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Aprewett

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About Aprewett

  • Rank
    Advanced Member

Converted

  • RPG Biography
    Since the 70's
  • Current games
    Tekumel, Mindjammer, Harn, Blade of the Iron Throne
  • Location
    Darwin Australia
  • Blurb
    50+ male

Recent Profile Visitors

209 profile views
  1. Aprewett

    Eleven Lights question on ability types

    Exactly I feel I have to read RQ before I can play HQ, I dont have the time for that.
  2. Aprewett

    New HQ products?

    Is the Big Rubble HQ book still on the table?
  3. Aprewett

    Eleven Lights question on ability types

    This is exactly the question I had. As looking to inspiration from RQ, not that HQ is the same and I have not looked to much at the RQ system, but if you were going to put creatures toughness into HQ, to get a fell for how tough they could be. Looking at converting Sun County, so how tough is a Broo or Pumpkinhead. I know it is all based of the fiction, but a base power would be good, to better portray them.
  4. Aprewett

    Starting The Eleven Lights

    Even playtest notes are awesome. A writer for Pelgrane press who worked on Dying Earth adventures had great playtest notes. Great for lateral ideas. I believe he produced some great thinks for Glorantha also, that are very sadly out of print.
  5. Aprewett

    Starting The Eleven Lights

    Being new to this publisher and having spent a lot of time with Harn. One thing that happens over there is the writer for a book will often publish some free additional info that may have been dropped from the published book for space reasons. Does that happen. Eg; do the writers of Eleven Lights have some freebies. I feel this always adds to the value of the product, if you purchase a 200 page book and then have another 20 pages of additional content that is a real bonus and incentive. Note; This does not have to be a polished add on. Allan
  6. Aprewett

    HQ2 Basics Page?

    The quickstart you mention Jon is exactly what I was banging on about, on the Sun County thread recently. My problem is Only one player who is too time poor and not his thing to read rules. So it falls on my shoulders to do the grunt work and both explain the rules together with a fun scenario across the table at the same time. My wish would be for a Glorantha QS, that also works with non traditional group sizes. Baby steps with all the background depth of the setting. I should add that even though I can enthuse about this or that setting, I only have one chance to sell it at the table. We have a glut of very cool games on the market all clamouring to go for a test drive.
  7. Aprewett

    Children and young adults

    Thanks, that is a good eye opener to the narrative power of the system. I dont have NS and cant find it on the net, must be out of print.
  8. Aprewett

    Children and young adults

    Thanks. I want to ref. Symbaroum with HQ. I dont like there rules and we want to cut our teeth on HQ in a setting that is not Glorantha, so when we come to that we dont have a double learning curve. I am also using Beyond the Wall and other adventures, mashed up with some short adventures by Schwalb Entertainment. To run some young adult snapshot mini adventures as he grows up. FYI, I got into Symbaroum, which has an interesting setting, but some shockingly poorly written early adventures - Wrath as the lead in to the grand campaign in particular. Just my 2d.
  9. Aprewett

    Children and young adults

    Hi, How would you char gen such a person? Halve the full values and no profession or mininal from parents occupation.
  10. Aprewett

    Sun County (RQ) with HeroQuest Glorantha rules

    That would be great. But what I think the HQ version of Glorantha needs is a better char gen for total novices to the setting. As mentioned in my previous, something that helps pick those keywords and other abilities, with fun tables or choices. Coming cold to the setting and rules, it is a bit of a step to pick the words if you dont know. Probably not to hard if you have some Fate experience, but build it as if none. I dont really care where this could be done, it would be great if something like this could be done for the Red Cow campaign. I can just see my players scratching there heads, unsure what to do and that is not the sort of start you want. MYZ quickstart had a simple system. Atlantis had a lot more involved one, but the rolls indicated what sort of experience/skill to pick. I know HQ is using a totally different approach, but that is the point. I think the veterans need to look at the ease for noobs to get into the game.
  11. Aprewett

    Sun County (RQ) with HeroQuest Glorantha rules

    MOB, my wish would be a pdf HQ version of the book or even printed. Done as an easy introduction to the setting and rules, but still with a mini campaign. Step by step char gen with some random rolled aspects like a life path that ties in with keywords and other aspects of char gen. Atlantis and Conan 2d20 have this and undoubtedly others. I recently ran the Mutant Year Zero intro game and that has a good char gen for a quickstart instead of just giving a finished charater sheet. Plenty of player and gm snippets to fill in the setting. Wishing...
  12. Aprewett

    A Magical Economy

    Sort of related, I remember reading that MAR Barker had different versions of Tekumel, the game, the books and pure. Each supported that setting version, if that makes sense
  13. Aprewett

    Sun County (RQ) with HeroQuest Glorantha rules

    Chiming in, that this is exactly the book I was going/hoping to cut my teeth into the rules and setting. Maybe this year.
  14. Aprewett

    Sun County by Avalon Hill

    Are, links, thanks. And thanks to everyone who replied
  15. Aprewett

    Sun County by Avalon Hill

    Hi, how canon is this product? I understand I can play my own version, but just interested. If I use info from it will I have a problem later. I am looking to use it as a possible soft opening for our first foray into Glorantha. Namely starting the pc as a member of Garhound and running the contest. Moving Rabbit Hat Farm to near Garhound and conected to that clan. Is Hazia a canon drug and the Krarsht cultist? Where do I find out more about it and them? I have not read all the book, so maybe more info is in it. Thanks
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