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Everything posted by g33k

  1. But as the Starter Set is explicitly a simplified ruleset, one can never be quite certain if one has found the "real" rules or the "simplified" rules. Arguably, it doesn't really matter. Arguably, one could simply use the Starter Set *AS* your primary RQG rulebook (only cracking open the corebook if the SS has no answer). Arguably, [ grognards X social-media ] = infinite argumentation. YGWV
  2. TYVM, Jason! (have you considered borrowing Mr. Meints' .sig, "Hope that helps"?) But my Inner Snark now insists that I ask: when will we see the rules for naval combat?
  3. Something else that I think bears consideration, if you're an ardent fan but dislike "rebuying" the "same content" (I count myself in that category) : Even if there's nothing for YOU to learn, an easier entre' for newbies (both mechanics and setting) are going to be *HUGE* assets at your table (unless you play only with grognards).
  4. You could do a lot worse than RQG's own artwork !
  5. My own experience ... I began playing RPGs in high school in the mid/late 70's, with Gamma World (1e) and D&D. I played RuneQuest & Traveller beginning in 1980, if memory serves. Both arrived in my world with those precursor RPGs already "under my belt," so "what do you do" seemed self-evident to me. I remember being both impressed and appalled at things like 76 Patrons (and other, even briefer, plot-seed elements Traveller offered). Impressed at how they clearly expected the GM to grab something tiny -- often a 1-liner -- and create a whole adventure from it! But appa
  6. 2e is coming, but we're not sure how soon. Currently, only the original 1st-edition of this is available for sale. If any GenCon early-release / proof copies (of either edition) are floating around... <shrug> don't know about those. If you buy from Chaosium's webstore, you will get the final/finished version of 1e (I don't know which (if any) Chaosium warehouse(s) actually HAVE paper copies of this older title). I presume any FLGS will likewise only stock final, bought-from-Chaosium-or-Distributor copies. (When 2e comes out, there MAY be a "tribal edit" cycle where the PDF is av
  7. I admit my grasp of Ogham or Futhark symbolism -- or seidr, or any Celtic-rune magic traditions -- is minimal (yes, I could Google for it (but I don't like to base my own position on nothing more than what some internet-rando has posted)). In particular: I don't know that they do (or don't) have meanings that could be used in a similar fashion to how RQG implements Glorantha's runes (though I believe Futhark is a bit more symbolic, Ogham a bit more alphabetic). I presume Mythic Iceland 2e, when released, will have this sort of material ready made (for Futhark if not Ogham). === N
  8. 😆 ha-ha... but no. I've had both human scratches, and kittycat scratches. Kittycat are worse (though generally comparable). Scale the claws up (lynx & larger; or metal human "Claws" worn as weapons), and it'd be no contest at all. This is an interesting point. I'm willing to consider "unarmed combat" the same for Yinkini in both human & cat forms (or feline hsunchen) but frankly it's a bit wrong for the usually-simulationist RQ system, as the fighting styles (& muscle memory) are very different; but in the interest of usable rules (and not nerfing the shap
  9. Actually, I think the Claws may justify a separate weapon-skill. Cestus is used with essentially the identical technique to unarmed punches, so same-skill. Claws are different: humans have no natural slashing weapons, and the method/technique for using claws is different than unarmed combat... I feel a HR coming on...
  10. RQG runes are substantively and specifically Gloranthan in tone & flavor. Atlantis being made-up, you can of course decide they use the exact same Runes... But I think the common wisdom is, RQG is so deeply-entwined with Glorantha that it makes more sense to pick another BRP-variant (Magic World, OpenQuest, CoC7, Mythras, RD100, etc) as your core chassis for a non-Glorantha game. YMMV. YGWV. And remember -- if you're all having fun, you're doing it right!!!
  11. I like Option-1 in the OP. Clean, elegant, works with RAW. Note that this is actually a slight twist on the RAW: "rolling the Skill" vs "rolling to Augment" are usually separate rolls, but here the "Leader's" own skill-roll (for their own particular success/failure) dual-purposes as an Augment roll (for everyone else). I rather like this aspect, using one roll to determine separate but related, things. ( @soltakss how does this sit with your sentiment of "... but I am very much against rolling for augments, as I think that rolls should mean something, they should give a result and not
  12. g33k

    Spirit world

    Also, I consider source-culture as much as Cult/Patron for Spirit-world stuff. Praxians will almost all discorporate into a place near the center of a tribal camp, withherd-beasts all 'round & maybe a fire (likely a small fire fueled by dry dung, because wood is so rare that burning it is wasteful and "wrong."). A shaman from Sartar might discorporate and find themselves in a big family-hearth kitchen, or a great-hall / moot, or even a "Great Temple" (but with symbologies from multiple gods, not just one), for example. Pentan Golden Bow might find a vast grassland with the sun dir
  13. I envision troll maps done as "reversals" -- empty space for where the ground is solid, but solid materials for empty tunnels & caves. Surface-world (with air all above) is incised into a surface... Different materials (kinds of stone, of metal, of wood), and different textures, could convey all sorts of extra info about places. A big underground tunnel map might look like a wild wire-frame artwork to ignorant humans...
  14. I works... I think? I went back to the prior term I tested with, "Aeolian". Google "aeolian site:basicroleplaying.org" = "about 160 results" Native BRPC search for "aeolian" = "Found 136 results" That 24-hit discrepancy seems odd ... but maybe Google / BRPC are counting threads-vs-posts a bit differently ... ? Anyhow. A vast improvement, for sure! Also, Scotty: please make sure the engine stops indexing underneath Barbarian-Beds. NONE of us need to see that stuff...
  15. Also -- at least potentially -- MoO may already be a licensed property. I see Catalyst had the "tabletop game" license a few years ago; I don't know if that included RPG's (I only saw a card game), but they also do/did RPGs so the license may be included. Notwithstanding that you -- personally -- are not selling this product, if there's an existing RPG license then such a project probably doesn't belong on an "official" site. I'm pretty sure that Chaosium wouldn't care to see someone use BRPC to distribute (for example) an explicitly-Halo or -CoD (two popular FPS-style videogames) version
  16. ... and then we can buy official Chaosium KoDpieces??? (actually, you may have more success here through your Redbubble partnership, than DTRPG...)
  17. 😦 Curse you and your sudden, but inevitable betrayal! (you are The Chaosium, after all!)
  18. g33k

    RQG scenarios

    I think the old-school "rapey" broos are no longer canonical. They now reproduce in a more Alien-esque parasitic manner. Even so, it's ... icky. I expect that Chaosium doesn't see that material as selling very well. Between the old-school fans who want the original back (and thus will be unhappy) and the customers who just don't want to deal with the ick-factor, Chaosium probably thinks that content is best deferred until "later... if ever." But I am *NOT* Chaosium, and don't actually know their thinking on this. It may simply be that the adventures they publish these days are base
  19. g33k

    RQG scenarios

    Since they can be every bit as cunning and nuanced as humans, I'm reluctant to reduce Broos -- and especially DarkFolk! -- to "tough monsters" the PC's should "go clean out." Obviously, Trollpak (or Trollpack, whenever it comes) has plenty of resources for the Uz sort of thing; but I'd love to see some "official" content before then... Broo are more-purely-adversarial; but the whole disease-thing (and nuBroo "Alien" style reproductive habits) make them more a "horror" sort of storyline, IMHO. They are still smart foes, not just "tough" foes (and should be GM'ed as such)!
  20. Dogs are much more scent-driven than visual creatures. I would expect any dog to be able to recognize (by scent) any species they had recently met. I'd also expect them to recognize any species which they knew well from repeated meetings in the past. I don't expect they could communicate a concept like "rider" though -- humans + llamas, OK; but not humans riding llamas ("rider" is, after all, a humanocetric thing, I don't expect Beastspeach has a "word" for it). Humans would have to go look at tracks/etc to determine if it was "Llama Riders" or humans leading llamas (such as a pack-tra
  21. Fantastic, Rick, TYVM! Living up to your .sig (as you so often do!) One further question, a minor point and... well, frankly more "amusement" than any burning need-to-know... So, which god is the poor schmuck who didn't make the Starter-Set cut??!? 😉 But again -- even if you ignore that last non-urgent bit -- THANK YOU. What you shared is (to me, at least) tremendously helpful!
  22. Let's ask some brass-tacks questions, then (rough-estimate answers are fine) -- Are the Homelands write-ups abbreviated? By (roughly) how much (e.g. about half the size of the core; or 175 words max; or whatever) ? Are any Homelands in the Core book NOT in the Starter Set? Are there any deities in the RQG corebook that are not in the Starter Set? How many are not? Are deity write-ups substantially shorter? Are there spirit-magic and/or rune-magic spells that are not in the Starter Set? How many are not? Do any sorcery rules appear in the Starter Set? I'm sure othe
  23. Huh. I note you don't cite TDM's own website! ?:-/ Color me confused... You guys have a direct-order webstore; do you prefer customers buy through a 3rd-party site? (e.g. I know from private correspondence that one small publisher actually DID prefer to sell via resellers -- they ran their own warehouse/shipping ops, and had realized that they spent more on fulfilling individual orders than they made up by keeping the full retail vs. wholesale cost; and another retailer explicitly prefers (sees more profit from) direct-sales rather than 3rd-party retailers... so I figure I should be
  24. TYVM... Looks interesting, indeed! I'm intrigued by the way the "Q" mechanics work... But no, the quickstart has nothing substantive that I could find, regarding skyship maneuvers. I presume those are in the main rulebook. I infer that advantages like "superior maneuvering" and "better speed" and "heavier firepower" would be an extra cache-card for any scenes ("plays") where they are relevant, but explicit tactical "wargame-y" maneuvering &c isn't really part of Upwind's "narrative" gamesystem. ( I also note how remarkably close Upwind is to the new Jim Butcher series, "Cinde
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