JesseTbx Posted September 14, 2014 Share Posted September 14, 2014 How much damage does a successful brawl attack cause? I can't find this anywhere in the rules! Thanks. Quote Link to comment Share on other sites More sharing options...
Sam E. Posted September 14, 2014 Share Posted September 14, 2014 How much damage does a successful brawl attack cause? I can't find this anywhere in the rules! Thanks. Let's see here, according to the quick-start, brawl does 1d3+db. I'll double check my BGB ... EDIT: Yup. BGB lists them separately for fist, kick, and head-butt, but all the same damage. Quote Link to comment Share on other sites More sharing options...
MrJealousy Posted September 16, 2014 Share Posted September 16, 2014 I've always thought of Brawl as an improvised weapon attack. So it could be a punch or a kick but it could also just as easily be a bottle or a chair or a kettle or a vase or anything not normally used as a weapon. Damage would be... whatever seems appropriate at the time! Quote Mr Jealousy has returned to reality! Link to comment Share on other sites More sharing options...
seneschal Posted September 16, 2014 Share Posted September 16, 2014 Ahem, priceless Ming dynasty vase, conveniently placed on a pedestal or table, near a wall or corner where a player-character can get the drop on an opponent when he turns his head momentarily. Damage 1d10 (piercing shards, heavy pottery). Hope you had insurance. Quote Link to comment Share on other sites More sharing options...
MrJealousy Posted September 16, 2014 Share Posted September 16, 2014 Lets not stick to expensive materials, some things are much cheaper and easier to come by.. using a severed limb, for example, could still be a 1d4 or maybe 1d6 club (i'll beat ya ta death with the soggy end). Quote Mr Jealousy has returned to reality! Link to comment Share on other sites More sharing options...
p_clapham Posted September 16, 2014 Share Posted September 16, 2014 Prior to working on my Edge system I was putting together some new Heroic abilities instead. One of them was Improvised "Weapon Master". Improvised weapon master Requirements: STR 15, One close Combat Style or Unarmed at 75% Hero Points: 5 Duration: A number of rounds equal to their CON Almost anything is a deadly weapon in the hands of this character. The game master will determine what properties if any the improvised weaponry will have in the event of a Combat Maneuver. The character may use their Unarmed skill or a close Combat style when attacking with improvised weaponry. Use the following chart to determine damage. ENC less than 1 – 1D3 damage ENC 1 – 1D4 damage ENC 2 – 1D6 damage ENC 3 and greater – 1D8 damage The game master has the final word on how much damage a given object does. A length of rope may be ENC 2, but he may rule it will only deal 1D3 damage because of its weight. Certain objects may not be appropriate as improvised weapons such as feathers, or candles. A lit candle on the other hand. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.