Jump to content

Aerial Combat Rules.

Recommended Posts

I am working on an idea for a game based on WW1 aerial combat....aka...lotsa dogfighting. There will be zeppelin attacks, tanks blitzing across the desert, strafing runs on enemy trains, desert spy intrigue taking place in a neutral holy oasis city etc.

I have kinda worked out a ruleset...not being able to find any real air combat rules down this or any vein in the Big Gold Brick.

Anyway, have any of you developed any rules dealing with aerial combat??

I will post what I have come up with thusfar. Later at least (left them at work actually)

The concept is basically something down the line of the old anime show...Area 88

It takes place in an alternate history universe where WW1 never really ended, other than in a stalemate and the various powers have exported the war to other countries.

The PC's will be air aces with or without WW1 experience. The setting will be in a ficticious arabian-ish country with various different terrains...desert for the most part.

One of the big concerns for the characters will be upkeep of their plane, they are true mercenaries paid by the mission and by bounties for bringing down targets.

Anyway...I'm interested to hear how folks have dealt with brp aerial combat.

Edited by Fallingtower
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...