Jump to content

Recommended Posts

Posted

As far as I know, they are quite similar. I have seen the "difference list" sometimes and it is really something like four bullet points. HQG is based on HQ2 after all. I am not sure what you are looking with this? Of course, there are the magic systems that are specific to HQG.

You could expand the question to other HQ-based games like Nameless streets. Those I don't have any experience.

Posted (edited)

The differences are indeed very few.

Here is what I am taking from HeroQuest Glorantha :

- Ties in contests, a marginal victory is awarded to the higher of the two rolls.

- The default difficulty base value increasement rythm of HQG, one point every four sessions instead of one point every two sessions in HQ2.

- The "Cultural + Occupation" keywords as a basis for character creation whenever it is appropriate.

Edited by Corvantir
  • Like 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...