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g33k

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Everything posted by g33k

  1. Yeah. Chaosium website should be kept up to date. This page: https://www.chaosium.com/blogcoming-in-march-cults-of-runequest-the-lunar-way/ should be prefaced with something along the lines of: "We apologize. There have been shipping problems getting this to our warehouse. We will update this page as soon as we have a new, reliable date." And then, Chaosium can quote that, or link to it, across all social media.
  2. There has been; just not a big all-social-media push. Basically: "Shipping problems. We're not sure how long before they clear up, so we are not announcing a new ETA." I think it's that "not sure how long... so not announcing" element, that makes Chaosium not feel like a big all-social-media push is the thing to do. (honestly, I disagree with that final element -- I think they should have made a big a-s-m push; we are seeing this sort of sentiment in pretty much every social media venue)
  3. Does that also apply to a QW clean-sheet genre-pack for Glorantha? Or specifically to the idea of a "HQG retrofit"?
  4. I think there's a bit of nuance missing from that last bit... The whole "HQW" product line never really seemed to gain all that much traction, even when it was the only Gloranthan game in print. Maybe that was "the market" telling us; but maybe it was (the perennial accusation) just not supported/marketed as it deserved. Issaries was never but a very-tiny company, after all, though Greg licensed to Moon Design (and others) in an effort to get more resources for the line(s). Maybe "the market" has spoken... but maybe the market was never adequately engaged... I'd love to ask the question in relative terms: what percent of all RQ titles on the JC go to Electrum or better? And what percent of QW titles do so? Perhaps the singular datum that is Valley of Plenty renders such a query statistically invalid. But we're deep into the Black Arts of market-analysis here.
  5. It's not that there's any "formal" wait-time. Just, as noted, most BRP discussion isn't as well-populated as many D&D ones are. Then D&D-adaptations are a specific minority of the BRP crowd. And a specific-world query is going to be a yet-smaller minority of that. So you need a bit of extra patience for relevant folks to loop back to the forum, read your query, maybe mull for a bit and/or go look up old notes, old links, etc. My experience is that core topics usually get same-day (sometimes next-day; sometimes same-hour) replies, but it stretches out a LOT for every "interest filter" applied.
  6. CF is a very-slick re-implementation of D&D with BRP-esque classless/level-less/skill-centric rules. $30 rulebook - https://thedesignmechanism.com/classic-fantasy-imperative/ Free PDF - https://thedesignmechanism.com/classic-fantasy-imperative-pdf/ Out of Stock - https://www.nobleknight.com/P/2147433071/Monograph-0383---Classic-Fantasy (but at least you've got a lead...) But also: A nice solid "setting bible" bit of media like Treasure Planet? That's awesome! I'll be honest: I'd grab "Magic World" (which is a fantasy-specific subset of the BRP core) and maybe one of the related seafaring books (a Mythras one from TDM, the RQ one on the JC, a copy of Blood Tide (sadly OOP), etc). I'd take some notes as I re-watched my Bible a couple or three times. I'd sticky-note Magic World where it needs some extra bits ... sticky-note BRP core and/or my seafaring book (places where I'm getting those extra bits)... maybe work-out some details? But maybe not. And I'd call that my campaign. But, as noted: I'd ALSO go look at @inwils game(s) on YouTube, running an actual Spelljammer module via CF. (ETA - I just checked his profile -- he hasn't logged on here for years, and was never very prolific here, so my @Summons likely won't call him)
  7. That's a shame! But tends a bit to reinforce @Chaosium's scant resource-allocation to the QW project. It's not like the Chaosium-Con attendees will be generally unaware of the product-line; so it's not a matter of "lack of advertising" or the like. Attendees voted with their registrations, and their attendance. I do not doubt that there is some way to elevate the QW product-line in the market, attract new blood & new attention, etc etc etc. But in this "golden age" of rpg-productivity, it's increasingly hard (for which read "expensive") to stand out & gain that attention.
  8. ... Dude, you waited 19h (less than a DAY!) for replies. (FWIW -- I usually figure on a minimum of 3-4 days for specialty/oddity requests like this)
  9. Note that there's a general-use "D&D-style" BRP engine, "Classic Fantasy". It's not Spelljammer-specific, but it'll do a LOT of the heavy lifting for you. I think it's no longer available for BRP directly; the author has moved to the (extremely-BRP-like) Mythras engine, from The Design Mechanism. You may be able to pick up the BRP edition on the used market -- it was Monograph #0383. But I commend TDM's edition! And it's eminently back-portable to BRP, if desired. The simplified & slimmed-down "Classic Fantasy Imperative" rule-set is available as an ORC-licensed product (with printed hardcopy available, complete with lovely production values) from the TDM website. Googling around, I find that noted Mythras content-creator @inwils seems to have done a Spelljammer session, playing a Spelljammer module AP on YouTube!
  10. Fear can promote a fiercer, more-desperate degree of fighting -- if you lose this fight, you'll be rendered helpless before the [person/thing/etc] that you Fear... so you fight that much harder. If you failed that roll, you don't get that edge: you didn't feel it keenly-enough in that moment, and your Fear doesn't inspire that extra degree of effort.
  11. How do you (or do you, even?) separate / distinguish two swordsmen, from two different schools of swordsmanship? However you differentiate the swordsmen, I'd pursue a similar strategy in differentiating any other set of schools focused on the same field.
  12. Take a close look at the exact skills; "similar" skills isn't enough to advance Ranks. Possibly add a few specific mandatory skills, such as School-specific Lores: Even if the "skill list" of classic adventurers' skills is identical between the Grey Crane School & the School of the Reaching Storm, each also teaches (and requires for advancement in Rank) either Lore (Grey Crane) or Lore (Reaching Storm). Returning to Mythras / ClassicFantasy (and the Class/Rank system there) -- multiclassing rules don't exist in the new Classic Fantasy Imperative book, I think; but they do exist in the main Classic Fantasy rules.
  13. Excellent advice, TYVM! ... 🥺 (Actually, I have more than enough to keep myself occupied! Chaosium "official" product + "must-have" JC content exceeds my budget for gaming; and my spending is actually exceeding my available reading-time... none of which prevents me from wanting more ... )
  14. Yes, thank you, but... when? (for the rest of us, that is... I think C.Con has a few copies available, in a limited-release?)
  15. Yes; but what's the time & VAT/cost differences for a UK buyer, between a UK printer and the one in Poland? If Chaosium says "go" on the 1st of the month, how long before the UK-printed books are in the UK warehouse, vs. Poland-printed books... and how much is VAT going to bump price? And then -- this'd be Chaosium-internal numbers -- what are the UK vs EU market-sizes (for Chaosium's English-language RPGs)? If there's to be a single European print-shop, it makes sense to choose it in the larger market, and -- however regretfully -- let the smaller take their lumps. But the key question is: even combined, would UK+EU be a big-enough market to justify an entire Euro-centric print-run from a local printer (whichever side of Brexit that is)? (I kinda take it for granted that NZ+Oz are not a big enough market) I presume they(EU+UK) are NOT big enough, as Chaosiums AFAIK has only ever used a single print-house for a given product-run (economies of scale on larger print runs): China or Poland, but not both (despite delivery advantages).
  16. I don't know enough of the nitty-gritty details. Chaosium IIRC has done at least some printing in Poland. But I've heard lots of Brits complain both about VAT costs and govt-induced delays at the point of import. No idea whether the situation is symmetrical... would a Brit printer suffer similar extra costs/delays going to an EU warehouse?
  17. Drop us a hint, then? Are we dozens away? Hundreds? A few score?
  18. NOT SO FAST, ME BOY-O! You've got that poster version of that 2-page Mirrorsea spread, yet to produce... The shackles stay on, and fastened to your desk.
  19. Yes, regional printers would solve the problem... but likely aren't a viable solution. Whole print-runs need minimum volumes to be cost-effective, and AFAIK the North American market is the ONLY one (for RuneQuest) large enough (by itself) to support such a thing; I think the UK/EU combo might have been almost big enough; but post-Brexit neither market is, by itself. I suspect CoC has more global appeal, but don't have a good enough sense of this to know which markets are big enough. I am not Chaosium, however. I don't have the actual data to support any of that -- it's all supposition on my part. Unless @MOB or @Rick Meints (or another @Chaosium person with data) speaks up to tell us what the data tells them) then we're stuck making these (at best semi-educated) guesses.
  20. I wouldn't use only the HCS this way, because the BRP core really silo's combat-skills: someone who dumps all 100 of their combat points into Greatsword may be virtually helpless when someone with 75 points of Grapple surprises them into a clinch... they're stuck with their weapon sheathed and almost no skills to oppose the Grapple. Similarly, Grappler and Greatsworder are just fish in a barrel if an archer atop a wall -- out of their reach, but with free shots at them -- begins sniping at them. So yes: HCS will sometimes matter a lot; but sometimes a robust suite of Combat Skills will be more relevant.
  21. For those to whom it matters, OQ3 was released under Creative Commons licensing: https://openquestrpg.com/srd/ All the SRD's at Raleel's repositories were released under the ORC license, rendering a mix&match blend clearly do-able; I don't know if CC+ORC allow "crossing the streams."
  22. Hmmm. Everyone got all up in arms over the "Goddess Switch" but the "Fralari Switch" just passed unnoticed by the Orlanthi, who suddenly had cats in place of dogs...?
  23. That's entirely possible... but I hadn't heard that anyone proposed a superior core mechanic, that worked as-smoothly in play but as-reasonably / as-accurately captured the flow of combat. There have been many attempts, over the years, to get combat to be "more accurate." Everything that's "better" (than RQ/BRP) in this regard is dramatically worse as an at-the-table RPG experience (with the possible exception of RQ6/Mythras, which I was unable to "sell" to my group, and thus have never gotten to see done "in-depth" at the table).
  24. If you're not familiar with "hex flowers," it's a great mechanism for "random, but sensible" sorts of randomization for stuff like terrain, weather, NPC attitudes, etc etc etc.
  25. I don't think this is an unreasonable perspective, at all! Personally, I like the SOI & the penalty for changing actions... if feels very "chaos of battle" to me. But I understand your perspective! I am considering adding a House Rule to prevent most "you lose your action for the round" effects: - anyone who "dithered away" the round with changed SOI's and SR-penalties may take a final action, after all else is resolved... but only at half skill. FWIW: the system was largely designed -- back in the day -- by Steve Perrin, who was one of the very-early medieval-combat "recreation" folks at the SCA. His mechanics (invented for the RuneQuest game, originally) were very-much informed by his real-life experience on the battlefield, in armor, swinging a sword/etc.
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