hix Posted March 17, 2024 Posted March 17, 2024 (edited) When a club DJ witnesses a mob hit, he decides to testify. The mob puts a price on his head, and he turns to group of skilled mercenaries to extract him from a Vegas penthouse and get him out of town alive. FBI agents and assassins race to the Strip to claim the prize, can your team get there first? Set in the real world and the current day. Grab the vibe of the action comedies of the 1990s and 2000s and let loose a hail of bullets on competing crews, characterized by Soft Spots, Special Abilities, and Weaknesses. Edited March 18, 2024 by hix 7 Quote
hix Posted March 26, 2024 Author Posted March 26, 2024 https://preview.drivethrurpg.com/en/product/475139/Smoke-and-Aces-BRP-Edition PDF is up on drivethru. Get ready for a good old shoot em up. 2 Quote
SJB Posted March 27, 2024 Posted March 27, 2024 Bought on a whim without realising the BRP Central connection. Well worth the price of entry - Suburban Commandos indeed. Great to come across someone making BRUGE material rather than handwringing over the SAN rules, etc. 1 Quote
hix Posted March 27, 2024 Author Posted March 27, 2024 Thanks a lot, have fun. BRP is so easy to write for now, it's great. I really only see a couple entries for it on dtrpg, but that category is so flooded with "system agnostic" supplements by people who don't know what Basic Roleplaying means that it's easy to miss stuff. 1 Quote
g33k Posted March 27, 2024 Posted March 27, 2024 (edited) How much table time do you expect this would take? Could I fit it into one 4-6 hour "one-shot" game (e.g. a convention or FLGS) ? Could I stretch it to 3ish sessions of regular play at home? TYVM! Edited March 27, 2024 by g33k 1 Quote C'es ne pas un .sig
hix Posted March 27, 2024 Author Posted March 27, 2024 28 minutes ago, g33k said: How much table time do you expect this would take? Could I fit it into one 4-6 hour "one-shot" game (e.g. a convention or FLGS) ? Could I stretch it to 3ish sessions of regular play at home? Probably 2 or 3 sessions if you use all the content in book. If you're running it as a one shot, skip the Legwork phase and optional encounters and you should be able to knock it out in 3-4 hours. Depends on how much planning the group does, how much you want to roleplay the assassins, and whether your team decides to just kill everyone or use their Soft Spots to play them against each other. 1 Quote
hix Posted April 11, 2024 Author Posted April 11, 2024 The print version is up. If you bought the pdf, you get the book at cost. 1 Quote
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