PhilHibbs Posted March 22 Author Share Posted March 22 v1.11.2 Alpha 2: https://docs.google.com/spreadsheets/d/1ogdrbFApNKU6XJW0G5fJhjuXkh9vP4sQrd0vOR5reac Added Keets from Korolan Islands (yes, I lied, I did have time to do the 1D6+1D4+3 style stats) 1 1 Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted April 17 Author Share Posted April 17 v1.11.2 Alpha 3: https://docs.google.com/spreadsheets/d/1DHJszUEuFiWnEwBSjCwdLlNj9bGwbkvtJsIpdEOIQks Added Nochet Adventurer's Guide content (NAG prefix). A couple of Hero Wars in the East Isles occupations had a couple of weapon skills that were incorrectly coded. Most cults didn't get Spirit Block in their common spells list. 2 Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted May 18 Author Share Posted May 18 (edited) I have started pruning older versions. Generally I am keeping only the last of each numbered version available, because if I'm aware of a specific issue then I will fix it in a new beta. If you are using an older version for a specific reason and I have deleted it, then please let me know and I will see what I can do. But really you should be saving a blank copy in your own Drive account and cloning that. Here's a version with JC content pre-enabled: v1.11.2 Alpha 3: https://docs.google.com/spreadsheets/d/1Jcznv8R9MTcQfun0Pib2bD2CnAQv0hvybNWzAzTY_cE Edited May 18 by PhilHibbs 1 Quote Link to comment Share on other sites More sharing options...
Jens Posted June 16 Share Posted June 16 @PhilHibbs are you working on integrating The Lunar Way, or would you like assistance? Just added several of the Cults, happy to complete and send your way if that would help. 1 Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted June 16 Author Share Posted June 16 17 hours ago, Jens said: @PhilHibbs are you working on integrating The Lunar Way, or would you like assistance? Just added several of the Cults, happy to complete and send your way if that would help. Yes I am, I haven't got around to it yet. Please do share! 1 Quote Link to comment Share on other sites More sharing options...
Jens Posted June 17 Share Posted June 17 9 hours ago, PhilHibbs said: Please do share! Just finished transcribing and reviewing, attached as an Excel file. I included The Crimson Bat, even though the recommendation is not to use it for PCs, with my best guess at initiate skills. One other note- for Seven Mothers, I'd change Mindblast and Regrow Limb to Special (part of the core cult), and remove Bless Maize (only given to Rune levels). TheLunarWay.xlsx 1 Quote Link to comment Share on other sites More sharing options...
radmonger Posted June 17 Share Posted June 17 1 hour ago, Jens said: Just finished transcribing and reviewing On a quick check, it seems to be light on spells from associate cults. I think the intent is that all of the 7M are associated with each other, they didn't list that out per-cult. See: Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted June 17 Author Share Posted June 17 v1.11.2 Alpha 4: https://docs.google.com/spreadsheets/d/10xqzvMnvm1DT-0tVd6APyh6UbIdZulcjOZs8YVrOG6E Added in Lunar cults, thanks @Jens! Sorted melee & ranged & shields by name to make them easier to find in the drop down list. 1 Quote Link to comment Share on other sites More sharing options...
Jens Posted June 17 Share Posted June 17 7 hours ago, radmonger said: I think the intent is that all of the 7M are associated with each other, they didn't list that out per-cult I included every spell explicitly listed in each writeup, and double-checked them with the master list on the Well. https://wellofdaliath.chaosium.com/home/catalogue/publishers/chaosium/cha4034-the-red-book-of-magic/rune-magic-by-cult-and-associate-cult/ For me the key in the statement you quoted is that the individual MAY join those other cults as an associate, not that they automatically do, or that those other cults are included during standard Deezola worship ceremonies. Of course any Deezola initiate can go to a 7M temple, participate in that worship ceremony, and sacrifice a point of POW to learn any of the 7M spells; whether a new character starts with 7M spells is to me up to a conversation between the player and GM. Take a look at the listing for Reflection, for example- you'll notice that Danfive explicitly grants the spell to 7M initiates, but not to the sub-cults. https://wellofdaliath.chaosium.com/home/catalogue/publishers/chaosium/cha4034-the-red-book-of-magic/rune-magic-by-cult-and-associate-cult/rune-magic-by-cult-and-associate-cult-r/ 1 Quote Link to comment Share on other sites More sharing options...
Surodhet Posted September 1 Share Posted September 1 Hello and many thanks for this great tool, it has helped me very much in creating my first character for Runequest! One quick "bug report"/question: I have created an initiate of Daka Fal, and as per the core rules, Daka Fal initiates should have access to all spirit magic - however, in the drop down menu on the CharSheet I have no options at all. I have tried the "Fill Spell Picks" option, but while I get spells with another cult (I tried switching to Chalana Arroy for testing purposes) I still cant select anything through Daka Fal. I am not sure if this is perhaps intended behaviour and I am just missing something, but in case this is a bug I wanted to let you know! Thanks again for your great work! 1 Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted September 1 Author Share Posted September 1 7 hours ago, Surodhet said: ...Daka Fal initiates should have access to all spirit magic - however, in the drop down menu on the CharSheet I have no options at all. "All" is a big list, an endless one if you include supplements and Jonstown Compendium, so I didn't add it. Just type in what you want and ignore the validation error indicators. 1 Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted October 9 Author Share Posted October 9 (edited) v1.11.2 Alpha 5: https://docs.google.com/spreadsheets/d/1CQzTH43Iv3e1ZH8ZOnuVmRd8hg5VP7gEDhQKlZqub6E Added in Lands of RuneQuest: Dragon Pass Occupations. Added Newtlings. Minor correction to some location hit points for very low values. Probably some new Jonstown Compendium stuff but that might not be finished... Edited October 9 by PhilHibbs 1 Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted October 11 Author Share Posted October 11 Ooh, I forgot race base skills for newtlings. Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted October 13 Author Share Posted October 13 v1.11.2 Alpha 6: https://docs.google.com/spreadsheets/d/1Imy-TnREHUQlocgwXaSepXMxW2IxaBqrktjxwj0ZMbE Added Newtling race base skills. Filled in a few translations that were missing. Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted October 17 Author Share Posted October 17 (edited) v1.11.2 Beta 1: https://docs.google.com/spreadsheets/d/1v5oKKc_XIiXexiJmU0XVcRz26InEin8C3H_IQ52ZXiM Minor correction to French translation of Newtling Deutsch: https://docs.google.com/spreadsheets/d/1uK4uhAt-aokoa2gI8zOODHHnPCfxHm8WeKtvfQ3iY8I Español: https://docs.google.com/spreadsheets/d/1yAumLHiah2eDYoYmvHkzRnamzbv9mXdpe5un7cWLWpE Français: https://docs.google.com/spreadsheets/d/16av7m4qQ0qJZ4lr37Mf4KMLsD6ZgOExZJQrWGLURrko Magyar: https://docs.google.com/spreadsheets/d/1u0WDH5N-2VchzikCuubVGlr-Knt32M94elB9HkHoUDM 日本語: https://docs.google.com/spreadsheets/d/1okxFyW1DGTpoX8_H-rvJ_MLZkj1BhgMXfUh-bOQhUrg Edited October 17 by PhilHibbs 1 Quote Link to comment Share on other sites More sharing options...
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