tenchi2a Posted July 7, 2019 Posted July 7, 2019 I was wondering how others deal with Manors outside of Salisbury. Has anyone made a list of historic Manors or do you just makeup the names? Quote
Atgxtg Posted July 7, 2019 Posted July 7, 2019 25 minutes ago, tenchi2a said: I was wondering how others deal with Manors outside of Salisbury. Has anyone made a list of historic Manors or do you just makeup the names? There are a few sources you can use to get some good historic names. Bristish History online at https://www.british-history.ac.uk is one of my favorites as it gives information from the Medieval and Anglo-Saxon periods or various places. Anything from the Doomseday Book is also helpful. 1 Quote Chaos stalks my world, but she's a big girl and can take of herself.
Morien Posted July 8, 2019 Posted July 8, 2019 I am lazy. I simply use Google Maps and modern names. Not only makes it easy to find the place on the map, but calculating distances and travel times between the manors becomes very easy, too. Also you can switch terrain on and get a feel for teh local topography and water features. The way I see it, not only wouldn't my players know any better*, but also my campaign isn't particularly enhanced by the knowledge that this is a location an an Anglo-Saxon village in Domesday with a certain amount of hides, just mapped back to the anachronistic 500s of King Arthur. I use standard £10 manors anyway, rather than messing around if it is £9 or £11. * If anything, my players get more of a kick out of finding their 'manor' if they are travelling in UK and finding a road sign for the village. For instance Grately. Quote
fulk Posted July 8, 2019 Posted July 8, 2019 (edited) I like: https://opendomesday.org/ The site is clunky and has all sorts of info you don't need but kind of neat anyway. NT Edited July 8, 2019 by fulk Quote
Atgxtg Posted July 8, 2019 Posted July 8, 2019 8 hours ago, Morien said: I am lazy. I simply use Google Maps and modern names. Not only makes it easy to find the place on the map, but calculating distances and travel times between the manors becomes very easy, too. Also you can switch terrain on and get a feel for teh local topography and water features. Yeah, although modern travel times might be a little too "as the crow flies" or take advantage of roads that wouldn't have existed back them. Still, thge actual distances between places should be about the same. The distance between Sarum and Broughton probably hasn't changed much in the last 1600 years. 8 hours ago, Morien said: The way I see it, not only wouldn't my players know any better*, but also my campaign isn't particularly enhanced by the knowledge that this is a location an an Anglo-Saxon village in Domesday with a certain amount of hides, just mapped back to the anachronistic 500s of King Arthur. I use standard £10 manors anyway, rather than messing around if it is £9 or £11. Sometimes I come across intering tidbits of history, like what a given manor had for additions or produced or the name of the local church and use them to ehance the game, such as the actualy font at Monstisfont (DuPlain) with alleged healing properties, or... 8 hours ago, Morien said: * If anything, my players get more of a kick out of finding their 'manor' if they are travelling in UK and finding a road sign for the village. For instance Grately. ..had a Roman villa nearby that was burnt down, and had a dead body (believed to be the careless servant who started the fire). I used the ruins of the old villa in my cvampaign and the PK who holds Grateley has done work to restore the villa, and now resides there with his wife, while his son and heir now runs the manor at Grateley. I took some of the old maps and info found online and used them to modify satellite images to get so-so maps of the manor. Something like: Quote Chaos stalks my world, but she's a big girl and can take of herself.
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