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Aprewett

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  • RPG Biography
    Since the 70's
  • Current games
    Tekumel, Mindjammer, Harn, Blade of the Iron Throne
  • Location
    Darwin Australia
  • Blurb
    50+ male

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  1. Great solution. Is there a map showing the second area?
  2. A question. In Six Seasons, how would the Haraborn suffer a raid? The terrain/location, the fortified palisade. I could not see it happening.
  3. In the Harn community, when fanon is being produced and the writer wants to add some top art, usually from the main setting artist, they put out a call for art sponsorship to help with the burden. We get a thank you on the credits page. Its all done via paypal to the artist direct.
  4. The fault was mine. I got the battle names mixed up.
  5. Thanks everyone. My confusion started with Nicks Dangerford. But thanks for clearing it up.
  6. Noob here, so I may have missed something. I am reading two conflicting locations for (I think it’s called) The Battle of Queens. The rule book and others has it at the Runegate area. The Starter box has it at Dangerford. What am I missing? thanks
  7. Confused by this. The RAW rules have a divide by 5, which is already x2 HP from CoC. But there is a optional HP rule page 42, which suggests doubling HP. Is that on top of the raw system. Thanks
  8. Hi, I looked but could not find the game system summary from the appendix at the back of the book in pdf? In fact all the appendix would be great. Thanks
  9. Hi, I looked but could not find the game system summary from the appendix at the back of the book. In fact all the appendix would be great. Thanks
  10. Confused by this. The rules have a divide by 5, which is already x2 HP from CoC. But there is a optional HP rule page 42, which suggests doubling HP. Is that on top of the raw system?
  11. Hi, looking for some pre-generated PC characters for Pulp. I know there are some in Two Headed, but looking for some laid out on a character sheet. I was looking at running an adventure from the book and just want to dive in without making characters. ‘Thanks
  12. I have not read all the answers, so sorry if already mentioned. But something I do in my Harn games, is to have non-repetitive dodge/parry option. Eg, shield block once only in a round, then you have to use a different option. The same for attacks. As Harn has a tactical advantage mechanic, for multiple actions. Weapon attack once, then pummel strike or kick or headbut etc.
  13. I was wondering what happened to you, I gamed the ink of your Dying Earth material. I especially appreciated the play test notes, as showing great inspiration. ps, I live in Darwin if you ever come this way.
  14. Hi Bill, I get the impression you read my post as opposed. Just in case wire’s are crossed. It was the same roll. Ref rolls the players perception, the same as player. Could be used for any roll where some element of doubt is possible. If the player failed and the refs secret roll failed, the ref can give false info. Ref failed but player succeeded, some version of the truth. Etc. The player only has half the idea if it is good or bad info.
  15. On the observation roll mechanism, I always liked the MegaTraveller way. Both roll, ref and player. There is a comparison system to both rolls. But for example if the player rolled a success, they have a vague idea they might be getting good info.
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