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About Aprewett

  • Rank
    Senior Member


  • RPG Biography
    Since the 70's
  • Current games
    Tekumel, Mindjammer, Harn, Blade of the Iron Throne
  • Location
    Darwin Australia
  • Blurb
    50+ male

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  1. It only made a difference if there was some reason for doing it like that - the display on the chart. It was a simple and innocent beginner question, but your tone has made me feel suitably chastised, so well done. I was only looking to see if there was a reason for it. I was only reading the QuickStart rules, and was thinking, maybe the full rules had some ruling like; you can’t critical if you have a certain injury level or some other relevant impediment to a ability roll. Moving around and stepping over the mess.
  2. Maybe not clear enough. I understand the difference in system description. But why does the table not list these numbers as per my example. On the chart. Why show the overlap in numbers between the different results.
  3. Sorry, very noob question. Why does the listed ranges for results not take into account the surrounding result range. Ability 50, Critical on a 1-3, Special 4-10.... Why does it show 1-10 for special? Are there times when a critical is not possible.
  4. With my Symbaroum hack, I went with no HP’s. Not sure if it was the best call, after reading some threads here. But I was going for the gritty vibe.
  5. My biggest problem, and I don’t know why I never expressed this before, except I did not want to appear to stupid or whiny, and this is after reading many threads and posting myself in oblique terms. My problem, as a beginner to the system, was the framing. ‘Player states outcome and ref states outcome if player looses’. Now in a life and death struggle, the way I read that was on a defeat, the player could die if that was my failure outcome; eg - player kills enemy or enemy kills player. And then how do you read those success and defeat levels, as the system has this Consequences of Defeat, that just adds to the confusion. Why is the player only Hurt when my Ref frame was for the enemy to kill the player, and I now have to figure out some narrative to match the outcome. It is so very confusing, and I am sure it should be changed or re-written. Now, I could be still be wrong, but as mentioned, advice I got back from Veterans of the system, is that this is not actually the case. The vets play it player facing, or what ever you might call it. But the rule book text does not support this. It just says - ref to ‘counter frame the contest’. If the vets have it right (which is totally not backed up in the rules, as far as a beginner reading for the first time), they do it different, I can’t remember examples, I would have to dig up some of my earlier questions. Hence my wish to see more examples of Framing from the Ref’s side. I mean you could still have a deadly encounter for the player, but in most cases this is not how its played. I just wish the rule book was more clearer on this. It seems like its about the story/narration from the side of the player. Still not sure how I am supposed to Frame most deadly encounters. I hope I do have this correct, otherwise its a supper deadly system. Anyway, confusion persists, I am sure I will get it one day.
  6. This assignment of success or defeat levels is one of the major hurdles for me as a beginner. How to narrate the outcome. I have noticed that many of the fine people who answer nooby questions here with examples, don’t seem to go that little bit further and show the possible outcomes. The ‘yes but’, and ‘yes and’ qualifiers seem to indicate that a Minor victory is the default base line, but the original rules are no so helpful in expressing this - if I recall correctly.
  7. No, once I have set the scene and a map is on the table, I generally don’t need to refer to the text. Stat blokes imbedded in text are ok if you are selling a produced that a ref is reading, but not if running a game. They distract and muddle the content. I think the gaming industry should present gaming modules for play not collectors books to read. Stat blokes imbedded in text, just mean I have to cut and paste to get them all in one place. This is not so easy on a iPad, as it does not copy stat blokes without mucking up the layout. So then I have to use a computer. Myself, I don’t have a home computer anymore, just a iPad. Even if I had to flip back to the text, I am going to find what I am looking for a hell of a lot faster without trying to navigate around stats. If this layout can’t be changed, then a separate PDF stat bloke booklet would be awesome. just my 2d.
  8. Chime in on the formatting with stat blokes in the text. The Conan 2d20 suffers badly from this, and you have to constantly page flip and then some of the stat blokes are not even on the same page. Back of the book, all in one would be so much cleaner.
  9. Hi, not the right thread, but I don’t think it needs another. Is The Rattling Wind part of this? It mentions The Pegasus Plateau, was there a name change or is that another product? Thanks
  10. This talk of the meta plot; where do you find these future event nuggets. For example, I would not like to start playing and then read about some plot event that I had missed that could have been really good. Windstop and other events named for example. Not saying I would feel constrained to use them, but handy to get a feel for possible events without player intervention. Are they buried in different books, or collected somewhere? Thanks
  11. Weekly Symbaroum game, although I did start reading the new Runequest rules book when I learned about this exercise and thought it could be fun to do something in Glorantha and then I saw the pre-made PC’. My head started to swim looking at all those stats and abilities and powers. My enthusiasm waned at the learning curve.
  12. I introduced this last week at the table after the great insights here and my players face lit up. He started looking over his characters (he has 3 - fighter, thief and wizard, he plays whichever is core to a scene but mostly the wizard - remember it’s Symbaroum), to see what could be evolved.
  13. Thanks all, I needed the last suggestion to really fix my understanding. Clear consice, what a great forum...
  14. So, a secret identity ability. That is no longer relevant.
  15. What happens in HQ when an ability becomes obsolete? What can a player do with the points invested? thanks.
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