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Sanity or Corruption


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I think we have already discussed several options last year in the Chronicles of Darkness thread.

The Shade Land has very simple Corruption rules, but I cannot guarantee they would work in another context.

Frankly speaking, I hesitate to provide advice about sanity. There are already a gazillion official and unofficial sanity rules for D100 games, due to the presence of "a certain game" in the BRP ecosystem. Either you follow the basic idea of "assigning consequences when the character loses a WIL conflict", which is already covered in the rules, or the best idea is to import a playtested mechanics from another game.

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