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Aprewett

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About Aprewett

  • Rank
    Senior Member

Converted

  • RPG Biography
    Since the 70's
  • Current games
    Tekumel, Mindjammer, Harn, Blade of the Iron Throne
  • Location
    Darwin Australia
  • Blurb
    50+ male

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  1. Yea, the Tekumel Foundation seems to keep it tight.
  2. Thanks. My purchase is from the mother ship so to speak. But I don't know what changes to look for so maybe its as BWP says - it is the latest version just missing the annotation to show it. Where do I find RuneFixes please?
  3. When is the main rule book PDF going to be updated? I saw a physical book that was 2nd printing with a version number something like 1.02 My PDF download from the store still comes in as First Printing
  4. It’s the wording with the implied effect I was thinking about. Are you showing the chance of scoring such a hit by rating? Sorry high school drop out here! A starting character with 20 for example in a ability is -6’d and the term Impaired. So now they have dropped to 14 ability. A veteran with 2M2 (42) is ‘impaired with -6’ and 16M, does not have the same percentages impact and terminology wise does not sound the same. Roughly they should be suffering a -11 or -12 to get the feel of impaired. Just spit balling.
  5. The systems default values don’t change. Is this odd? A starting character is going to feel Impaired a lot more than a veteran. With our recent combat at the climax of a adventure with only starting level characters (as I have been holding off rewarding XP waiting on the SRD and what it may have clarified), a player was -6’d early on and this became a big deal. But if they were more experienced maybe not so much. Would it not be better to have some floating amount of Consequences. Just as Base Value Difficulty is supposed to increase with session time (again waiting on the SRD to see if this is changed as I have read veteran system gamers saying they don’t like it). Or has someone house ruled this already? Thanks
  6. David, your post reads like you are rolling against the difficulty number. I thought the gm rolls against the difficulty and the 2 outcomes cross-referenced? But if that is the case what was the success level outcome of the gm's roll?
  7. I hope there is some examples of Flaws. I dont think I am doing them right. I got the impression that they are the Resistance or Difficulty rating against witch the player is rolling a suitable ability. Is that correct? Or They are an abiluty like any other and the gm still sets a difficulty level to roll against?
  8. Major yes to the examples and not the short story stuff in HQG. But multiple examples and then some more. I have playtested a few board games and war games etc and the one problem between the developer who is imbedded in the system and knows what he is reading without really reading it and a noob trying to interpret what is going on.
  9. So I could go with the idea that even with a player defeat, I can still rule it’s a victory but just not the sort of outcome the players may have had at the start. Maybe some important gear is damaged in the melee etc. Need to come up with interesting complications.
  10. My confusion came from page 58 of HQG that states the GM also Frames the outcome - secretly. I have seen other advise by veterans of the system that does not match the as written rules. Which is fine but leads to confusion when you read threads that don’t match the text. So in my original post and following that rule; the ghoul - me - thinks that eating the players is a good outcome. But still no one as really answered my question about what happens if the ghoul wins the extended competition. Is it a total party kill. The advice seems to be no, you twist it narratively to the story to keep it interesting. But the rules don’t point to this way. They say - Players; name the prize, name the tactics and then the GM secretly does the same. So I don’t think to myself ‘kill enemy and eat them’, but some other softer option, based on advice here. But at some point this is not going to be the case. The big climatic monster does want to kill and eat. There is no advice on this outcome, but to find some softly resolution. Where is the threat to the players. You can see how the system as written and the forum seem to be at odds - unless I am missing something.
  11. Aprewett

    Statistics

    I always liked the Harn system for skills, development and rolls.
  12. A visual ‘how to play’ recording would be brilliant.
  13. Sorry for the thread derail, but with so many vets on hand it’s great. So my problem with all this and I am very much a novice. So I will try to explain in short hand so as not to write a thesis. When you read all these threads for this system and the system its self leads to confusion. We have system that as written and as I mentioned before delivered a consequence of defeat at odds with the desire of the players, so the advice is to just give them the outcome to greater or lesser extent, that was the frame, but what if the tables are turned and this happened to 2 of the 3 players, they were defeated. I give them a wound level equal to the defeat, but what if all the players went down? My ghoul wants the same outcome as them, to kill them and in its case eat them. So if it wins by just the least victory level it gets that outcome also? But I remember reading advice that this is not how you do it, instead you assign the consequence of defeat level - hurt etc to them. I just can’t see how to use the Extended Contest in a physical conflict. Other contests I can see working. I should probably give up and just try to wing some semblance of a system for myself. But what we novices need is more examples, clear examples from multiple outcomes. If all my players had been defeated via the Group Extended Contest what then? TPK? You would sort of think the outcome should be using the same system for both parties. Sorry if I am being dense, I just cant see the system in action. It must work, but I just need more examples, otherwise I will just keep most system use to Simple Contests. I should add in case it matters how I ran the contest. The ghoul came out of the shadows and attacked pc1, so from that point pc1 faced the full difficulty of the encounter. Pc2 and 3 jumped in with magic and sword, so one had MOP -3 and the next MOP -6. I ran each contest separately with points mounting up on each side. The magic was all at range so that had to be narrated and I did plenty of fight narration and movement. But the mage failed first and then I think pc1 went down leaving pc3 on the same exchange to win the day. The Rising Action Resolution gave a Marginal Victory. The Mage who was defeated came out Injured, sort of a game over event as this was just the starting scene as they entered the villains lair. Can’t remember the other defeated pc’s injury and even the last man standing was Hurt. We are going to have to do a redo, I am fairly sure I mucked up the difficulty level of the encounter, but that aside we came away with a unsatisfying experience. My only idea is to run individual simple contests chained together if I understand how that works and assign consequences at the end of each exchange. They should be able to play more tactically also by moving around and swapping out characters to keep the best fighter type as the one facing the full difficulty and the others snipping from the sides. So I sort of get how its supposed to play out as a narration system but it’s like the system has two side by side resolution systems, ghosting along but not one clear way to handle situations.
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