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Allegiance points.


thefub

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A weak spot in my adventures is the distribution of allegiance points and allegiance checks. I always seem to forget or have a hard time figuring out what works best. 

One of the ideas I have to help is, after a session, I could go around the table and use a democratic way of giving points and checks by asking the players how they saw the member of the party acting and what points and checks they should get.

i am also going to try to write situations in the adventure to help remind me.

How do you handle allegiance points and checks? Any ideas that could help?

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Remind the players that with Allegiance comes nifty upgrades later on. Make it their responsibility to not only play their character accordingly but also to remind you when they should earn points. Nothing wrong with players doing some of the work. :)

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Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507

My Magic World projects page: Tooleys Underwhelming Projects

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