Flesh Man Posted July 15, 2016 Share Posted July 15, 2016 I am working on a character sheet for BRP on Roll20 and I was wondering what people thought about the number blocks for hit points, magic points SAN points etc. These look good on a character sheet and are great for the mathematically challenged, but they take up a lot of space and scrolling around a character sheet is a pain. Should I replace them with fields instead? 2 Quote Link to comment Share on other sites More sharing options...
Guest Vile Traveller Posted July 16, 2016 Share Posted July 16, 2016 I'd be okay with fields. Quote Link to comment Share on other sites More sharing options...
Belgath Posted July 17, 2016 Share Posted July 17, 2016 On July 15, 2016 at 9:44 AM, waltshumate said: I am working on a character sheet for BRP on Roll20 and I was wondering what people thought about the number blocks for hit points, magic points SAN points etc. These look good on a character sheet and are great for the mathematically challenged, but they take up a lot of space and scrolling around a character sheet is a pain. Should I replace them with fields instead? Have you looked at the RQ 6 character sheet on roll20 you could start a fork on gethub and save yourself a lot of work. Quote Link to comment Share on other sites More sharing options...
Flesh Man Posted July 17, 2016 Author Share Posted July 17, 2016 It is based the Call of Cthulhu character sheet. 1 Quote Link to comment Share on other sites More sharing options...
Belgath Posted July 17, 2016 Share Posted July 17, 2016 9 minutes ago, waltshumate said: It is based the Call of Cthulhu character sheet. I will take a look at that one. Quote Link to comment Share on other sites More sharing options...
Flesh Man Posted July 17, 2016 Author Share Posted July 17, 2016 (edited) Would it be better to have skills specialities removed and added as need or keep them as shown. Edited July 17, 2016 by waltshumate Quote Link to comment Share on other sites More sharing options...
Flesh Man Posted July 23, 2016 Author Share Posted July 23, 2016 Add configuration options to toggle Fatigue points, Strike Ranks, Hit Locations / Major wounds and alphabetical skills or category based skills. Quote Link to comment Share on other sites More sharing options...
Skunkape Posted July 25, 2016 Share Posted July 25, 2016 While I currently am not using Roll20, I wanted to say your character sheet looks good to me! Quote Skunk - 285/420 BRP book You wanna be alright you gotta walk tall Long Beach Dub Allstars & Black Eyed Peas Link to comment Share on other sites More sharing options...
KPhan2121 Posted November 26, 2016 Share Posted November 26, 2016 Welp, I'm bringing back this topic. I recently did a move from Maptools to Roll20 and went ahead to test out some of the functions of your character sheet. I've found that the ranged weapons don't work like the melee weapons. After the first row for the ranged weapons, the roll button doesn't roll for weapon damage or automatically determine the roll's success/failure. It's the same for the Magic/Powers portion of the sheet. I've also noticed that the damage bonus dice only goes up to 4d6. Otherwise, it's a great sheet and was part of my reason to move to Roll20. Quote You like Fading Suns? Well, I made a thing that's kinda like it! Link to comment Share on other sites More sharing options...
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