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Shiningbrow last won the day on May 3 2019

Shiningbrow had the most liked content!

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About Shiningbrow

  • Rank
    80% Truth 80% Air


  • RPG Biography
    Runequest 1 back in the 80's (although didn't get serious with it until about RQ2)
  • Current games
    Unfortunately, not involved with a gaming group now :-...(
  • Location
    China (for now.. want to go back home)
  • Blurb
    Living in China for the time being... So want to get back to Melbourne...

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  1. They both have Extension 1.... Yay, you can now discorporate for 1 hour... Which is still a lot less than a full shaman is usually spending (at least 1D6 hours)
  2. Not at all... It was long discussed (and argued), and needed a real RAW rule from Chaosium to end the debate. Some agreed with your interpretation!
  3. You lose the Rune points (POW) sacrificed permanently. The RPs don't come back after worship.
  4. Ooops, sorry.. wrong Chaosium staff member. My bad.
  5. You know this has already been suggested a few times, right? Over the last few pages... Yeah, that'd be an issue... Which could be overcome. Base % of 0 means you'd have to be taught by someone... Not a permanent fix, but given the dangers of such travelling anyway, and without the knowledge, or abilities (including fetch), very few are going to risk it, let alone survive for long.
  6. Do you lose knowledge of the spell after casting? And, Jeff has stated "no, you do not lose that knowledge". Thus, you should be able to sacrifice your Rune Points on further castings without having to re-learn the spell.
  7. Not all spirit cults, and thus all shamans, will have accepted to Extension.
  8. Firstly, we've got solutions to the Sleep problem. Secondly, regarding the "35+ POW", that's a fair chunk of gaming there, and having most (or all) of that POW going to the fetch. (Edit: AND Daka Fal shamans need to sacrifice at least 1 point of POW annually... Presumably, spirit cults will have the same requirements). However, if said shaman wants to actually be useful at their main job, they need to have a significant amount of POW themselves... 18+ ... That's going to make successful POW gain rolls less likely to succeed... Somewhere around 1-2/year. That's averaging about 7 years of play. AND it's only spending that POW on improving the fetch... No rune spells, no enchantments, and perhaps most significantly, no more abilities... At the same time, the theists have acquired a nice bundle of Rune Points and Rune Spells.... (including the Humakti and their Sword Trance...). Even if they do get that powerful, there's lots of other stuff out there that can smack them down. One Reflection, and they're toast. If opponents are trivially easy, the GM needs to do something about it.
  9. No, it doesn't. And enemies are going to be tougher and have their own tricks up sleeves to counter a lot of what's seen as OP. A chaotic being with the power to reflect spells would be hilarious against the shammy... Or Absorption...
  10. So, we don't want our adventurers to be heroes?' Or face powerful enemies??? The offensive POW v POW is nice, but we shouldn't be encountering that particularly often. And ridiculously high POW shamans and fetches take a long time to achieve, especially when you consider the cost of shamanic abilities. 1 up, 3 down...
  11. That wasn't the topic of discussion though. It's about the Sleep spell. And making it a Rune spell, or clarifying the role of spirits, is the actual fix for this "problem".
  12. Nope... That has major impact on every other spell. The easiest fix is simply to make Sleep a CA Rune Spell.
  13. But, apparently, no Extension, so that assistant shaman is limited to a mere 15 minutes of travel... After a 1 hour ritual. And on p376, it talks about shamans getting 1 Spirit Travel roll, and one encounter with a spirit... After that 1D6 hours have passed... Looks like Kolati apprentice shamans aren't going anywhere...
  14. @lordabdul Kygor Litor + Zorak Zoran... That would be tactic #1. A plan A that never needs a B, C or D
  15. But we're at the crux of the problem again... What's the roll to discorporate? (Without using drugs... Although, I imagine some traditions for use them regularly) And, after they've done it once, are you suggesting they can keep using that same roll every other time? It's unfortunate that the book makes it seem like it's automatic for the shaman - no roll involved. And that, in turn, makes it look like an ability (not a skill, and definitely not a spell)... Which must be gained somewhere somehow. The POW+CHA is merely to convince the shaman, and not directly related to the actual training or practice (although high in both is really required for a good shaman).
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