RosenMcStern Posted May 31, 2018 Share Posted May 31, 2018 In order to make things clearer for players, and considering the fact that Chaosium is making the old "ascending order" Strike Rank model central to the new RuneQuest, we will adopt an official name change for this Advanced Combat variable. SR is now the acronym of Strike Readiness, or simply Readiness for the sake of brevity. So: a character Readiness in Melee is the average of STR and DEX (plus weapon reach if you have a weapon) a character Readiness to fire a ranged weapon is DEX + 20 whoever has the highest Readiness is the next one to act (you don't say!) if you have zero Readiness, you cannot act, and react at a Penalty you lose Readiness whenever you actually perform an action, or whenever the enemy Sounds more intuitive, doesn't it? I should have thought of this before finalizing the hardcover edition of the rules, but... better late than ever. 1 Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
Zit Posted May 31, 2018 Share Posted May 31, 2018 SR looks actually like an action potential within the round. It is at the same time when you act and how much you can act. Quote Wind on the Steppes, role playing among the steppe Nomads. The running campaign and the blog Link to comment Share on other sites More sharing options...
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