super Man). Also, can I get clarification on the BRP rules regarding fighting while flying (page 212). It makes three statements. First, it says your combat skills are limited to your Fly skill. Next, it says to make a Fly skill roll. Success means your skill is not limited, while--third--a failure means all rolls are difficult. Well, those last two seem to contradict the first. Use the following example: Joe has a Fly skill of 40% and has Medium Pistol at 50%. He tries to Fly and shoot at the same time. What is his chance to hit if he succeeds a Fly skill roll, vs. what is his chance to hit if he fails the roll? If I actually apply all three rules, then his chance to hit would be 50% if he succeeded his Fly roll (skill unimpaired), and only 20% if he failed (skill limited to Fly, and difficult). Thanks in advance, Darren Edited February 21, 2011 by Sir Argo Quote Link to comment Share on other sites More sharing options...
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