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GianniVacca

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Posts posted by GianniVacca

  1. How would you stop his character obtaining weapons during a game?

    Well, if you read the Celestial Empire :) , you will notice that -- except during troubled times -- the Chinese had very little access to weapons. In the Judge Dee novels, people are usually killed with nails, stones, knives... because historically the average Chinese did not have access to swords or pole arms, only constables and soldiers did.

  2. What would you have done with Vincent? Would you have allowed him to take his vendetta into your game?

    I'm not sure I understand your question. Do you mean "Knowing that Vincent would take advantage of being able to play again in that very same campaign to exact revenge on the other members of the party, would you allow him back?". Er, the answer would be "no" then. If, however, Vincent insisted, I'd let him play a weaponless character. That would maybe calm him down.

  3. I am so sorry, this is an example of bad copy 'n paste :td:

    The section should've read as follows:

    From chapter Two, Characters:

    After all, even in an historical role-game, heroes are supposed to be different. The GM may assign each player a table to roll from once to add a special background to their characters, from among the following ones:

    • Upbringing (p.6) – with the following modifications: item No.8 On Holy Ground gives the PC the power to detect proximity of a temple within his CON in ; item No.9 Haunted gives the PC the power to detect proximity of a guǐ-monster within his POW in metres.
    • Significant Events of Childhood (p.6) – with the following modifications: item No.7 Reliquary gives the PC access to a talisman/amulet; item No.8 Illness gives the PC the following power: having survived that particular disease, the PC is now immune to it.
    • Significant Events of Adulthood-Normal (p.7) – with the following modifications: item No.6 Incarceration means that the PC has been sent as a conscript to a far frontier of the Celestial Empire to avoid being jailed, as a result, he has access to martial skills learnt there; item No.9 Conspiracy: the GM should secretly devise which secret society (from the 'Sects and Organisations' Chapter) the PC has become entangled with.

  4. In the appendix they mention using TCE with Dragon Lines; specifically, from Ch. 2: Characters, on pg. 6, under Upbringing Entries #'s 8 & 9. The Words, & guǐ are mentioned. i haven't had a chance to read TCE page by page, but going through it, i haven't seen them.

    For those of you who have TCE, could you enlighten me to what they are:?

    A is the basic Chinese unit of length and is appr. half a kilometre, or a third of a mile -- see page 20 of TCE.

    A guǐ is a creature that exists both in the mundane world and in the spirit world.

    i'm working on a character history / background template (using various sources), and wonder if i should include these in my work.

    Good. Please keep us posted!

  5. Paolo: given the kind of skills/traits/whatnot that you have in your system I think you should definitely include a rule similar to the one described by Sarah in her article "Enhancing Your Game" in issue No.2 of Uncounted Worlds.

  6. I have plans to convert the work that I did on Birchbark Chronicles to BRP, probably in an "Age of the Infidel" Merrie England supplement. That would probably contain BRP Mongols of all flavours.

    I also have a BRP Mongols in the works, as a supplement to The Celestial Empire.

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