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Falconer

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About Falconer

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    Junior Member

Converted

  • RPG Biography
    huh
  • Current games
    AD&D, Star Wars WEG, Call of Cthulhu 3e
  • Blurb
    same

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  1. Vile, I don’t know if you’ve seen this, but THIS is some quality POD! https://www.tolkien.co.uk/print-demand-bespoke-new-edition/
  2. Thanks very much for the update, Rick! I didn’t know that about redbubble.com. Super excited to see that. I personally definitely do prefer Pavis and Big Rubble as separate books, FWIW. If there are any of these that you think would sell well enough to justify a regular print run, I would personally prefer that over POD, no matter if it’s done unhurriedly like one/year. These are classics, and the more archival the quality the better, for me!
  3. I thought it would be kind of awesome to make a pictorial list of all available RuneQuest Classic products sorted by year of release. If you click on an image, it will take you the appropriate storefront page (mostly just PDFs at present). It’s neat to see how Chaosium’s product line—and product design—developed throughout the early years. Beautiful! 1978 1979 1980 1981 1982 1983 2016
  4. Here is the info on hardcover vs. softcover as stated during the campaign: Sounds great to me, especially if perfect binding can be avoided in some of the larger softcovers.
  5. Greetings, all! My apologies if this has been covered before, but, Rick Meints invited me to start a thread here regarding the RQ2 Supplements Reprints, so, here goes! For those not in the know, Chaosium ran a Kickstarter in 2015, raising $206,000 on the promise that various products would be reprinted in 2016: Well, as I think most people know, Chaosium had some trouble in finalizing the layout for all these products, but, in July 2019, we received the happy news that they were all done, and the printed books were on the way. Starting a thread about it is my way of hopefully drumming up a little excitement. What’s kind of cool is that these can be used with RQ2 and with RQG. In fact, I believe that was the main reason stated for keeping RQG so closely compatible with RQ2, i.e., to keep this incredible back library accessible. Speaking personally, I am too young to have collected, let alone played, any of these “back in the day” when they were first released for RQ2, but I have heard about them for a long time. Some of these are very famous. I’ve been able to pick up three of them on the secondhand market, but, most of them are just too rare, and therefore expensive. I really, really look forward to completing my collection. I will even re-buy the ones I already have. The core book reprint looks really great!
  6. Any advice or resources for a campaign based on E.T. and Stranger Things — kids biking around and taking care of business in the suburban or rural 80s?
  7. Not to mention that the suggestion that you could eventually buy a shiny new complete RQ2 collection was a major incentive for supporting the kickstarter and buying the core book in the first place.
  8. No, but an abundance of quality support material is certainly a great reason to pick RQ2.
  9. Any update on the Apple Lane reprint? Looking forward to purchasing this. Thanks.
  10. Considering the wealth of gameable modules available for RQ2 — Apple Lane, Snakepipe Hollow, Broken Tree Inn, Hellpits of Nightfang, Duck Tower, Duck Pond, Griffin Mountain, Thieves’ World, Borderlands, Trollpak, Pavis, and Big Rubble — that’s a hell of a lot of awesomeness, and you’re set for years and years’ worth of honest-to-goodness, tried-and-true (and justly famous) campaigns. That was a big factor for me. Also, the reprints have their layout redone and are very high quality. I will be buying any and all that they produce!
  11. The flip side of this is when a player in your Apple Lane game asks you if he can play a dwarf, and you say no, because CHAOSIUM SAID SO. RQ1/RQ2 actually are very explicit about allowing dwarf characters, that they often travel on the surface to gain experience and treasure, that parties of them can be encountered, that they raid elf woods and troll areas, that they pawn items to Gringle and detect slopes in the Rainbow Mounds. They hate elves and trolls, and they are avaricious, and they are artificers who invented iron and stuff, but these characteristics are hardly alien (they are straight out of Tolkien). I presume deeper Gloranthan lore doesn’t exactly contradict all this so much as add more facts about them that make them stranger. I get that RQ = BRP Glorantha, but, I would sort of assume the core book would still be pretty lite on Gloranthan lore. If not, that’s cool, that’s what RQ Classic is for, I guess!
  12. Just curious if Steve Perrin’s SPQR rules influence the design of RQ4. Also curious if Sandy Petersen’s Sorcery rules (from Ye Booke of Tentacles #1) influence the design of RQ4. Thanks!
  13. Thanks for the answers, everyone. I didn’t mean that I doubt that anyone is genuinely pro-7e; I just hope there isn’t a culture here where it’s taboo to be pro- any other edition. I’m glad to see diverse opinions. Personally, as a newbie I found the 2nd Edition core set the very easiest to digest. As a player, I also always enjoyed the expanded occupations found in the Investigator’s Companion Volume II. As a GM, I like a good Screen and Shadows of Yog-Sothoth.
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