rust Posted October 21, 2011 Posted October 21, 2011 The most dangerous element in the pseudo-historical West African setting I am currently working on should normally be the various tropical diseases, for example malaria, sleeping sickness and dysentery (which actually killed most of the region's explorers and colonists). Before I begin to translate the real world diseases into game mechanics I would like to ask whether this has perhaps already been done by some- one else, since I would prefer to avoid to reinvent the wheel. I am aware of Richard Gazley's very good "Diseases for RuneQuest", and I intend to use it as the "model" for my setting's diseases, but it does not cover for example malaria and sleeping sickness. So, if you are aware of any already designed game mechanics for these or other tropical diseases, please let me know - thank you. Quote "Mind like parachute, function only when open." (Charlie Chan)
rust Posted October 21, 2011 Author Posted October 21, 2011 (edited) Looking at my notes, I just realized that there could be an easier, although less realistic way to treat tropical diseases. This would require only the probability of infection (modified by the character's precautions), the duration of the incubation pe- riod, the duration of the actual disease, and the probability of a lethal outcome. The character would roll for his probability to be infected, per- haps once per month or more often in dangerous terrain like a swamp. After the incubation period, determined randomly accor- ding to the specific disease (e.g. 10 to 14 days for Malaria Tro- pica), the disease would set in and incapacitate the character for its again randomly determined duration. Finally the charac- ter would roll for survival, with modifiers depending on the dis- ease, his constitution and the medical treatment he received. This is, if there is a chance of survival, some diseases like slee- ping disease had a lethality of 100 % during the period ... but in most cases the character could not know without a doctor's diagnosis which disease he has, the symptoms of many disea- ses were almost identical (high fever, etc.). There would be no such things as daily CON rolls, and also no temporary reductions of characteristics, the disease would put the character out of business while it lasts, and afterwards he would be considered fully recovered - or dead. Well, do you think that this approach makes sense and could work ? Thank you. Edited October 21, 2011 by rust Quote "Mind like parachute, function only when open." (Charlie Chan)
Conrad Posted October 22, 2011 Posted October 22, 2011 The Black Seal #3 has an excellent two page spread on the BRP effects of many diseases encountered in the tropics, in a hilarious article, A Road Less Travelled, by Johnathan Turner. Quote http://www.basicrps.com/core/BRP_quick_start.pdf A sense of humour and an imagination go a long way in roleplaying.
rust Posted October 22, 2011 Author Posted October 22, 2011 (edited) Thank you very much. It seems that DTRPG has the PDF of Black Seal 3, I will download it today. Edit.: A most useful article indeed, it saves me quite a lot of research time and effort. Edited October 22, 2011 by rust Quote "Mind like parachute, function only when open." (Charlie Chan)
Conrad Posted October 22, 2011 Posted October 22, 2011 (edited) Thank you very much. Pleased to be of service to you Rust. Edited January 14, 2012 by Conrad Quote http://www.basicrps.com/core/BRP_quick_start.pdf A sense of humour and an imagination go a long way in roleplaying.
soltakss Posted October 23, 2011 Posted October 23, 2011 Merrie England has Cholera and malaria - I have PMed you the relevant info. Note that I have no medical background, so this is as accurate as the Internet and Wikipedia ... Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here.
rust Posted October 23, 2011 Author Posted October 23, 2011 Thank you very much. Quote "Mind like parachute, function only when open." (Charlie Chan)
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