islan Posted October 31, 2008 Report Share Posted October 31, 2008 I just noticed that each skill of Melee/Missile Weapon is considered to be of one Weapon Class. However, each weapon within a Weapon Class has a different Base Chance -- what base chance do you start with? For example: a player puts 60 points into Melee Weapon (Sword). If he is looking at Great Sword (base chance 05%) then his skill would be 65%, but if he looked at Long Sword (base chance 15%) then his skill would be 75%. However, this is really the same skill. So how do we know what the starting base chance for a weapon skill is? Quote Link to comment Share on other sites More sharing options...
NickMiddleton Posted October 31, 2008 Report Share Posted October 31, 2008 I just noticed that each skill of Melee/Missile Weapon is considered to be of one Weapon Class. However, each weapon within a Weapon Class has a different Base Chance -- what base chance do you start with? For example: a player puts 60 points into Melee Weapon (Sword). If he is looking at Great Sword (base chance 05%) then his skill would be 65%, but if he looked at Long Sword (base chance 15%) then his skill would be 75%. However, this is really the same skill. So how do we know what the starting base chance for a weapon skill is? I think it works like this: The starting chance for specific weapons is as listed in the table, and the character's skill is exactly as you describe - because their personal skill with Melee Weapon (Sword) is 60%, modified by how easy the specific weapon is to use (so with a short sword they have 80% for example). If you want homogenised base chances for the broad weapon categories, pick the most common value of the weapons in the class, e.g. 15% for Swords. Cheers, Nick Quote Link to comment Share on other sites More sharing options...
islan Posted October 31, 2008 Author Report Share Posted October 31, 2008 I think I'll go with the second method you propose, most related skills have the same base anyway. Quote Link to comment Share on other sites More sharing options...
soltakss Posted November 2, 2008 Report Share Posted November 2, 2008 Since BRP has many different optional rules, some people will use one skill for each Weapon Class/Type and some people wil us one skill for each weapon. I wouldn't get too hung up on it. BRP seems to be quite flexible in how it works, so even though it says something on page so-and-so that is only a guideline and you should use whichever combination you prefer or use your own. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
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