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pansophy last won the day on June 3 2017

pansophy had the most liked content!

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  • RPG Biography
    DSA - a german Fantasy RPG, started 1985, played until 1993
    2300AD - my first Sci-Fi RPG. Played it a long time
    CoC - the old times classic game. Love the German books, collect them
    EarthAD - PI Games, a nice rules light game. Played it until I found BRP
    Savage Worlds Shaintar - Fantasy Setting, only played a few sessions
    Savage Worlds Necropolis - had quite fun with this, but felt it is a Table Top Battle Game, not an RGP

    Did the BRP conversion rules for 2300AD as this seems my rules system I will settle with. :) Finally found it, my EABA.
  • Current games
    Revolution D100: 'Derelict Earth', 'Dresden Files', 'Airship Daedalus'
    Former: BRP, Aftermath Setting, Darwins World Setting, Earth AD
  • Location
    Sunshine Coast, Australia
  • Blurb
    Revolutionary Thinker, Conspiracy Theorist, Believer in advanced Ancient Civilisations, maybe Aliens. Supporter of alternative thinking.

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  1. Armour is basically just that. It protects you from some source of damage. You can add different Might damage sources. If you want to add extra features, I would use Stunts to simulate these technologies.
  2. BTW: I use different d6 for Might Damage. Usually I use numbered d6, but for Might I use pips on d6'es. That way it is easy to destinguish the weapon damage from might damage. On a narrative level it is fun to explain how the damage comes together and with the different dice it is easy to visualise it Anyways, just a bit of chit chat along the way ...
  3. You know, the amount of dice rolled for Might is actually really frightening for players, once you have used the Mighty Blow Damage Effect as a GM. Players will never ever underestimate the size of a creature thereafter ... And the best thing: if using the effect, you do not roll the dice for Might at all ...
  4. BTW: a list of all Traits in the book categorised by Skill would be a helpful resource for the GM during play. Please include the Power Traits of the mail rule book, too. Just yesterday I found myself looking up Traits in the rule book many times, which was irritating. Oh, and is there a Trait like 'Library use' or 'Research' ? If not, would that be a Knowledge Trait? Cheers! Rob
  5. What prevents you from having both entries as a Trait? Separately as you need them ... You would do the same for Weapons anyway...
  6. As long as the picture matches the character, I am OK with the Hit Location optional add on. As soon as it would represent a generic silhouette, I would omit the image and make it a table instead. Depending on if the silhouette matches the setting, it might be OK, too. What I do not want to see is a human silhouette representing a sci-fi robot or alien. Or a skeleton warrior with a sword and shield for a horror skeleton. That would disrupt the mood. Saying that, the last part is only possible for setting books, though.
  7. To be honest I don't mind rolling 5d2. IMHO it shows how Strength affects weapon damage, up to the point where the weapon itself becomes irrelevant. Can you exchange the dice from 5d2 to something else? Sure, simply use 1d6+4. Same minimum and maximum value. I guess the key concept behind rd100 is to get rid of all these +X values. IMHO this makes it easier at the table to SEE the damage done and distribute it along armour, toughness and show the remaining damage at the gaming table. My players are especially bad at remembering these +X bonuses, so they are happy the way rd100 works currently.
  8. Actually, I struggle with character creation. The Traits for Powers should be listed in the Skills Section, underneath the skill it is meant to be used. Even if it is just an example, but it would clear things up. Also, the Manipulation stunts should be in there. What about the Weapon Stunts? I would love to see them in there. Having them all in one place would speed up finding them during game play and creates less clutter in the Powers and Combat sections.
  9. Good question. I can remember I struggled a bit while reading it at first, but I'm not sure if that is due to wording or just me getting the concept straight. I remember writing down a few terms, e.g. what is meant by Opposition and what does Roll for Effect mean. Overall a short list of 'technical terms' would help to clear things up in the beginning. The examples are good and very helpful. As a side note, it helped me to just read the book the first time and ignore all side bars. Then, later, I looked up the side bars to see what I missed. That way it was more fluent to read and my thoughts were not distracted by additional information. Does it need a rewrite? Maybe, but concentrate on the other chapters first.
  10. This is awesome news, indeed! I will be on board for the Kickstarter, so expect some content to be shipped to Australia again!
  11. Ha! Thanks, Paolo, I totally overlooked the Bestiary Section! I had a look at different other D100 sources, but not Shade Lands - probably because I did not print it ... Which is now on my List. 😁
  12. I'm planning a new adventure - and was wondering if anybody has any stats for giant spiders, ants, wasps, scorpions or such. Maybe even different sizes? A boy can dream ...
  13. Hi Paolo, thanks for clearing that up. At least I now know I understood the rules right. 😁 Sorry for taking up your time you probably could use on one of your other started projects, but this really helps.
  14. Hello Forum, I need a bit of help. Just yesterday I looked at the Armour Creation rules (p.158) and I can follow all the examples until I hit page 162. These are the issues I have with the examples: 1) the text for the helmet does not seem to match the example. The Plating seems to cover all slots of 5+. Then there is a Visor added at a slot 4. 2) why does the Plating for the Head have 5/0+ and 8/5+ ? From what I see it should be 5/0+ and 8/4+. But then the text at the bottom left reads: Head: 5/0+, 8/0+ 2a) if that is because of the added Plating Joints, why even bother covering the slots 5, 6, 7 & 8 with Plating, and not instead add the Plating Joints in slot 8? It would have the same mechanical effect (8/0+) and would not cost as much. 2b) the slot 0 for the Head Padding layer should be 'Mail Joints', not just 'Mail', as Padding starts at slot 1 - and slot 0 can only be covered by Joints. 3) Arms and Legs: the Total values for the Armour/Covering ratings are wrong. They should be as in the text on the left: Arms: 1/0+, 5/2+ & Legs: 1/0+, 5/3+ My biggest issue is this: a Plate armour for the Body. This could be true, if the Head example on page 162 is correct: Layer 0 1 2 3 4 5 6 7 8 9 Total Padding --- --- --- --- --- --- --- --- --- --- --- Plating n/a n/a --- --- --- --- --- --- Plate Iron 8/0+ Joint Plate But I suppose the example for the Head should be more along this: Layer 0 1 2 3 4 5 6 7 8 9 Total Padding (Mail (Mail) (Mail) (Mail) (Mail) (Mail) (Mail) (Mail) (Mail) (Mail) 5/0+ Joint) Plating Plate Plate Plate Iron Iron Iron Iron Iron Iron Iron 8/0+ Joint Joint Joint Plate Plate Plate Plate Plate Plate Plate Am I correct - or am I not getting something?
  15. The map for the combat tracker is public domain The cards would be without the fighter images Alternatively, maybe Paolo could make his cards available as PDFs via Drive-thru - personally I would like that better, as it adds an other official product to the game.
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