corejob Posted February 1, 2009 Share Posted February 1, 2009 While I have been GM for almost 30 years (mostly Traveller), I was only recently introduced to BRP via Call of Cthulhu. I've been home brewing various systems for years, but finally found in BRP a system that's perfect for my needs without reinventing the wheel. I am currently working on a CoC setting in the golden age of piracy (1690-1730). Is there a CoC character template out there that I can modify for my game? Thanks - Tod Quote Link to comment Share on other sites More sharing options...
AndrewMorton Posted February 1, 2009 Share Posted February 1, 2009 I don't know of one specifically for the time period you want, but you could cobble one up from CoC Dark Ages and CoC 1800's. Quote No Gods - No Masters Link to comment Share on other sites More sharing options...
rust Posted February 1, 2009 Share Posted February 1, 2009 I am not aware of any Call of Cthulhu setting in the age of piracy, with the sole exception of an adventure about the Salem witch hunt (but no pirates there), but there is a Runequest supplement for the age of piracy that might be interesting for you: DriveThruRPG.com - Mongoose - RuneQuest Pirates Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
corejob Posted February 3, 2009 Author Share Posted February 3, 2009 Thanks all. I am actually writing the setting, but I was hoping someone had a CoC character template that I could edit rather than making a new one from scratch. I have downloaded the Runequest file and will take a look. Quote Link to comment Share on other sites More sharing options...
vagabond Posted February 3, 2009 Share Posted February 3, 2009 If it helps, here is a Cthulhu Dark Ages character sheet: http://www.chaosium.com/forms/CDA_InvSheet.pdf -V Quote Link to comment Share on other sites More sharing options...
corejob Posted February 3, 2009 Author Share Posted February 3, 2009 Thanks. But has anyone actually made up their own CoC character sheet? If so, would you be willing to share the original, editable document? Quote Link to comment Share on other sites More sharing options...
vagabond Posted February 3, 2009 Share Posted February 3, 2009 Here is a Word doc version. I haven't tested if it is locked or not. http://www.lancs.ac.uk/socs/lurps/Cthulhu%20Dark%20Ages%20Character%20Sheet.doc Did you check the Downloads section on this site? BRP Central - Downloads - Character sheets -V Quote Link to comment Share on other sites More sharing options...
corejob Posted February 3, 2009 Author Share Posted February 3, 2009 Thanks!! Tod Quote Link to comment Share on other sites More sharing options...
corejob Posted February 5, 2009 Author Share Posted February 5, 2009 I have posted the Golden Age of Piracy CoC character sheet in the CoC section of downloads. I will be posting more of the module as I get it completed. Tod Quote Link to comment Share on other sites More sharing options...
ORtrail Posted February 6, 2009 Share Posted February 6, 2009 This sounds like fun. There was a an expansion module for FGUs Flashing Blades RPG called High Seas that dealt with pirates and ships in the West Indies in the 17th century. If you can find a copy of Ebay, it would probably be a nice resource. All the Flashing Blades modules were quite good. Quote Link to comment Share on other sites More sharing options...
corejob Posted February 6, 2009 Author Share Posted February 6, 2009 Flashing Blades and supplements are available in PDF from Drive Thru RPG. I am currently playtesting the CoC pirate module, tentatively called "Dark Seas". It is being written along the lines of the 1920's adventurer's companion, and includes a history of the Golden age of Piracy, Notable characters, character archetypes, rules and an adventure module. I will start posting sections as they are completed. Quote Link to comment Share on other sites More sharing options...
Dalmuti Posted February 7, 2009 Share Posted February 7, 2009 (edited) I believe Rust has already mentioned this but here is a link to the BRC Review of MGRQ Pirates Pirates - D100 Reviews It's very good stuff, with some great flavor adds, though some may be a bit too much for a really serious game. The chapter on Combat on the High Seas covers duels, crew combat, morale, and ship-to-ship combat (and more), which I have found are very useful even outside the pirate setting. The MGRQ rules are also pretty similar to the current BRP, having the same system roots in the older versions of the BRP. ~Dalmuti Edited February 7, 2009 by Dalmuti Quote Link to comment Share on other sites More sharing options...
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