tzunder Posted November 16, 2008 Report Share Posted November 16, 2008 Chris Pramas of Green Ronin muses a Freeport book statted for BRP. Go and leave a comment and persuade him that it makes sense, and maybe even recommend an author: Ex-Teenage Rebel: Stuff and Things Quote Link to comment Share on other sites More sharing options...
mhensley Posted November 17, 2008 Report Share Posted November 17, 2008 Chris Pramas of Green Ronin muses a Freeport book statted for BRP. Go and leave a comment and persuade him that it makes sense, and maybe even recommend an author: Ex-Teenage Rebel: Stuff and Things vote given :thumb: Quote Mike http://1d8.blogspot.com/ Link to comment Share on other sites More sharing options...
HANZO Posted April 16, 2009 Report Share Posted April 16, 2009 (edited) This is actually what I was thinking of running for BRP. Iv got a print out of the PDF and just picked up the dead tree also. I own the true20 companion and savage worlds companion to Freeport. Having a BRP one would be a great addition. I added a forum post over at GR asking about it. http://www.greenronin.com/phpBB2/viewtopic.php?t=7539 and was already thrown in here under the RQ companion request. http://www.greenronin.com/phpBB2/viewtopic.php?t=7225 Me and my brother starting musing on some options for the setting. One thing that struck him was armor values. He was talking about how he like the random roll and how we could use that in game. In armor is found or used we'll roll randomly. If the armor is of average craftsmanship well use the average or roll. If the armor is of "better" quality well roll with some kind of bonus (which cant go over the max for the roll). And for "High" quality well add more. maybe +1 for better, and maybe +2 for High. Ill play with it a bit and see. One thing we kicked around was the Idea that if a player is struck with a special or critical in an armored area the armor is damaged and will need repaired (loosing a point of armor). This gives crafting a bigger importance. Giving armorcraft the ability to repair and reinforce armor. since we plan on using hit location this could be fun. Same could be said too for weapons. If a weapon takes damage its damage out put could be reduced till it is repaired. Edited April 16, 2009 by HANZO Quote my gaming LJ Link to comment Share on other sites More sharing options...
Verderer Posted April 28, 2009 Report Share Posted April 28, 2009 Yeah, I too would love to have an FP BRP supplement, and wrote to Chris's blog about it. It's been a while now... Maybe one way to go about it is to use the upcoming Chaos & Catacombs and Runequest Pirates? Quote Link to comment Share on other sites More sharing options...
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