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Posted

Has anyone experimented with more injury levels?

It just seems by dice rolls to go from hurt to really messed up quickly.

Maybe its not possible with the resolution levels as is.

Regards

Allan

Posted

The severity escalation parallels the decreasing likelihood of the result. Minor Defeat is usually 4-6 times more likely than Major Defeat, depending on the specific rating matchup. The big jump in severity between Impared -6 and Injured -M reflects those odds.

I do sometimes hand out Hurt or even Impaired on a Marginal Victory for a Simple Contest in situations where physical harm makes fictional sense in the context of "You achieved your goal, but..." 

The most obvious examples are things like "You won the duel, but you've got a nasty gash in your left shoulder." or "Leaping from the train allowed you to escape, but with a twisted ankle for your trouble."

In Extended Contests, the RP scored against the victor provides a similar function. 

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