Zit Posted September 16, 2017 Share Posted September 16, 2017 (edited) sorry if it already has been mentioned: p. 93, side block "spell singing", there is a reference to POW instead of WIL. At many other places, WIL is written Will. Edited September 16, 2017 by Zit Quote Wind on the Steppes, role playing among the steppe Nomads. The running campaign and the blog Link to comment Share on other sites More sharing options...
pansophy Posted October 3, 2017 Share Posted October 3, 2017 One more thing: it should be made more clear that the first attack with a ranged weapon in a turn costs 20 SR. The only reference I can find to that is in the side bar on page 93. It can easily be missed. Maybe a footnote in the Ranged Weapon tables is a good idea, or a repetition of the sidebar from p93 to the sidebar on p102 (Ranged Combat). Maybe both. Quote My Uploads - BRP and new: Revolution D100 Link to comment Share on other sites More sharing options...
Zit Posted October 30, 2017 Share Posted October 30, 2017 I know it may be too late, but for Mounted Combat, I would limit the skill with the ride skill, as in the BRP. Or is that not in accordance with the spirit of the rules ? Quote Wind on the Steppes, role playing among the steppe Nomads. The running campaign and the blog Link to comment Share on other sites More sharing options...
RosenMcStern Posted October 30, 2017 Author Share Posted October 30, 2017 Hmmm, not much. The philosophy in Revolution is to leverage Traits and not skills. You have the Horse Trait and you can fight, you lack it and you fight at a Penalty (no weapon Trait). Other subtleties of mounted combat are better modeled with Stunts like Horse Archery and so on - which you may require to occupy a Ride slot. The final effect is the same, you need a good Ride skill to open up slots for the most advanced fighting techniques. Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
Zit Posted October 30, 2017 Share Posted October 30, 2017 (edited) what about using 2H weapons on horseback (*) ? The rules don't say anything about it (or I missed something), but I would at least expect a stunt to allow it, at least for some of them. (*) ex. sarmatian konthos, hooked lance, or 2H-maces used by Mongols as depicted in some pictures. But no 2H sword or axe. Edited October 30, 2017 by Zit Quote Wind on the Steppes, role playing among the steppe Nomads. The running campaign and the blog Link to comment Share on other sites More sharing options...
RosenMcStern Posted October 30, 2017 Author Share Posted October 30, 2017 Page 104, lines 4 and 5. Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
Zit Posted October 31, 2017 Share Posted October 31, 2017 oops. wouldn't be better to have the 2H mounted spear as a Stunt ? Quote Wind on the Steppes, role playing among the steppe Nomads. The running campaign and the blog Link to comment Share on other sites More sharing options...
pansophy Posted November 2, 2017 Share Posted November 2, 2017 Also, it might be a good idea to add the default opposition skill for Enchantments in the Enchantment section. Currently I go with 50%, but I'm not sure if that is correct. Quote My Uploads - BRP and new: Revolution D100 Link to comment Share on other sites More sharing options...
RosenMcStern Posted November 2, 2017 Author Share Posted November 2, 2017 It is. Only really adverse conditions should trigger an 80%. Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
pansophy Posted November 2, 2017 Share Posted November 2, 2017 Yep, using my printed copy, it was easy to see Enchantments are falling under Rituals - and Rituals describe to use a Skill of 50% for most situations. 😀 Quote My Uploads - BRP and new: Revolution D100 Link to comment Share on other sites More sharing options...
Zit Posted November 2, 2017 Share Posted November 2, 2017 did you ever consider Disadvantages, just as there are Advantages ? Like when the roll is a failure and the unit dice bigger than the ten die ? Quote Wind on the Steppes, role playing among the steppe Nomads. The running campaign and the blog Link to comment Share on other sites More sharing options...
pansophy Posted November 2, 2017 Share Posted November 2, 2017 2 hours ago, Zit said: Like when the roll is a failure and the unit dice bigger than the ten die ? Seems very penalizing to me ... But might be an option for failed rolls to show off bad luck. I would only consider this as a story element, without any lasting consequences or penalties. Màybe only for Skill rolls when not engaged in a Contest. Quote My Uploads - BRP and new: Revolution D100 Link to comment Share on other sites More sharing options...
RosenMcStern Posted November 2, 2017 Author Share Posted November 2, 2017 Fumbles/Disadvantages may be useful if you want to use a number of success level greater than two, like you do with the Extended Advantage that Simon has proposed. This makes the opposed roll matrix a little bit more complicated, but not unmanageable. It might be a good optional rule for the Companion. Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
Zit Posted November 3, 2017 Share Posted November 3, 2017 In an opposed roll, there are actually 4 levels of success: two for each. Quote Wind on the Steppes, role playing among the steppe Nomads. The running campaign and the blog Link to comment Share on other sites More sharing options...
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