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Posts posted by GianniVacca
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Just to show you how different people are, there were people who thought the whole system should have been based more on something like the resistance table than the skill rolls.
I also prefer the Resistance Table but I guess its removal was a design decision for Mongoose RQ which got carried over to RQ6.
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I may join for one day.
Then come on Saturday. That's when I'm GMing my Korean game.
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I take it this isn't happening in the New World.
Nope this is going to be as old world as humanly possible... the con takes place in a genuine (if slightly rebuilt after the war) Rhine castle: Welcome to The Eternal Convention - THE ETERNAL CONclave 2013
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OK, so who's going this year (17-20 May 2013)?
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Good job, could be extended if you find the time (a supplement to TCE ?)
I would love to find the time and publish a free PDF supplement to TCE centred on Korea... "The Land of the Morning Calm". Maybe when I'm a pensioner
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Here it is: [A-Z April Blogging] [J] Joseon Korea
Enjoy!
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+1 to what fmitchell wrote. Monsters should be weird and unique.
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According to Sara's Facebook she's busy writing (she recently mentioned the full redraft of the CoFE novel) both fiction and RPG stuff, albeit a lot of rthe later is for FATE rather than BRP...
She regularly posts updates about her writing on G+
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Our Downloads page now includes 'Caravan', a full scenario taken from the forthcoming Book of Quests. Join Jhonen's caravan and make your way into The Realm's northern reaches, travelling to remote Aylesford and a grim secret...
Looks promising! Thank you!
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Any reviews? I was eagerly expecting this one but the price is quite steep so I'd rather read some reviews before I hand out my hard-earned moolah.
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The free adventure mentioned in my blog (天æœå¤§åœ‹: Free Adventure) is intended for Legend but then I believe the differences with RQ6 are minimal.
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Can we have more information about the nefarious sorcerer and the Realm?
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There were several in Italian: Egitto (already mentioned), West, Dinosauri, all as stand-alone supplements to Basic (Italian version of BRP, larger than the 1980s BRP booklet but way slimmer than thr BGB). And then there was an Alien (as in the films) special issue of a rpg magazine that was almost as long as the stand-alone supplements. I own them all.
In French there also was a rpg similar to the Italian Basic, called BaSIC. It had two settings within the booklet (one mediaeval, one contemporary), and there was a stand-alone supplement set in the 17th century. They also published an Arabian nights setting as a pull-out centre section of a rpg magazine some years later. I also own these.
I know there was a Swedish translation of WoW (or of Magic World?) called Drakar och Demoner.
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It depends on whether you are looking for a "tool set" kind of rules, or not. If you're looking for the former, then use Chaosium's BRP; if you're looking for the latter, then choose MRQII-Legend/RuneQuest/OpenQuest depending on your budget (they are quite similar). If you are not planning to play in Glorantha, keep your Legend PDF. That should enable you to play in your own setting.
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How different is this from "Land of the Samurai" (which I already own)?
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I believe it's currently in proofing
Any news?
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Has anyone ever tried to run a fantasy campaign with just the magic from the big gold book, and if so how did it work out?
I have, but only for low-magic settings. For magic-rich settings, I use the RuneQuest rules.
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I think you should really look at the original BRP booklet. If you strip out all the introductory text, examples and sample adventure, you could get it down to one or two pages.
Indeed: Core Rules
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Where are the Barsoom radium guns?
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I started playing D&D because a friend of mine stumbled in a red box in a family-oriented games shop. But it was 1985 and D&D was at the peak of its worldwide popularity.
The fact is that no single system seems to be at the peak of its popularity these days. Heck, even D&D is divided into more sub-churches than Christianity.
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I have played both RQ and HQ extensively, and for me the major difference is in the way equipment and items are managed. In RQ, if two warriors have both Sword 90% but one of them has no armour and the other one wears a full plate, you know which one is going to survive
In HQ, if two warriors have Bad-Ass Warrior 4W1 and one of them has Full Plate Armour 17, the outcome is not that obvious. The armour may give an augment, but then the other player can probably augment with some other skill (Hate Lunars or Fight to the Death or Initiate of Humakt) and the fight will be even.
So (independently from power level) I'd recommend RQ to players to whom equipment matters, and HQ to players who just like to come up with good ideas (which translate in bonuses) during play. Also HQ handles high level play better but is not necessarily restricted to that kind of gaming.
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No licenses
Right... Those only make rich the owners of the licences... They are the ones who should come begging at us for writing games set in their licence
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The DM Products pages says: 'We are not accepting pre-orders just yet, but will be making an announcement very soon.' so I don't think its THAT unclear...
D'oh! I was blinded by my eagerness!
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$50 for the pre-order price. Very reasonable
Are pre-orders open yet? The text is unclear.
Languages, Literacy, and Scripts
in Basic Roleplaying
Posted
I use a different skill for (spoken) language and for script. And then the lowest skill caps the other one. EG: if you have Russian 80% but Cyrillic 30%, I consider 30% when you try to read Russian. I think it's sort-of realistic yet still quite simple.