Greg Posted May 9, 2018 Report Share Posted May 9, 2018 If the benefit of an Allegiance is to augment a skill, is it functionally different than the Passion rule in RQ6/RQG? Quote Link to comment Share on other sites More sharing options...
1d8+DB Posted May 13, 2018 Report Share Posted May 13, 2018 I assume you're talking about an Allegiance to Law, from Elric/SB, in which case I suppose the answer is no, it doesn't appear to be mechanically different from how Passion would be used to augment a skill in RQ6/Mythras/RQG . Of course a bonus from an Allegiance would be a supernatural boon, and might have the attendant trappings of a mystic manisfestation; a halo, fiery eyes, the rune or cult sigil appears on the character's brow, or the like. In certain conditions it might be impossible or more difficult to draw upon an allegiance: a champion of law in one of the chaotic hells, might only be get a partial bonus from his allegiance. Quote Link to comment Share on other sites More sharing options...
Atgxtg Posted May 13, 2018 Report Share Posted May 13, 2018 (edited) If you want something functionally different for Allegiance to Law, try Ki Skills form RQ3's Land of the Ninja. The way Ki skills work is that once a character masters a skill (90%+), the critical chance is treated like a skill (ki) and can be improved, which greatly increase the chance of getting a critical. IMO it would not only fit for Agents of Law, but mechanically it is one of the few things that could really offset the advantages the magic gives to followers of Chaos. Edited May 13, 2018 by Atgxtg 2 Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
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