jajagappa Posted June 25, 2019 Report Share Posted June 25, 2019 Yes, apparently my HQG Orlmarth campaign has now reached 5 years in duration! (All play-by-post) I can't say that when I started I had any sense that it would have run so long, but very pleased that we've reached this mark. The players have changed over the course of this period, but all have joined have kept the story alive and moving forward, and the journey has now passed Death's Door and reached the Underworld where they hope to recover and restore the goddess Orane. Of course, they must find their way to the Caves of Silence first, and we wait to see whether or not they succeed... But since it's reached this long, I figured I'd share a few pics that I assembled for the players over the years that represented some of my interpretations of Gloranthan scenes. 4 Quote Link to comment Share on other sites More sharing options...
jajagappa Posted June 25, 2019 Author Report Share Posted June 25, 2019 The Harvest Games were an early part of the campaign (somewhat borrowed and modified from the Harvest Bride from Sun County). The culmination of that was the gathering of the Barley Men and the Marriage of the Barley King to the Harvest Queen. Quote Link to comment Share on other sites More sharing options...
jajagappa Posted June 25, 2019 Author Report Share Posted June 25, 2019 After an attack by fire demons during the Marriage Rites (the event that drove Orane from the clan), the heroes joined the duck shaman, Joseph Greenbeak, in entering the Spirit Plane to stop the rising of a vough within the Orlmarth clan lands. They met the spirit TaWaKak, a giant rabbit spirit, who patrols the Silver Wood gathering lost and forgotten memories in his Rabbit's Den. Quote Link to comment Share on other sites More sharing options...
jajagappa Posted June 25, 2019 Author Report Share Posted June 25, 2019 During their time in the Spirit World, they met the Assembly of Small Spirits and gained allies; they crossed the domain of Heavy Earth; and finally reached the vough's spirit swamp where they defeated the evil swamp hag. Quote Link to comment Share on other sites More sharing options...
jajagappa Posted June 25, 2019 Author Report Share Posted June 25, 2019 Back in Orlmarth lands, they still had to rescue the Ash Creek Lady, getting past the Cinder Pits (and the Venebain demons there) and then free the creek spirit from her crystal prison. Quote Link to comment Share on other sites More sharing options...
jajagappa Posted June 25, 2019 Author Report Share Posted June 25, 2019 A venture to Jonstown to gain clues on how to free Orane led them past Hell Hounds during heavy rains in the Thunder Hills, and to escape the Lunars at Redbird Village they crossed into the Other Side (through a Trickster's gut) at the Boneyard. They got separated on the Other Side: some found their way to the Crossroads and the Riddling Raven, one found himself at the Giant's Stead. Quote Link to comment Share on other sites More sharing options...
jajagappa Posted June 25, 2019 Author Report Share Posted June 25, 2019 (edited) The return from Jonstown included an encounter with an odd dwarf caravan with their jolanti bearing great cauldrons upon their heads or backs. Edited June 25, 2019 by jajagappa Quote Link to comment Share on other sites More sharing options...
Sean_RDP Posted July 5, 2019 Report Share Posted July 5, 2019 I imagine HQG handles play by post fairly well. Five years is an excellent run. Quote Its 2300hrs, do you know where your super dreadnoughts are? http://reigndragonpressblog.blogspot.com/ Link to comment Share on other sites More sharing options...
jajagappa Posted July 5, 2019 Author Report Share Posted July 5, 2019 1 hour ago, Sean_RDP said: I imagine HQG handles play by post fairly well. Five years is an excellent run. Yes, it does! Though I will note that my RQG campaign has now passed two years via PbP as well, so perhaps it is Glorantha that plays well in this manner? 1 Quote Link to comment Share on other sites More sharing options...
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