trechriron Posted April 12, 2023 Share Posted April 12, 2023 (edited) I'm confused on the interrelationship between these two things and how to break down specialties for combat skills. Looking at the weapons tables, there is a skill listed for each that seems to correspond to a Weapon Class listed on pg. 169. However, artillery weapons (pg. 180) don't list the separate Weapon Classes and instead list the general skill. Is the intent that there should be a skill specialty that corresponds to each Weapon Class? Should artillery weapons have a Weapon Class listed? Is Flamethrower a Heavy Weapon? Seems like a good skill for it. I believe Launcher and Missile could go under Heavy Weapon as well? Suggestions: In the specialties section of each of these skills, list the available weapon classes in a sentence. Example for Firearms; Pistol, Revolver, Rifle, Shotgun, and Submachine Gun Fix the artillery weapons to list the weapon class instead of the generic skill. Change the skill column to WC = Weapon Class. Combine all Weapon Classes under that same heading to include artillery weapons. Here is what I've gathered are the Specialties = Weapon Class for each governing skill. Would love to have some input here on correctness. 😄 (Updated List based on some assumptions...) Spoiler Artillery Cannon Launcher Mounted Gun Siege Engine Missile Turret Brawling Brawl Hand Demolitions Explosive Energy Weapon Pistol, Energy Rifle, Energy Firearm Pistol Revolver Rifle Shotgun Submachine Gun Heavy Weapon Launcher Machine Gun Missile Mounted Gun Other Melee Weapon Axe Club Dagger Flail Hammer Improvised Mace Other Polearm Spear Staff Sword Missile Weapon Bow Crossbow Missile Other Throwing Grenade Edited April 12, 2023 by trechriron Clarified list, put under spoiler Quote Trentin C Bergeron Bard, Creative, & RPG Enthusiast Link to comment Share on other sites More sharing options...
Mugen Posted April 13, 2023 Share Posted April 13, 2023 I don't think you need 3 different skills for Energy Weapons, Firearms and Missile Weapons, just like you have only one Melee Weapons skill. In my view, the difference is purely technological. For instance, would you put a lightsaber under a different skill ? I also see no Shields, and no difference between 1 handed and 2 handed weapons. Do you intend to keep a separate Shield skill in your list, and let a character with a Sword specialty to be equally efficient with a short sword and a claymore ? I know those are tricky questions... Quote Link to comment Share on other sites More sharing options...
trechriron Posted April 13, 2023 Author Share Posted April 13, 2023 The bolded items in the spoiler list above are the actual BRP skills. Each of the items listed under that are what I believe are the corresponding Weapon Class; as listed on page 169 (Heavy, Missile, Melee weapons) and page 180 (Artillery weapons). Based on my reading, any skill with (varies) after it requires specialization, essentially making them separate skills. It says in the weapon skills that specialization is based on Weapon Class. I made a few assumptions in the list above; Certain weapon classes belong natively to other skills besides weapon skills. See Brawling, Demolitions, and Throwing. Each weapon lists a skill in the skill column. These are the specialties required for that weapon based on Weapon Class. Artillery weapons only list Heavy Weapons (broad skill), Artillery (broad skill), and Demolitions (broad skill). This seems to be contrary to how other weapons listed specialties based on Weapon Class. I want to know; What assumptions are correct? Which ones are not? Are the Artillery listings incorrect? Is my list correct from the designer's point of view? Is this list what other players/GMs see as correct? I made some suggestions above that I believe would make this all clearer (IF my assumptions are somewhat accurate... :D) Quote Trentin C Bergeron Bard, Creative, & RPG Enthusiast Link to comment Share on other sites More sharing options...
trechriron Posted April 14, 2023 Author Share Posted April 14, 2023 I'm going to push ahead with these as both a) my house rules and b) a suggestion for a future update to BRP:UGE; 😄 https://docs.google.com/document/d/1OFnySmefnf8U96a0ilqLH9eGwFi6WWaI_QPJ-xj0hds/edit?usp=sharing Quote Trentin C Bergeron Bard, Creative, & RPG Enthusiast Link to comment Share on other sites More sharing options...
pansophy Posted April 15, 2023 Share Posted April 15, 2023 Hey Trentin, The Artillery Skills listed in the book got me confused years ago. I think the intention was to simply list the Skill in that table as 'Artillery' as there is (as mentioned in that section) some overlap with 'Heavy Weapons'. If you want to really stick to the way they use Skills in the Firearms section, you should look at the 'Artillery Weapon Classes' on page 179 - those are the 'real' Skill specialisations and also list the weapons they apply to. Looking at my 'annotated' version of the old BRP book, this is what I came up with. Hope it helps! 1 Quote My Uploads - BRP and new: Revolution D100 Link to comment Share on other sites More sharing options...
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