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Shiningbrow last won the day on May 3 2019

Shiningbrow had the most liked content!

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About Shiningbrow

  • Rank
    80% Truth 80% Air


  • RPG Biography
    Runequest 1 back in the 80's (although didn't get serious with it until about RQ2)
  • Current games
    Unfortunately, not involved with a gaming group now :-...(
  • Location
    China (for now.. want to go back home)
  • Blurb
    Living in China for the time being... So want to get back to Melbourne...

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  1. Without some specific guidelines on that unnecessary, uninteresting and irrelevant point about how spells are learned, there's nothing to suggest that you need to be a Rune Master to be able to teach someone a spell... Unless you want to turn it up to 11... and you've never heard of anyone getting it that high... let alone getting it to 21!
  2. That makes no sense! It would mean that any stick picker could learn a single point of a variable spell, and then just upgrade themselves to whatever they want. Or sell that knowledge and not be a stick picker... Being limited to the point value you have learned makes sense. But, I'm still at a loss as to how a Humakti Sword could turn her Bladesharp up to 11... Surely Humakt would have the spirits (or personal intervention - DI comes to mind) to do that (and thus solving this issue, and bypassing the above rulings).
  3. Just directly relating to this, don't forget POW Enhancing crystals for boosting Intensity.. I'm sure some GMs would try to nerf this by saying that wouldn't apply, but surely in Glorantha some of them would. And never forget the super usefulness of bound spirits with useful spells. And no spoilers, but one powerful sorcerous magical item has made it into an official publication. Lastly, taking leaves out of prior editions, sorcerers could make MP storing items that replenish themselves.
  4. What the above said, but just clarifying that an example spell isn't a "rule". Hence why I questioned it. Personally, I think the Man Rune would be appropriate..
  5. But... It's mostly a moot point. Due to the duration possible, most sorcerers are going to use skill enhancing modifiers for most of their spells, making low casting skill irrelevant. Sure, a war wizard is going to have it a bit tough.. but then, that's why they focus on improving those spells that desperately need to be cast right now (ie, less than a minute... Or even 30 seconds). I'll presume that such dedicated sorcerers have other tricks up their sleeves as well, which may find their way into a future book on the west. (E.g., techniques. We already have variant techniques for M
  6. Your players can't do that? I'm not sure how you meant that, but ... Philosopher is the occupation that gives sorcery, and LM is the only cult that clearly specifies it. (Do, you could mix and match with them and other occupations/cults). Also, the free allocation of skill points would also mean you wouldn't actually need either that occupation or cult!
  7. ??? Not according to which rules, precisely?
  8. In order to have a "fail", you must also have a "pass". And to have those, you're required to have some set of criteria against which to measure. That set of criteria hasn't been outlined or discussed (here).
  9. Riiiiggghhhhttttt... But, what if you merely take that spell list to be a small example of what's possible? Swap Runes around and see what associations you end up with. And what combinations can do... So, the problem wasn't the rules themselves, but in sticking merely with that list only... And given there are rules for creating new spells, I have to presume that was the intention. Start with "what do I want to achieve?", then look at the Runes and Techniques to make it happen.
  10. POW gain is 1D3-1.... and only 6 seasons... so, 12.
  11. Logician is a fairly basic spell, usually chosen early by LM sorcerers. By using the spell creation rules on p390, you could change Runes and roll INT x 3% as "A spell conceptually related to a spell that the sorcerer already knows". In a similar way, you would do that with Enhance INT moving to Enhance STR, DEX, CHA, etc.
  12. I put it to you that using the Fire Rune us only one way to cast Enhance INT. Another way would be using the Man Rune. Personally, I'm not against Free INT rules. Sorcery can be extremely potent. Having access to 20 extremely potent spells would be OP.
  13. I disagree. Especially with the idea that spirit magic is now a spirit fragment that's attached itself to you. So, spirit magic reducing Free INT doesn't make sense to me.
  14. Then I think you have a lack of imagination. As well as a mindset that says "magic must be instantly and consistently useful in most situations". Logician is one of the most powerful spells in the book. Not just because of the 100+% bonus to any Knowledge skill, but because an INTx3 roll will give you a spell that gives you a 100+% bonus to *any* skill!!! Making you the best warrior in the group.
  15. There's a perfectly simple way around that - have the character design a Sorcery Spell Matrix Enchantment spell - based off the Magic Point Matrix Enchantment. A question though - does LM's Matrix Creation Rune spell allow for implanting sorcery? After all, sorcery is his domain...
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